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Ohoï Vikings!
While we take care of the Bifröst mode, it's time to slowly turn toward the next update!
An open beta will be opened containing the main change regarding Trade & Prestige...The trade victory rework!
While we take care of the Bifröst mode, it's time to slowly turn toward the next update!
An open beta will be opened containing the main change regarding Trade & Prestige...The trade victory rework!
The old trade victory
Just like the Wisdom Victory was before, we feel like the Trade Victory is in a frustrating situation right now, for different reasons.
- It is a very self-centered way to play, and not a very interesting one. All a clan has to do is wait behind their borders, accumulate kröwns, and wait for the numbers to go up.
- It does not really offer opportunities to opponent players. If they want to make it harder for a player targeting this victory they don’t really have other options apart from eliminating them outright. If they can’t, the clan is basically certain to win.
- The great trade-route is not that interesting in itself (except for Raven maybe), and so starting to trade with it immediately puts a target on the clans doing it, as this signals a move for victory. So generally most players just avoid it entirely.
- The reliance on one specific Knowledge (Shipbuilding) means the trade-route is not even an option for you to focus on Trading-posts instead. Making it irrelevant in many games simply due to map generations, clan selected, or else.
The new Trade Victory
The new victory will be linked to the arrival of the rich foreign nation of Miklagard! Here is what to know at this stage:
Miklagard is a faction outside of the game, to win with diplomacy, you'll need to send them krowns and get their favors! But be warned, the diplomatic war extend to other clans, and you'll have to spend a lot of your income to reach victory!
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- The trade with Miklagard can be done via trading post and Docks with the associated knowledge!
- Specific bonuses/gifts can be gained via trading with them, making this path more rewarding
- Knowledges and bonuses impact the relations to them like any other routes (Kraken says thank you) The goal is to reach 40% of influence toward the faction, and it won't be as easy as waiting in your territory for your influence to grow. you'll have to compete with opposing influences such as: [list]
- Miklagard itself - The faction start with an initial pool of Influence,
- The neutral factions - getting rid of them on the map will let you absorb 50% of their influence, the rest fading slowly as time pass
- Opposing clans - Same as the neutral factions. Get rid of your opponents to take a part of their influence!
Time for your feedback
As you might have guessed, this is still an early version of the patch. For that reason we only focus on the victory and some functionality might not be entirely functional yet. For that reason we demand you to focus on the specific questions below:
- Do you find this iteration of the trade-victory more fun to play and interact with than the previous one?
- Do you see yourself interacting with it more than you did the previous one?
- What do you think of the rewards offered by the faction? (both gameplay and balance-wise)
- Do you see yourself playing with it in Pvp settings?
- Do you see yourself trading with the Miklagard faction even when not directly aiming at a trade-victory?
- Do you find the current values to be competitive and balanced in Pvp settings? If not why?
Be sure to follow those questions for your feedback!
We are waiting for your feedbacks on our Steam Forum or on Discord for more reactivity!
Steam Forum | Discord
↓How to join the public beta branch↓
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You can find the public beta branch by going in the steam option for the game
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Thank you everyone who will participate in this public beta! We'll be sure to read your feedback and add more content later on (like some long awaited balancing...). See you in the public beta branch!
-Northgard Team
-Northgard Team
https://store.steampowered.com/app/466560/Northgard/
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