For instance, severe disasters related to crop failures will no longer occur consecutively. Additionally, based on feedback from experienced players, we've reverted the performance level on the hardcore difficulty back to its previous state. Peaceful players will also find the game a bit easier.
Balance
- After the player annexes a neighbor (alliance or vassalage), enemies will not attack that neighbor for at least 3 days.
- Until day 15, AI neighbors will purchase simpler products that you can easily produce.
- Incoming free lords will have a management skill of 7-10.
- The duration of blighted crops in the fields has been reduced.
- The prophecy "Wheat Destruction" will not appear for at least 7 days after a rat infestation and the death of all crops.
- The prophecies "Rat Infestation" and "Field Diseases" can no longer occur consecutively.
- On hardcore difficulty, the fertility of rye and rutabaga is now lower (as it was before one of the patches).
- On hardcore difficulty, the amount of wood in one tree is now lower (as it was before one of the patches).
- Different strength levels for Horde fighters on different difficulties.
- On peaceful difficulty, villages give an additional 250 coins along with tribute.
Stability
- Fixed a bug where prophecies could stop appearing in the late stages of the game in rare cases.
- Fixed a bug that led to the character menu being cleared.
- Fixed a crash when starting a battle on the global map if one of the squads could not be created (for example, if all members of the squad were immobilized).