In this update we've overhauled the global map, added the Dynasty Tree menu, and changed the knowledge transfer system.
We’ve also introduced new unique visitors, adjusted local maps with enhanced customization options, and refined various gameplay mechanics. Quality-of-life improvements and numerous bug fixes improve the overall experience, making for smoother and more immersive gameplay. Also, Norland's Weekend Deal has begun, offering a 35% discount.
New Global Map
- Redrawn City Icons and Objects: Updated visuals for cities and map objects enhance the look of the global map.
- Expanded Map Size: The map is now larger, with more realistic geography and proportions.
- Cultural City Names and Toponyms: City names have been aligned with cultural themes, and geographical names have been added to improve immersion.
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At maximum zoom, the map now shows a political view, using different colors for each state to make the political landscape clearer.
We've updated local maps and adjusted the initial building sets, adding complexity to the terrain for a more challenging experience on medium and complex maps. The AI behavior has also been revamped, making it more dynamic and resolving issues where units would disappear or get stuck in other cities.
Dynasty Tree
The new dynasty interface will allow you to understand family relationships. It includes not only legitimate children but also bastards, as well as the family trees of your neighbors (if you’ve intermarried with them).
Knowledge System
- Assigning Wise Conversations: Teenagers can now participate in Wise Conversations and absorb knowledge more effectively than adults.
- Continuous Learning: Wise Conversations continue daily until stopped manually.
- Knowledge Retention After Death: Knowledge from deceased characters lingers for a set period based on game difficulty, giving you time to pass it on.
- Knowledge Overload Warning: A warning appears if a character has accumulated too much unique knowledge, indicating a risk of loss.
Thank You to the Community
We're carefully reading and listening to your feedback. Please continue sharing your thoughts in Steam reviews -- it's a fantastic way to help us -- and for us to know what you think of Norland!
Patch 26 Full Changelog
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Changes
- New Unique Visitors: Holy Pilgrims and Archons of the Dead God introduce new interactions, including absolution of sins and sacrificial rituals.
- Marketplace Medicine: Citizens can now purchase medicine at the market and give it to prisoners.
- Knowledge Transfer Updates: "Wise Conversation" can now be assigned to teenagers, who absorb knowledge more effectively than adults.
- Local Map Enhancements: Farms and altars are pre-built, with the hall left unbuilt to allow settlement customization.
- Unholy Horde Mechanics: The Unholy Horde now spawns in the province furthest from the player.
- Map Label Adjustments: Labels on the global map scale up in size as you zoom out for improved readability.
- Reduced Cooldown: The "Wise Conversation" cooldown is now 12 hours instead of 18.
- Trait Balancing: Some negative social traits are less severe on easy and medium difficulties, and the "Coward" trait duration is now limited to 10 days.
Fixes
- Storage Interaction: Warriors now correctly retrieve weapons and armor from storage.
- Alliance Trade Agreements: Fixed an issue where non-leaders were incorrectly charged for trade agreements within alliances.
- Global Map Tasks: Resolved issues with the "Bribe" task and assassinations not completing under certain conditions.
- Border Display: Fixed incorrect border visuals when consolidating states.
- Battle Mechanics: Enemy troops no longer exit the map in manual battles if the player disbands their troops.
- Merchant Visits: Book and nectar merchants remain in the village for an extra evening.
- Cooldown Timer: Addressed an issue with the "Wise Conversation" cooldown timer.
The Norland Weekend Deal has begun, with Norland available at 35% off!
https://store.steampowered.com/app/1857090/Norland/