News Liste Norland

Future of Norland: Roadmap for the Next Quarter
Norland
12.08.24 13:04 Community Announcements

Hello everyone, Dmitry here.



Overview


Throughout this week, in addition to bug fixing, we’ve been busy planning future development, considering your feedback and our vision for the project. We’ve decided to release public roadmaps every three months, highlighting several significant features each month.

This doesn’t mean that only these features will be developed — on the contrary, this is the minimum we can promise, but we’ll likely do more. Other things may just shift in terms of timing.

Current and Upcoming Features


For example, we’re already working on Steam achievements, and next week, we’ll start on the family tree interface. However, since this interface is actually a very complex task — considering that lords can have many illegitimate children, divorce, remarry multiple times, etc. — we can’t say exactly when it will be ready (probably in a couple of months). So many features won’t appear on the roadmap, and their introduction will surprise you.

Long-Term Goals


We also prefer not to make specific predictions for a longer period. Norland is full of new mechanics, and we’ll continue developing them. Plans often change if these mechanics don’t work as intended or if we receive strong feedback from the community, like, "Oh, this is great. It urgently needs to be developed further!" Therefore, making long-term promises in developing such a project means taking on unnecessary commitments and creating overly risky expectations. We hope you understand.

I can only assure you that we have many plans — such as reworking and generating global and local maps, climate, politics, ongoing improvements to diplomacy, tactics and warfare, new buildings and resources, and more.

Zitat:

Detailed Roadmap Until November



[olist]
  • August: For the remaining part of the month we want to focus mostly on optimization. However, we also want to add a new feature to further support the lives of Lords; Graves.
  • Furthermore, we want to improve the battle tactics system, and will be adding a "Shoot at enemy Archers" command to your squads.
  • September: Right after that, we will start enhancing the combat aspect by adding crossbows and ranged towers. We will also make several improvements to diplomacy on the global map. As for new events, we’re talking about strange and mysterious guests who will frequently visit your province. Depending on how you interact with them, they will bring interesting stories and gameplay opportunities. Work on optimisation is also ongoing.
  • October: We will try to complete the city fortifications — walls and gates — and also focus on feudal relationships, particularly the mechanics of barons and usurpers. The family tree interface will likely be ready around this time as well.

  • [/olist]

    Participation and Feedback


    We are always eager to hear your experiences and insights! Sharing your feedback on Steam helps us continue to improve and tailor the game to what you love most. Also, we're excited to announce that we will create a separate test branch where all new features will arrive earlier than in the stable version. If you're interested, you can try out these features and share your thoughts before they are released to the wider player base.

    Thank you for your participation and activity on behalf of the entire Long Jaunt team.

    Stay tuned!
    Code If you'd like to keep up to date with the latest Norland news and announcements:
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    Release:18.07.2024 Genre: Strategie Entwickler: Long Jaunt Vertrieb: Hooded Horse Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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