Nightingale: Unreal 5.4 Update
Today we've put out a new update that upgrades Nightingale to Unreal 5.4, as well as bug and quality of life fixes.
Highlights
- Engine Upgrade: Updated to Unreal Engine 5.4.[/*]
- Character Customization: Improved the appearance of lipstick; you may need to re-edit lipstick in the character creator. [/*]
- Gameplay Mechanics: [/*][list]
- Reduced stealth attribute on gear for better balance with other attributes. [/*]
- Removed structural support requirements, allowing objects to float when building. [/*]
- Campfires and other fueled structures now turn off automatically after crafting is complete. [/*]
- Improved gamepad for the Map, Guidebook, Estate Cairn and Automation screens.[/*]
- Unique models added for Spyrus Mushrooms.[/*]
- Hero creatures' appearances now match clothing customization. [/*]
- Copy, move, and remove functionalities added to Build Advanced Mode.[/*]
- Reduced time and effort required to craft T2 and T3 crafting benches. [/*]
Bug Fixes
- UI and Menus:[/*][list]
- Player map markers now display on top of other markers. [/*]
- Fixed the augments screen in Build Mode being completely blank. [/*]
- Various fixes to the Party menu not functioning correctly. [/*]
- Chat window now opens properly when activated during fade-out. [/*]
- Minor cards on Realmic Transmuter now display tooltips on hover. [/*]
- Container permission buttons now correctly highlight after changes. [/*]
- Logging out and returning with an item in the crafting queue no longer displays a negative timer. [/*]
- "Move Estate Center" button now remains active after closing and reopening the cairn menu. [/*]
- Players no longer get stuck on the loading screen when playing Boss Rush.[/*]
- Fixed issues with fueling campfires and crafting timers for better reliability. [/*]
- Players no longer slide on the ground while in deep water. [/*]
- Grenades no longer cause net corrections when knocking players back. [/*]
- NPCs no longer get stuck or stop moving after teleporting to an automation station. [/*]
- NPCs no longer rest in incomplete beds. [/*]
- Fixed launcher and rifles reloading incorrectly. [/*]
- Fixes for crosshairs being off-center. [/*]
- Oats are now properly growable; existing “Fibre (Oats)” in inventories will convert to oats if planted. [/*]
- Memory puzzles reset faster. [/*]
- Stairs now block rain. [/*]
- Pumpkin speed stat now applies correctly to crafted food. [/*]