In the coming days, we will make deeper structural changes to eliminate many unpleasant and unexpected situations.
Balance
- Lords will refuse to work only when they are depressed.
- The book with the knowledge "Hop Field and Beer" has been added to the library at the start of the game.
- The player's immediate neighbors at the start of the game will have slightly weakened armies.
- The fertility of rutabaga and rye has been increased by almost one and a half times.
- Soil fertility will only start to decline after 50% of the forests have been cleared and can drop to a maximum of 50% on easy and medium difficulties.
- The amount of wood in one tree has been increased from 10 to 13.
- The bet in the dice game has been reduced from 5 to 3 rings.
- The thought about the low level of righteousness has been changed from -13 to -10.
- If a child is missing a title, their friends will not be upset about it and hate the king. The lord's thought about the king stripping the title has been reduced from -30 to -15.
- The cost of buying rings from the caravan trader has been reduced from 35 to 30 coins.
- Praying at the altar will restore 15 righteousness instead of 10.
- Two burned villages will halve the migration flow, not stop it completely.
Stability
- Lords lost due to bugs will be relocated to their city after loading, not killed. We are currently working on bugs that can lead to the loss of lords.
- Fixed a bug where the player's army sent to an ally to help against forest bandits would remain in the AI's city if the bandit squad was destroyed on the way.
- Fixed a crash that could occur when configuration files were corrupted (Error: Attempting to read from outside the buffer).
- Fixed a bug with losing control of the interface after pressing ESC during the appearance of the pop-up menu about border expansion in the new game setup menu.