Today's beta patch includes key fixes for the beta version based on community feedback. The most important changes: improved migration conditions (special thanks to player Niewiarygodny for the most elegant formula suggested), experience gain from instructions in the hall, and an increased initial morale boost for migrants.
Additionally, we will now warn about ragged people attacks (12 hours in advance, though we still recommend keeping a garrison in the city and building defenses), and we have reduced the volume of singing birds, which many found annoying.
Thanks to your help, we seem to have found a very well-hidden bug that caused a crash without an error message. We also fixed several memory leaks. These two fixes have also been pushed to the main branch. Huge thanks to everyone for your help—you’re awesome! :)
Regarding the most controversial change—instructions—Russian-speaking players have provided convincing arguments about the flaws and unfinished state of the new system, so in a several days, we’ll revert it to the old version. However, I’m still not fully satisfied with it and plan to return to experiments in a few months. For now, we’ll refine the game a bit more and then get back to developing new features—the very reason Norland was created—politics and economics.
And let us know how these changes have affected the game—we're online in our Discord!
Full patch notes:
- Fixed a bug where the game could not save if the player's character had a life log entry about acquiring a knowledge that had been removed from the game.
- Fixed a game freeze that occurred when a fight was created between characters, one of whom was currently in a drunken stupor.
- Reduced the volume of bird sounds.
- Fixed an issue where reinforcements would leave due to "The player is no longer in danger" if the enemy arrived on the local map within half a second of a new game hour starting.
- Added a notification that ragged bandits will attack the city in 12 hours.
- The minimum number of ragged bandits attacking the player's city is now 4-6.
- The strength of the "New Resident Optimism" thought has been increased to +20.
- The strength of the "I’ve Been Insulted!" thought has been reduced to -14.
- The strength of the "Separate Housing" thought has been reduced to +18.
- The strength of the "Fanatic" thought has been increased to +12.
- Adjusted thresholds for average happiness of residents and number of migrants.
- The player’s soldiers will no longer occupy towers after manual combat on the global map.
- Reduced the strength of the thought from forbidden sex.
- Hall inspections now provide points in the management skill.
- Added a notification for a burned-down library.
- Fixed a memory leak when opening the lord or city order menu.
- Fixed a memory leak when opening hints that contain references to money, characters, or resources.