News Liste Deceive Inc.

World’s Finest Update hotfix
Deceive Inc.
07.06.24 15:03 Community Announcements


Agents, as discussed last week, we are rolling out a hotpatch to address a variety of issues reported since season 4’s launch. As we are looking for a quick turnaround time for this update, we have kept the scope of changes quite focused. Let’s dig into it.

General
  • Reduced smoke build-up in front of vigil’s weapon 1 when overheating to prevent obstructing the view.
  • NPCs will no longer be scared from extremely far away when the extract is called.
  • Abilities that stick to characters will no longer stick to allies to prevent unfair strategies (Vigil mines, Yu-Mi Expertise 3).


Balance
Agents

Vigil
Weapons

Our main angle of adjustment is on Caliburn that has become the clear standout in terms of raw prowess in Vigil’s kit. We want the overheat management to be a bit more of a factor and the melting potential of the weapon to be slightly slower so that enemies get a better chance to counterplay.

Additionally, we are tweaking falloff ranges on Arondight to make it more in-line with the Duke rather than Ace’s snipers.

Weapon 1 :Caliburn
  • Damage 9 => 8
  • Headshot Damage 12 => 11
  • Heat generated per shot 0.05 => 0.06
  • Heat Decrease per second -.65 => 0.6
  • Delay per heat starts decreasing .25s => .45s
  • Max Ammo 150 => 140
  • Starting Ammo 50 => 35
  • Ammo gathered per pack 25 => 35


Weapon 3 : Aarondight
  • Now uses the “high caliber” falloff preset instead of a sniper preset.
  • Damage falloff start distance 55m => 25m
  • Damage falloff maximum distance 75m => 35m
  • Max damage reduction beyond falloff range 80% => 70%


Passives
Our main design goal with this balance pass is to remove the possibility for Vigil to have infinite uptime on all her passives. Having a device with the property to lock a door is an extremely powerful ability and rival players should have the possibility to exploit a downtime that is long enough for them to hack even a purple door.

We want Vigil’s passive to be a bit less spammy while staying very powerful options that can benefit your playstyle. We are already thinking about ways to better handle these cooldown vs uptime in the future so that they do not feel too limiting for Vigil players, but this is a bit beyond the scope of a hotpatch.

To close things off, we are aware that the proximity mine is currently seen as the underwhelming part of the passive kit. As you can imagine, having bonus AOE damage at your fingertip is easy to overtune, so we want to take our time to consider what we can do to make it a bit more useful without making it a monster, especially in team fights.

Passive 1: Sonar
  • Cooldown 5s => 15s
  • Duration 20s => 10s


Passive 2: Proximity Mine
  • Cooldown 5s => 12s


Passive 3: EMF Jammer
  • Cooldown 5s => 16.5s
  • Duration 20s => 8s


Gadget
Umbrella Shield

  • The umbrella shield no longer lets bullets pass through for .5 seconds when dropped, only characters. This allows you to drop it in front of you while running but will prevent you from getting shot after a drop, sometimes resulting in frustrating deaths.


Bug Fixes
General

  • Fixed loading screen tips becoming very small (is this a tip for ants?!)
  • The mythical avatar of Squire holding his spyglass is now part of loot briefcases.
  • Fixed an issue where the controller was not able to enter the pause menu while spectating in some instances.
  • Added distance checks to prevent NPCs in large rooms from being scared from very far away.
  • Fixed Gold and purple field upgrades not awarding any XP.
  • Fixed spectator mode having extremely slow sensitivity depending on player settings.
  • Fixed an issue where network info would display incorrect ping information.


Levels
Sound Eclipse

  • Fixed stuck spots for NPCs in Sound Eclipse purple rooms inside the vault.


Fragrant Shore
  • Fixed disappearing book case when at a certain distance in Fragrant Shore’s vault.


Silver Reef
  • Fix to problematic spawn points in team modes


Diamond Spire
  • Added a ‘kill plane’ on elevators outside of level bounds in Diamond Spire, preventing players from stalling the game there with the package.
  • Fix to problematic spawn points in team modes


Agents
Ace

  • Fixed an issue where Ace’s big blind could be seen by enemies in some situations.


Sasori
  • Fixed an issue where storing kunai after a sword swing with Sasori can make players shoot an additional dart.


Vigil
  • Vigil mines will no longer obstruct first person view if stuck on your character’s face.
  • Fixed an issue where Vigil’s proximity mine could cause damage behind glass walls.
  • Vigil’s missing intro pose has been restored and is now available to unlock.
  • Corrected Galatine’s description to remove mention of projectiles (it’s not a projectile weapon)


Octo
  • Fixed Octo’s neutralize on expertise 3 having a set duration that expires even when he is currently looking at you.


Yu-Mi
  • Fixed an issue where victims of Yu-Mi’s bubble could have a stuck status effect that would not go away when mixed with bubbles from the booby trap passive.


Hans
  • Reduced instances of flashing lights in Hans’s kit.

