Zitat:
Hello Vikings!!
After the open beta period, we are now ready to release all the changes and new additions we wanted to bring to the game with this new release!
The main focus of this update is to make playing Ranked Multiplayer more fair and balanced, and playing Conquest with your friends easier and more enjoyable.
As well as to bring shiny new animations, UI improvements and more.
This patch contains new features for the Ranked Multiplayer, Conquest, the UI, Clans balancing, and many bug fixes.
After the open beta period, we are now ready to release all the changes and new additions we wanted to bring to the game with this new release!
The main focus of this update is to make playing Ranked Multiplayer more fair and balanced, and playing Conquest with your friends easier and more enjoyable.
As well as to bring shiny new animations, UI improvements and more.
This patch contains new features for the Ranked Multiplayer, Conquest, the UI, Clans balancing, and many bug fixes.
v3.4.3.36866
Ranked Multiplayer
Since we’ve reworked the Ranked Multiplayer with the addition of the lobby finder, we’ve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term, and with this update comes the first batch of improvements we wanted to add based on your feedback:
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- Gains and Loss of GPs have been adjusted to be more fair.
- Multi-queue (looking for different types of games) is now possible.
- A Join pop-up now appears when finding a lobby to ensure players joining are not AFK.
- Ranks - New players no longer start at 300 GPs and in Stone league, but as unranked until they play 5 Ranked multiplayer games.
- Ready Button has been added to the lobby. (The game will launch when all players are ready or when the timer ends)
- Disconnection - In team games, if a player fails to connect or loses connection during the game, their teammates will be allowed to concede without losing GPs after some time.
Conquest
We’ve reworked the Conquest menu to make it easier to play co-op with your friends, and we’ve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others.
Bonus
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- All general conquest bonus values have been buffed to be more impactful.
- Some Conquest bonuses have been reworked to be more useful: [list]
- Bonus allowing a specific building to take no building slot now functions for all buildings producing a specific resource.
- Bonus allowing for free updates of a specific building now functions for all buildings producing a specific resource.
Co-op
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- Co-op bonuses - When playing Co-op Conquest, each player now has their own pool of bonuses to choose from.
- Conquest Co-op flow has been reworked for more simplicity.
- Conquest Map - When playing Co-op Conquest, a new visual indication has been added to highlight what Battle is selected by each player.
UI
Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can.
Improvements
Menus
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- Background Illustrations - Perspective effect added on illustration animations.
- Clan Selection - It is now possible to open the Lore-Tree of each clan from the selection screen.
- Clan Selection - You can collapse start-with descriptions of clans.
- Multiplayer Leaderboard and Multiplayer Profile have a new tab highlighting the Cosmetic Rewards that can be obtained at the end of the season.
- Multiplayer Leaderboard screen now displays up to the top 8 players in each category, but no longer lets you search through all ranked players. (Following new changes and limitations on multiplayer rankings)
- Custom Lobby - it is now possible to invite and join a custom lobby with a Lobby ID (just like for co-op Conquest)
- Treasures Skins - Hovering a unit skin now triggers a preview of its victory animation.
- Treasures Ornaments - Season Ornaments will now be available in the shop after a year. Before this they will remain available only to players who obtained them as end of season reward.
In-Game
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- Victory/ Defeat - New end-game animations for each type of victory and defeat have been added.
- Pop-ups - In-game pop-up UI has been reworked to be more consistent.
- Camera - In-game camera has been improved to allow for closer zoom-in.
- Units now have icons next to their stats highlighting the categories they belong to (Military unit, Specialized worker, Animal, Draconic unit, etc…)
- In-game UI - you can now check clans Fame titles by hovering the fame icon and no longer the icon of the clan. (Start-with bonuses are still accessible by hovering the clan icon)
Additions
Stoat Clan
We’ve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so we’ve designed a new clan-specific UI to hopefully address this problem.
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- >
- Duchies and Levies custom UI is now displayed when playing the clan, highlighting the state of different duchies and levies and allowing for direct trigger of levies.
Bug Report
We’ve added a button to report an issue directly from the game. Using it will automatically send data and information about your game settings, the version of the game you’re playing on and more to help us identify the problem as quickly as possible.
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- The bug report button is accessible from the main menu, lobbies, and the in-game pause menu.
- Alert messages are now displayed in a custom report window that let you describe the issue in more detail and send the report.
Balancing
Reworks
Most answers to the survey pointed out Lynx and Ox as underperforming clans currently, so we’ve dedicated some time during the beta to both reaffirm their identity and make them easier to play and more powerful.
Ox
Since our rework of military unit camp bonuses, Ox was weakened by the change on the Warriors, so we want to give it this strength back. We also globally want to reward a more aggressive playstyle, making earnings like Warcraft stronger, but only rewarding fighting and no longer passive XP production.
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- Start-with [list]
- Torfin recruitment cost has been reduced from 250 to 150 Kröwns.
- Each camp upgrade provides an additional +5% Attack Power to the associated unit. (in addition to existing bonuses)
- Has been changed to only focus on Warriors but make their weapon forge entirely free.
- Lore and Fame are now only gained on kills, but the values have been increased.
