Another round of bug fixes and balance adjustments. The most important thing— it looks like we've finally fixed the frequent crashes without error messages (this fix has also been sent to the main branch).
Huge thanks to our player Ch4afon for helping us track down the issue. He was kind enough to modify his registry and send us 11 GB (sic!) of logs and videos. We’ve added his name to the credits.
Patch Notes
Bugs:
- Fixed a bug where AI stopped recruiting troops on hardcore difficulty.
- Fixed a bug that sometimes prevented wall construction.
- Fixed a rare crash when clicking on a distress letter.
- Fixed frequent crashes without an error window.
- Fixed a bug where players would receive a notification at the very start of the game that the ragged people were about to attack.
- Fixed a bug where the defeat sound was the same as the victory sound.
- Now, after receiving the notification that ragged people are nearby (Day 10 on easy, Day 4 on other difficulties), there should be a 1-2 day delay before their first attack.
Balance
- Experience gained from hall inspections increased to 3.5 points (which corresponds to a character servicing 7 buildings in the old system).
- The labor cost (man-hours) of producing flour, moonshine, beer, and ale has been slightly reduced.
- The cost of sermons in rings has been lowered and now depends on the type of sermon.
Other
- Adjusted the volume of battle themes.
- Added new battle music.
- The migration article is now highlighted in the list from the start of the game.