Servers have been taken down for maintenance to push a game update.
0.1.2 Changelog
✨ = Highly reported by the Nightingale community
Bug Fixes
Progression Blockers
- Addressed an intermittent crash related to Audio / VFX volumes
- Fixed a rare crash when purchasing items from an essence trader
- Fixed a rare crash handling audio events
- Implemented a speculative fix to a rare server crash when completing quest objectives
- Fixes for a handful of crashes to desktop. Overall these crash fixes improve overall stability by 10%
Building
- Additional small structures can now be copied, moved and destroyed via Build Mode[/list
Controls
[list] - Scroll wheel reversal from the previous update has been reverted back to its original state
NPCs
- Creatures should no longer spawn into inaccessible areas in instances of the Bastille of Might Arena
- Sun Giants no longer unlocks a deprecated feature (Sanctuary Focus)
- Removing Recruitable marker on the map no longer dismisses the NPC when using a gamepad controller
- Character at Nellie’s Camp no longer has an accidental wardrobe malfunction
Player Character
- Climbing picks should no longer cause the player model to vibrate
- Quick clicking on the invite button should no longer lock people out of parties
- Resolved a bug related to character faces causing unintentional bumpiness in the lighting - faces should look smoother as a result
- Eyes for some preset archetypes should now more closely resemble their original art
- ✨ Fixed cases where a player’s Respite could be unintentionally set to The Watch. If a player’s Respite Realm is detected as The Watch, the player will be relocated to their first Abeyance Realm when re-logging into the character
Resources
- Can now craft Charm Braid (Mind)
UI/UX
- Essence Trader shop offers should now expand and collapse as expected
- Dragon's Hoard Eminent Minor Card’s description now match its in-game effects
Game Changes
Art/Visual
- Swamp Apex Vault is brighter
Player Character
- ✨ Players can now “quick stack” items into chests
- Stamina now starts to regen as soon as tool swing is finished
- Reduced Dodge Stamina Cost (15->10)
- Slightly reduced Dodge distance ~5 meters to ~4 meters (to make more useable in combat)
- No enemy tracking while dodging
- Knockback immune while dodging
- No airborne stamina regen
- 1 handed weapons now consume 3 stamina per swing (down from 4)
- 2 handed weapons now all cost 6 stamina to swing (they all did except axes)
- Halved Stamina cost of Climbing, Swimming, and Gliding
- Removed Stamina Cost on Blocking hits
- Significantly reduced Stamina Regen while blocking
- Using the “Help I’m Stuck” button should now always reset the player to the default starting location in The Watch
Resources
- ✨ Repair costs now adjust based on the damage percentage of items
- Lustrous Ink can now be used as Vibrant Ink
- ✨ Removed reclaimed recipes that allowed for stat stacking
UI/UX
- Added existing hazards to Biome Realm Card descriptions
- Active Minor Cards now show in the F2 debug screen
Misc
- Fixed an exploit that was allowing players to cheat the stack count when dropping items
- ✨ Additional activities now reset the AFK timer, such as fishing and starting/canceling crafting
Please note that items previously made with reclaimed materials will not be affected at this time for game stability reasons, but are being evaluated for future updates.
Thank you for your patience and for joining us on this journey!
- The Nightingale Team