New shared Start-With
- lans can now choose between 2 start-with to share with their team, for even more combos and synergies.
Clans rotation
- List of available clans is changing.
- Clans available this week:[list]
- Hound
- Eagle
- Snake
- Stoat
- Bear
- Stag
- Raven
- Boar
- Ox
- Owl
Changes and Improvements
Niflheim
- You can no longer scout or walk on the sea
- Revealing a portal will also reveal the other connected portal
Others
- All the bonus you’ve unlocked are now visible from the lobby and in-game (in the victory pop-up)
- Military units now appear on the Bifröst minimap
- It is now possible to switch between the Bifröst minimap and the other settings
Bugfixes
- Added security to avoid crash in winter caused by pathfinding issue for waves
- Fixed lobby choice when finishing a realm
- Fixed a crash related to Wyvern
- Bear - Fixed getting a second Kaïja when taking the conquest bonus that make you start with it if you already summon it
- Stag - Fixed crash when taking the third conquest bonus from the clan when having 500 fame at least
- Stoat - Fixed Duchy being build on ally territory
- Raven - Fixed raids not granting resources when leaving
- Military Path - Fixed Guardian free upgrade not granted every year
- Military Path - Fixed Guardian tower not increasing max warband count
- Building - Fixed Silo not improving food production for Kingdom clan
- Building - Fixed free tower upgrade allowing to upgrade a same tower 2 time without having “Great tower” lore
- Building - Fixed based building proposed in winter bonuses
- Nidavellir - Fixed auto attack from the Wyvern not fearing unit
- Idavoll - Fixed Sand worm giving ressource when leaving instead of stealing them (solo player issue
Known Issues
- Stats - End stat game deactivated until we investigate on crashes
- UI - Unit on mini map doesn’t have the correct size (too small)
- Lore - Issue with lore related to lighthouse
- Lore - “Stolen lore” allows to unlock advanced lore
- Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
- Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
- Lore - “Veiled Threats” From Wolf and “Pain suppressant” from Rat doesn’t work for other clan
- Lore - “Endless tide” from Kraken doesn’t work for other clan
- Lore - “Spoils of Plenty” If placed on a lore already unlocked, doesn’t grant the lure
- Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
- Military path - Barricade from the “Guardian” path can’t be placed in ally territory
- Military Path - Maximum warband granted by watch tower is directly apply when taking the path
- Kingdom - Harpoons doesn’t increase fisher production
- Rat/Boar - Affected by happiness malus from house
- Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
- Lynx - Sharp eyes doesn’t work
- Owl - No Owl’s building FX
- Niflheim - Ship will continue to move in winter
- Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
- Niflheim - Squirrel notification before winter is sent during winter
- Nidavellir - Iron golem may not be completely killed
- Nidavellir - Mine uses slot
- Nidavellir - Shaking camera during event deactivated until we investigate on the permanent Shaking issue