Agents,
With our last update we rolled out one of the most significant gameplay changes yet: Suspicion. Our intent with the rollout of this feature was clear: We wanted to roll a significant change in a basic state to gather feedback and see what the overall feeling of the community is around it.
To help us gauge this reception, we made a poll available on the subject. Today, we want to look at the results with you and talk about where suspicion is going from there. Without further ado, let's look at the tally.
[b]How do you feel about the Suspicion Mechanic [/b]
- It should be removed: [b]13.9%[/b]
- It should remain the way it is: [b]13.3%[/b]
- It should continue development: [b]72.8%[/b]
[b]For the people that answered that it should continue development, the trends were pretty clear. (Multiple answers could be picked):[/b]
- Make a wider array of actions feed into the suspicion system [b]78.2%[/b]
- Make Suspicion build dynamic based on npc activity [b]71.1%[/b]
- It punishes running away from fights too much.
- It feels too restrictive, fighting the sandbox appeal of the game
- Too punitive for doing the last vault terminal for instance, putting you at a disadvantage for reaching the vault.
- It feels very weird that it fills when no NPCs are around.
