News Liste Northgard

Public beta patch notes for 13/02/2024
Northgard
13.02.24 14:45 Community Announcements
Zitat:
Hello vikings!

With this new beta you will get access to the latest changes and additions we’ve been working on regarding Ranked Multiplayer, Conquest, UI, Balancing, and more!

Join the beta, test those features and let us know what you think!
The more players join the beta, and the more tests and reports we have, the sooner we can detect and anticipate eventual problems and adjustments needed that might arise from those new changes.

3.3.26.365089-beta

Ranked Multiplayer



Since we’ve reworked the Ranked Multiplayer with the addition of the lobby finder, we’ve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term and with this update comes the first batch of improvements we wanted to add based on your feedback

[expand type=details]
  • It is now possible to queue for multiple types of games.
  • Addition of a “join” pop-up to make sure players joining a lobby are not AFK.
  • Players no longer start at 300 GPs in Stone league, but start as unranked and will get a rank and GP amount after they played 5 Ranked multiplayer games.
  • Ready Button has been added to the lobby. (Game will launch when all players are ready or when the timer ends)

Disconnect Feature



If at the beginning of a team game, a player fails to connect, they have 5 minutes to still join.
After this time, they are considered as defeated, and the other players from the team have a few minutes to concede as well to end the game, without losing GPs. In order to quit and look for another game.

If a player disconnects during the game, they also have 5 minutes to reconnect, after that this will count as a defeat and this player loses GPs.
But the other players of the team will have a few minutes to concede without losing GPs themselves. (To avoid being punished for a team-mate leaving and forced to play a 2v3)
The opponent team will still gain GPs as this will still be counted as a victory on their side.

If they do not concede during this time, the game considers that they chose to keep playing anyway and gains/loss of GPs will behave as usual depending on win or defeat. [/expand]

Conquest



We’ve reworked the Conquest menu to make it easier to play co-op with your friends, and we’ve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others.

[expand type=details]
  • Conquest Co-op flow has been reworked for more simplicity.
  • All general Conquest bonuses have been buffed to be more impacting.
[/expand]

UI


Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can.

[expand type=details]

General


  • At the end of a game new victory animations are now played, highlighting the type of victory achieved.
  • From the clan selection screen it is now possible to open the Lore-Tree of each clan.
  • From this screen you can collapse start-with descriptions of clans.
  • In-game you can now check clans Fame titles by hovering the fame icon and not the icon of the clan. (Start-with bonuses are still accessible by hovering the clan icon)
  • In-game windows UI have been reworked.
  • Background illustration animation improvements.
  • In-game camera has been reworked to allow for closer zoom-in.


Stoat


We’ve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so we’ve designed a new clan-specific UI to hopefully address this problem.

    new custom UI has been added for the Stoat Clan, highlighting the different Duchies the clan has, and allowing for direct check and trigger of Levies.
[/expand]

Balancing


Ox and Lynx clan seem to be less played and less competitive in the current multiplayer environment so we’ve made some small changes to help them compete.

[expand type=details]

Lynx


    Trackers no longer lose some of their buffs when using non-ranged attacks.

Ox


    b>Torfin recruitment price is reduced from 250 to 150 Kröwns.


On the other hand, Rat seem quite strong at the moment, and following the previous changes we’ve made to camp upgrades bonuses, we’ve decided to also address shaman camps and to slightly decrease the health gain they provide.

Rat


    Shaman Camps upgrade now gives +2.5% Health instead of +5%.


We’ve seen feedback on passive heal abilities being very strong on big armies as they always heal the same value no matter the warband size. We agree with this sentiment and have made some adjustments to correct this:

Eagle


  • Boneyard heal effect is now divided among the wounded units in the zone. (With a minimum and maximum heal value per unit)
  • If the zone is in combat the heal is no longer active.


Snake


  • Rapacious Exploitation heal effect on scorched-earth zones is now divided among the wounded units in the zone. (With a minimum and maximum heal value per unit)
  • If the zone is in combat the heal is no longer active.


Global


    jolnir (Relic) damages have been multiplied by x2. (And yes, it really does deal damages)
[/expand]

Zitat:
NOTE
All those changes, additions, balancing and more are open to adjustments based on players feedback and our own observations during the beta period. In addition, changes and balancing are still in the work and will be added during the beta.

All stats made in the beta doesn't impact your actual stats, don't worry about your losing streak in the beta ranked 3v3!
If you have some specific feedback you'd want to discuss with us, you'll find us in the beta channel of the Discord!

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Release:22.02.2017 Genre: Strategie Entwickler: Shiro Games Vertrieb: Shiro Unlimited Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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