The patch with new mechanics will (hopefully) come by the end of the week, but the changes are so significant that we plan to release it first in a separate beta branch of the project.
Also, on Friday, our friends' game Diplomacy Not An Option was released in version 1.0. I like it, and I think it's a great place to build fortress walls while we get started on creating walls in our own game.
https://store.steampowered.com/app/1272320/Diplomacy_is_Not_an_Option/
Improvements:
- Squad Healing: Soldiers in squads will now tend to the wounds of unconscious friendly characters lying nearby if they have no other orders.
- Carrying Wounded Soldiers: After returning to the local map, healthy soldiers from the same squad will immediately start carrying wounded soldiers.
- Knowledge Completion: If only a little time remains to finish studying a knowledge, the lord will stay longer to complete it.
- "Wise Conversation" Update: "Wise conversation" will no longer end automatically after completion, and will now start every day automatically.
- Inheritance of Rings: After the death of the player’s lord, their rings will be passed to their spouse or eldest child from the same faction, provided both are on the local map.
- "Mild Fatigue" Thought: The thought "Mild fatigue" will no longer appear in the "Frequent negative thoughts" summary hints as it is not representative.
- Combat Sound Adjustment: Combat sounds on the training field are now slightly quieter.
Balance:
- Calamity Duration Reduction: The duration of the calamities "Invasion of Vagabonds" and "Yellow Fanatics" has been reduced from 5 to 3 days.
- Negative Social Thoughts: Some negative social thoughts have been toned down.
- Vassal Rebellion Chance: The chance of a vassal rebellion against the player has been halved.
- Market Hours Adjustment: Resident market-going hours have changed from 18:00 - 22:30 to 18:00 - 20:00.
Fixes:
- Tutorial Window Position Fix: Fixed the position of the tutorial window with Portuguese Brazilian localization at 1366x768 resolution during the "Compra de produtos" stage.
- "Poison" Action Fix: Fixed the "Poison" action on the global map. Now, upon successful poisoning, the target immediately dies, and the player receives accurate notifications about the success or failure of the attempt.
- Clerk Assignment Advice Trigger Fix: Fixed the trigger for displaying the clerk assignment advice.
- General Education Task Fix: Fixed a bug where completing a child’s general education task could cause the game to freeze if the instructor had nothing more to teach the student.
- Incoming Army Justification Fix: Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
- Actor Movement Fix: Fixed a bug where actors could not move after the building beneath them was demolished.
- "Knowledge Transfer" Tooltip Fix: Fixed a bug where the "Knowledge Transfer" tooltip window was displayed multiple times.
- Soldier Freeze Bug Fix: Fixed a rare bug where a soldier in battle could freeze in place and stop pursuing the enemy.
- Battle Music Fix: Fixed a bug where battle music would stop after enemy units were destroyed, even if their defensive towers remained intact.
- AI Archer Tower Attack Fix: Fixed a bug where AI units might not attack enemy archer towers.
- Allied Units Attack Fix: Fixed a bug where the player’s archers on towers could attack allied units if relations with them were poor.
- Tavern Alcohol Availability Fix: Fixed a bug where, with more than one tavern in a city, residents might not go to drink alcohol if it had already run out in the nearest tavern.
- Barracks Eviction Fix: Fixed a bug where the player’s soldiers were evicted from their barracks after a manual battle on the global map.
- Tribute Extortion Quest Fix: Fixed a bug where the quest for extorting tribute from the player might not result in an attack, even if the aggressor declared an attack.
- Army Justification Fix: Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
- "Enforcing Neutrality" Quest Fix: Fixed a bug where the "Enforcing Neutrality" quest could not end with an attack after saving and reloading the game.
- Actor Position Mechanism Fix: Redesigned the mechanism for determining the actor's position on the map. They should no longer get stuck if their movement is interrupted while passing by a body of water.
Zitat:
As always, we would love to hear your thoughts, feedback, and suggestions in Steam reviews. We take the time to read every single one of them.
Thank you!
Thank you!