News Liste Norland

Patch #23 (Crossbows, City Towers, Optimization)
Norland
27.09.24 14:06 Community Announcements
In this patch, we continue to expand the combat system while also adding the much-anticipated optimization for save and load speed.

In fact, this is a combination of two patches, as the optimization required additional compatibility testing. We had to restructure the save files and ensure that they remain compatible with the new version.

Crossbows
A new ranged weapon specifically designed for armored targets. Unlike bows, which become relatively ineffective in the mid-game, crossbows have significantly more combat tickets. Not only do they pierce armor, but they can also break it. However, crossbows fire twice as slowly, making them less effective against unarmored targets compared to bows.

City Towers
Now, not only you but also your opponents on the global map can build archer towers (and at some point, crossbowmen will appear there too). The archer garrison always stays in the city, making city sieges more challenging.

Save Optimization
We spent a week fixing the issue where autosaves during a game session became progressively slower. Now, it no longer slows down, and the save speed has increased several times. Additionally, loading times have been reduced, and memory usage has been optimized.

We continue working on special guests (yes, there will be a dog). We won't be able to release them in September as promised, but when they arrive in a few weeks, there will be plenty of them at once.

At the same time, we are working on the balance and features of the global map: soon, trade, the knowledge system, army recruitment on the map, the balance of the horde and inquisition, as well as the ability to assemble armies of vassals and allies for offense (not just defense) will be improved.

New:
  • Added new weapon: Crossbow.
  • Added new knowledge for producing crossbows in the workshop.
  • AI cities will defend themselves with defensive towers and archers. The number of towers and their armament depend on the city's population size.
  • Added a display of the percentage of a building's fire progression.
  • Changed the mechanics of building fires. Now, neighboring buildings have a chance to increase their own fire progression. This percentage resets after some time.


Balance:
  • The "Longevity" knowledge will now only apply to the character who knows it, not all lords. The book's effect has been reduced from 10 years to 5 years.
  • Player archers will only engage in battle if they are within 2 cells of the commander when the player's unit is attacking the enemy at close range without direct orders.
  • The fire extinguishing mechanics have been changed. If there are enemy units on the map, residents will still attempt to extinguish fires, but with a much lower chance of success.


Optimization:
  • Increased game saving speed.
  • Increased game loading speed.
  • Increased speed of starting a new game.
  • Reduced memory usage by 10% when starting a new game or loading a save.


Fixes:
  • Fixed a bug where attempting to build a road on the bottom or right edge caused the game to crash.
  • Changed the algorithm for determining enemy factions on the global map to prevent issues where relations appeared hostile, but attacking that faction was still considered "unfair."
  • The "Aggressor's Army" quest hint will now include soldiers both on the global map and in reinforcement quests.
  • Fixed a bug where, after canceling a task in a global map object when the executor was already present, the player was not refunded for trade, bride ransom, slave purchases, etc.
  • Fixed a bug where the culture listed in the "Cultural Terror" desire was incorrectly displayed as the character's own culture instead of the hated one.
  • Fixed a bug that could cause a crash when a character burned in a building on fire.
  • Fixed a bug where the Inquisition could turn back at 11:00 AM.
  • Fixed a bug where relations with an AI king significantly improved instead of deteriorating after the "Exile" action.


Stay tuned, there's a lot of exciting stuff ahead (and we're still very interested in your feedback and reviews on the game's page).

Thank you.
Logo for Norland
Release:18.07.2024 Genre: Strategie Entwickler: Long Jaunt Vertrieb: Hooded Horse Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Patch #23 - Hotfix
Norland
Heute 15:39 Community Announcements
Patch #23 (Crossbows, City Towers, Optimization)
Norland
27.09.24 14:06 Community Announcements
Patch #22 - Hotfix
Norland
16.09.24 11:56 Community Announcements
Patch #22 (Archer Towers)
Norland
13.09.24 14:01 Community Announcements
Patch #21 - Hotfix
Norland
06.09.24 17:04 Community Announcements
Patch #21 (Steam Achievements, Nicknames, Hall Moving)
Norland
06.09.24 12:25 Community Announcements
Patch #20 (Graves, New desires, Balance, Bug fixes)
Norland
30.08.24 13:59 Community Announcements
Patch #19 (Lot of bugs fixes and improvements)
Norland
22.08.24 15:54 Community Announcements
Patch #18 (Balance, Optimization, Archer Command)
Norland
14.08.24 15:31 Community Announcements
Future of Norland: Roadmap for the Next Quarter
Norland
12.08.24 13:04 Community Announcements
Patch #17 (Revolution Risk, Hemophilia, Stability)
Norland
09.08.24 16:20 Community Announcements
Patch #16 (Bug Fixes)
Norland
06.08.24 17:12 Community Announcements
Patch #15 (Combat Mechanics and Some Fixes)
Norland
05.08.24 13:05 Community Announcements
Patch #14 (Knowledge Transfer to Children and Save Hints)
Norland
02.08.24 16:16 Community Announcements
Hot Fix #3
Norland
01.08.24 10:29 Community Announcements
Patch #13 (Bug Fixes, Missing Lords Fix, Restored Burned Villages, and more)
Norland
31.07.24 16:18 Community Announcements
Patch #12 (New Feature: Lesser Lords Added)
Norland
30.07.24 16:03 Community Announcements
Patch #11 (Bugs and Crashes)
Norland
29.07.24 17:09 Community Announcements
Patch #10 (Some Important Fixes)
Norland
27.07.24 17:10 Community Announcements
Patch #9 (Bug and Crash Fixes)
Norland
26.07.24 19:50 Community Announcements
Patch #8 (Inspection Improvement, Bug Fixes, and More)
Norland
25.07.24 17:06 Community Announcements
Patch #7 (balance and some bugs fixes)
Norland
24.07.24 17:23 Community Announcements
Patch #6 (Encyclopedia, Monogamy, and Bugs)
Norland
23.07.24 19:48 Community Announcements
Patch #5 (stability, balance, improvements)
Norland
22.07.24 17:50 Community Announcements
Patch #4 (Fleshwolves event fix, bug fixes)
Norland
21.07.24 10:06 Community Announcements
Patch #3 (balance, bug fixes)
Norland
20.07.24 20:39 Community Announcements
Patch #2 (Balance, Bug Fixes, New Player Friendliness)
Norland
20.07.24 12:34 Community Announcements
Hot Fix #2 (fixed saved game crash)
Norland
19.07.24 17:08 Community Announcements
Patch #1 (bug and crash fixes, better lord moods)
Norland
19.07.24 15:59 Community Announcements
Hotfix - Crash in Temple menu
Norland
18.07.24 15:44 Community Announcements
Norland Released in Early Access!
Norland
18.07.24 13:01 Community Announcements
Before Release: Frequently Asked Questions
Norland
04.07.24 20:49 Community Announcements
Norland Joins Endless Replayability Fest 2024
Norland
14.05.24 15:28 Community Announcements
Norland's New Release Date & Progress Update
Norland
02.05.24 13:04 Community Announcements
Norland's Release Date Revealed
Norland
10.04.24 17:16 Community Announcements
Playtest closed!
Norland
05.02.24 10:53 Community Announcements
Publishing agreement with Hooded Horse and EA release
Norland
30.01.24 11:42 Community Announcements
Current Status and the new balance playtest
Norland
16.01.24 19:37 Community Announcements
Playtests started!
Norland
29.12.23 12:09 Community Announcements
#12 Norland devlog: Global Map
Norland
18.12.23 20:06 Community Announcements