We’re continuing to update the beta version, and today we’re rolling out the long-awaited walls to the beta channel.
City Walls
They still need some polishing and adjustments to gameplay, but you can already give them a try. Next week, we’ll teach the AI to construct walls on the map, introduce additional threats to make wall-building more justified, and modify the map’s politics (e.g., reintroducing sudden, unprepared attacks).
For now, you can build wooden walls, defensive towers (which are sturdier than watchtowers), and city gates. The functionality of gates will also be expanded in the future — for example, you’ll be able to regulate migration through gate guard settings.
3D Landscape
While developing the walls, we encountered limitations with our current landscape, so we decided to upgrade it to 3D. For now, it’s mostly a decorative feature, but we plan to add gameplay mechanics tied to it (for example, archers will shoot farther from higher positions). The landscape will also be improved artistically — we’ve just hired a new artist to the team.
Before:
Now:
Slander and Praise on the Local Map
We’re continuing to expand the political system. While we’re still testing the puppet mechanics, we’re now adding the actions Praise and Slander to the local map, which were previously available only on the global map. This opens up even more opportunities for intrigue within your province.
All of this will remain in beta for a week or two. We’re looking forward to hearing your feedback and comments on the new mechanics!