- 50% of Military XP converted into Lore - instead of 30% previously.
- 20% of Military XP converted into Fame - instead of 10% previously.
Lynx
With those changes we tried to make Lynx start a bit more comfortable, especially its early clearing, giving it more ways to remain outside its territory without being penalized for it. We also wanted to reaffirm Mielikki’s role as master huntress, making her less related to managing the clan economy and being inside your territory, and giving her instead more reasons to be outside in the wild hunting with her lynxes.
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- Start-with [list]
- Hunters have a native +10% production bonus.
- Mieliki recruitment cost has been reduced from 150 to 100 Kröwns.
- b>Trackers no longer lose some of their buffs when using non-ranged attacks.
- The lures can now be placed from the building menu and no longer require Mielikki to do it.
- The +10% production bonus to Hunters on Lures is removed because it is now a global start-with
- The mythical lure can now be placed from the building menu and no longer requires Mielikki to do it.
- Each animal kill decreases the next Feast cost by -7.5% - instead of -5% previously.
- Waves of the mythical lure now spawn +25% faster.
- The heal on Brundr and Kaelinn now triggers outside your territory if Mielikki is in the zone with them.
- Mieliki is also healed when she is with at least one of the Lynx.
- Brundr food production now works everywhere and no longer just inside your territory
- Mielikki Lore production is no longer restricted to your territory only.
Buffs
We’ve slightly readjusted some effects and values to make them more impactful and make sure they are useful in more situations.
Bear
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- Start-With [list]
- Delay on Kaija recruitment has been removed.
- Now replaces Freya’s Blessing.
- Attack Power gain bonus has been increased from 1 to 1.5%.
Raven
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- Start-With [list]
- Lore production when scouting has been buffed from +1.5 to +2.
- Trade-routes with Homeland prices have been reduced from 1.5 to 1 Kröwns
Global
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- Mjolnir (Relic) damages have been multiplied by x2.
- Shield Bearer Camps upgrade now grants +3.5% Def (instead of 2.5% before).
Nerfs
We’ve seen feedback on passive heal abilities being very strong on big armies as they always heal the same value no matter the warband size. We agree with this sentiment and have made some adjustments to correct this
Eagle
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- Boneyard heal effect is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and triggers only if the zone is not in combat.
Snake
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- Rapacious Exploitation heal effect on scorched-earth zones is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and only triggers outside of combat.
Bugfix
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- Owl - Fixed loot pouch with wood not giving lore
- Owl - Fixed “null” displayed in the lore tree if all lore was unlocked
- Owl - Fixed warning message for upgrade a zone after relic is built
- Stoat - Fixed “Everything the light touches” achievement not unlocking with duchies
- Stoat - Fixed levy shared without the lore
- Snake - Fixed Signy details depending of her age in game info
- Snake - Stolen Lore fixed “Field Ration” giving a positive food upkeep
- Boar - Sheeps can no longer be tamed
- Squirrel - Rumor Mongering no longer improves relations with other clans
- Goat - Fixed second conquest bonuses not allowing to unlock lore after “Defensive strategy”
- Eagle - Fixed number of scout that can spy while another are exploring a cache on the same tile
- Lion - Fixed Monument of God not counted as a religious building
- Conquest - Gold rush fixed trade event being proposed
- Conquest - Gold Rush fixed tile with 2 different deposit on it
- Conquest - Land of Oblivion fixed Scorched earth activation
- Conquest - Land of Oblivion fixed military unit not transforming in the fog
- Conquest - Rising from the Abyss fixed scout going under water when assigned to Marmenil’s camp
- Conquest - Rough Sea fixed raid being launched in Longship Dock
- Conquest - Newfound Knowledge fixed AI unlock lore SFX played for the player
- Rig’s Saga - Mission 8 hide a text that should not be displayed
- Rig’s Saga - Mission 11 fixed issue when starting after the cutscene (villagers couldn’t be assigned to TH and Defense Towers couldn’t be destroyed)
- Lobby Finder - Fixed research not possible if no custom lobby was created ever
- Lobby finder - Fixed pop up text when Gp difference is to big
- Added security for lobby finder
- Fixed leaving a lobby not leading to GP loss
- Fixed a crash when trying to access conquest while a save is corrupted
- Fixed Scout scouting without scout camp
- Fixed Scout being blocked when scouting a tile that gets colonized mid-way through the scouting
- Fixed some generation map issue on Ragnarok
- Added security to avoid loading screen to stay displayed when a game start
- Fixed Draugr event spawning draugr on Town Hall tile
- Fixed SFX unit played on movement from AI
- Fixed relation notification not showing the correct associated neutral faction
- Fixed Monument of god displaying that a villager can be assigned
- Fixed Town Hall skin “Svadilfari” and “Slidrugtani” displaying a transparent flag
- Fixed GP displayed in premade
- Fixed Warchief name
- Fixed some text issues
- Fixed some UI issues
Known issues
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- GOG/ EGS players can see “P2P servers” as an option for Conquest and Multiplayer lobbies but they cannot be accessed. (An error message will appear tried)
- Some UI issues
- Some text issues might still be present
https://store.steampowered.com/app/466560/Northgard/