Scoundrels & Sentinels Hotpatch
Agents, like we discussed last week, are rolling out a hotpatch addressing a variety of issues that have been affecting the game. We are also still working on resolving back-end issues and wanted to give a bit more info on where we currently stand.
Server Issues
While these back-end issues are not part of the hotpatch itself, we wanted to give a bit of an update on where we are with them. Please note that since this is server side, we will continue deploying fixes outside of this patch without any download needed on your side.
Party Issues: We have resolved issues with players being stuck out of matchmaking after being kicked out or disbanded from a party.
Server Disconnect Issues: We have identified the problem and we are going to deploy a potential fix tomorrow. We are keeping a close eye on this one to make sure things improve.
Mid-Game Join: We are aware and have identified the issue, but we do not have a full fix yet. We have a low probability that our fix for server disconnect tomorrow improves this too, but we need to keep monitoring the situation to make sure it gets resolved.
Latency Issues: We are following reports closely on abnormal latency issues. We do not have a definite fix at this time.
Bug Fixes
General
- Fixed performance issues on some spies that would result in frame drops when blowing cover.
- Fixed a situation where players charmed with the right timing while melee-ing would instantly heartbreak themselves.
- Fixed the timer display on the retinal scanner not reflecting the correct amount of time.
- Fixed the “You have my bow” Red intro pose not having the correct placement.
- Fixed the stretched icon in the intro pose menu in the store.
- Fixed a missing collison on a pre-game lobby wall.
Agents
Cavalière.
- Fixed an issue where Cavalière’s “it’s a setup” zone would highlight used objects instead of unused ones (ammo, keycards)
Octo
- Fixed a bug with Octo’s base expertise that made his field of view value off from the intended value, leading to a lower angle than desired.
Sasori
- Fixed an issue that caused expertise 3 to linger much longer than the visual suggested.
Levels
Sound Eclipse
- Fixed an issue where a guard room could spawn two keycards in the same room.
Fragrant Shore
- Fixed an issue where players could get revived under the map at the central extraction pad.
- Fixed missing collisions in the yacht
- Some spots where npc could spawn under stairs