Balancing
Lynx Trackers are meant to become very strong as the clan progresses in the Hunting path. But right now, they are stronger than axe wielders from the very beggining. We are nerfing them a bit in the early stages, while making sure they keep their late game power.
- Trackers[list]
- Range: [strike]18[/strike] > 15
- HP: [strike]50[/strike] > 45
- Range after unlocking Path Complete x 3: 21 (unchanged)
Following the changes in the base unit trinity, we are changing some stats around to adjust the balance between them.
- Warriors[list]
- Armor: [strike]5[/strike] > 4
- Break Armor ability: Now scales with opponent armor
- Range: [strike]15[/strike] > 16
- Power: [strike]11.5[/strike] > 12
- Armor: [strike]8[/strike] > 7
- Damage from ranged units hitting in melee will also be reduced by projectile resistance.
For now, we want to keep the ability for Ox warriors to charge (see Bugfixes section), as it feels like a part of the clan concept. But this might make their Warriors a bit too versatile, so we are tuning their power down, and we will keep an eye on them.
- Ox[list]
- Ferocious Charge: additional damage [strike]30[/strike] > 15%
Bugfixes
- Valkyrie (Kraken)[list]
- FIxed forge to take Valykrie tools into account
- Fixed Ferocious Charge to give Warriors the ability to do charged attack
- Fixed Military Training to now correctly applies Power bonus only on units associated to the upgraded camp.
- Fixed thralls being able to be converted to villagers
https://store.steampowered.com/app/466560/Northgard/
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