Balancing
Based on your feedback and our own observations, we’ve made a few adjustments to previous changes of balancing, and introduced some new changes to other clans. The clans are the Lynx, the Bear and the Raven.
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Lynx
It appeared that even with the previous changes to the Lynx we’ve made, the clan still wasn’t as free to move and clear how it wanted because of the weaknesses on Mieliki especially, so we’ve made a few new adjustments.
Start-with
- Mieliki recruitment cost has been reduced from 150 to 100 Kröwns.
Fame
- Fame 200Waves of the mythical lure now spawn +25% faster
Path of the hunter
- Caring SiblingMielikki is now healed as well when she is with at least one of the Lynx.
Bear
Based on feedback and internal tests we’ve made, we agree that Winter Festival isn’t as useful as it could have been, the delay before recruiting Kaija at the start of the game is outdated when faced with other clans like Lynx, and the Fame 500 could be more interesting.
Start-With
- Delay on Kaija recruitment has been removed.
Fame
- Fame 500Attack Power gain bonus has been increased from 1 to 1.5%.
Blessings
- Winter FestivalWinter Festival now replaces Freya’s Blessing, as a Blessing exclusive to Bear.
Raven
We’ve seen interesting discussions about possible tweaks on Raven, we’re not sure how impactful or needed these changes might be, but we think beta is a good environment to test them to see if they lead to more interesting options for the clan.
Start-With
- Lore produced when scouting has been buffed from +1.5 to +2.
Fame
- Fame 200Trade-routes with Homeland prices have been reduced from 1.5 to 1 Kröwns.
Conquest
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- When playing Co-op Conquest, each player will now have their own pool of bonuses to choose from.
- When playing Co-op Conquest, a new visual indication has been added to highlight what Battle is selected by each player.
- Some Conquest bonuses have been reworked to be more interesting:[list]
- [Building] requires no building slot > Now works not just with a specific building, but with all buildings producing a specific [Resource].
- (Food, Happiness, Kröwns…) [Building] can be upgraded freely X times > Now works not just with a specific building, but with all buildings producing a specific [Resource].
UI
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- Units now have icons next to their stats highlighting the categories they belong to (Military unit, Specialized worker, Animal, Draconic unit, etc…)
- From your Multiplayer Ranked screen, or the Leaderboard screen there is now a new tab highlighting the Cosmetic Rewards that can be obtained at the end of the season.
- The Problem Report button is now a more discreet, and looks like this:
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Bugfix
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- Snake - Stolen Lore works as intended.
- Snake - Rapacious Exploitation colonization cost reduction now displays the correct value.
- Owl - After Clan relic is forged, zones can be upgraded correctly without warning messages saying the maximum number of buildings has not been reached yet.
- Lore/Faith menu - The exit button on the top right of the window is now correctly displayed.
- Localisation - Some text issues fixed.
Known Issues
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- In Co-op Conquest, even if players have separate pools of bonuses, the bonuses are still the same for each player, they should be different ones.
- Problem report button might sometimes not appear on main menu
- During team game, text highlighting if you’re currently typing in team or global chat will not be refresh when you press tab
- After the placement game, pop-up showing your current GP and league might now show up
- You can join a teammate with an invalid GP difference
- Joining a team game in premade will display a pop up asking you if you want to leave your premade (clicking no will let you play normally with your premade)
- You can see unranked player in the leaderboard