Logo for Deceive Inc.
Release:21.03.2023 Genre: Multiplayer-Shooter Entwickler: Sweet Bandits Studios Vertrieb: Tripwire Presents Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Deceive Inc.: Suspicion Poll and Beyond
Deceive Inc.
Heute 14:37 Community Announcements
Double XP and Octo Goes on Vacation Drops are Live Until August 12th!
Deceive Inc.
09.08.24 15:05 Community Announcements
Deceive Inc. Suspicion System Survey
Deceive Inc.
01.08.24 14:38 Community Announcements
Summer Splash Hotfix
Deceive Inc.
01.08.24 14:13 Community Announcements
Deceive Inc. Summer Splash Update
Deceive Inc.
26.07.24 14:05 Community Announcements
Deceive Inc. Suspicious Bots Brief
Deceive Inc.
22.07.24 14:28 Community Announcements
Deceive Inc. - World's Smallest Changelog
Deceive Inc.
21.06.24 20:55 Community Announcements
Deceive Inc. June Update Brief
Deceive Inc.
20.06.24 18:30 Community Announcements
[PSA] Deceive Inc. Backend Maintanence Scheduled
Deceive Inc.
17.06.24 20:41 Community Announcements
Deceive Inc Double XP is Live!
Deceive Inc.
07.06.24 21:24 Community Announcements
World’s Finest Update hotfix
Deceive Inc.
07.06.24 15:03 Community Announcements
Catalog 4 Patch Notes - World’s Finest Update
Deceive Inc.
28.05.24 15:07 Community Announcements
Deceive Inc. Extraction Changes Preview Brief
Deceive Inc.
21.05.24 18:51 Community Announcements
Post-Jatimania Update
Deceive Inc.
07.05.24 15:16 Community Announcements
Untitled
Deceive Inc.
03.05.24 16:24 Community Announcements
Jatimania Hotfix
Deceive Inc.
22.04.24 15:01 Community Announcements
Jatimania Is Here!
Deceive Inc.
11.04.24 18:30 Community Announcements
Deceive Inc. April Update WIP Changelog Brief
Deceive Inc.
10.04.24 19:17 Community Announcements
April Update Map Update Brief
Deceive Inc.
04.04.24 14:43 Community Announcements
April Update Preview Brief
Deceive Inc.
29.03.24 16:11 Community Announcements
Deceive Inc. Operation Overhaul Live Update
Deceive Inc.
15.03.24 20:26 Community Announcements
Deceive Inc. Double XP Weekend - March 8th to March 11th!
Deceive Inc.
08.03.24 16:27 Community Announcements
Operation Overhaul Hotfix 1
Deceive Inc.
08.03.24 16:07 Community Announcements
Deceive Inc. Operation Overhaul Weekend Brief
Deceive Inc.
02.03.24 01:12 Community Announcements
DECEIVE INC. Goes Deep Undercover with Gameplay Changes
Deceive Inc.
29.02.24 17:03 Community Announcements
Operation Overhaul Phase 1 Update is Now Live Agents!
Deceive Inc.
29.02.24 17:02 Community Announcements
Operation Overhaul Phase 1 Overview Presentation
Deceive Inc.
27.02.24 17:21 Community Announcements
Deep Dive: Infiltration and AI Spies Brief
Deceive Inc.
22.02.24 19:13 Community Announcements
Deep Dive: Guards and Heat
Deceive Inc.
16.02.24 18:33 Community Announcements
Deep Dive: Map Updates
Deceive Inc.
09.02.24 18:45 Community Announcements
Combat Overhaul Deep Dive Brief
Deceive Inc.
02.02.24 17:20 Community Announcements
PSA: Expected Deceive Inc. Downtime Feb 1st-2nd
Deceive Inc.
31.01.24 20:13 Community Announcements
Deep Dive: First Aid Vial Brief
Deceive Inc.
25.01.24 16:30 Community Announcements
Red Ability Backend Fix
Deceive Inc.
23.01.24 19:31 Community Announcements
Expanded Ping System Brief
Deceive Inc.
19.01.24 16:34 Community Announcements
Operation Overhaul Brief
Deceive Inc.
12.01.24 15:49 Community Announcements
Notice: Holiday Rumble has now ended - Update Required
Deceive Inc.
09.01.24 19:08 Community Announcements
Deceive Inc. State of the game 2023
Deceive Inc.
14.12.23 19:00 Community Announcements
Deceive Inc. Holiday Rumble Hotfix
Deceive Inc.
14.12.23 16:00 Community Announcements
Deceive Inc. Holiday Rumble Update
Deceive Inc.
12.12.23 16:02 Community Announcements
Deceive Inc. Double XP and Twitch Drops!
Deceive Inc.
16.11.23 16:44 Community Announcements
OF QUEENS AND KINGS Player Count Experiment
Deceive Inc.
03.11.23 14:33 Community Announcements
Hotfix 1.08.02 Is Now Live!
Deceive Inc.
02.11.23 15:09 Community Announcements
Hotfix 1.08.2 Preview Brief
Deceive Inc.
01.11.23 17:41 Community Announcements
Of Queens and Kings Live Update 1 Is Now Live
Deceive Inc.
27.10.23 15:20 Community Announcements
Of Queens and Kings Community Notes and Hotfix Changelog
Deceive Inc.
20.10.23 20:49 Community Announcements
October Update: Work In Progress Changelog Preview Brief
Deceive Inc.
16.10.23 19:41 Community Announcements
Operation Sound Eclipse Brief
Deceive Inc.
13.10.23 16:54 Community Announcements
October Field Conditions Brief
Deceive Inc.
05.10.23 16:23 Community Announcements
Weekend 2XP & Solo Lobby Size Experiment Brief
Deceive Inc.
28.09.23 14:27 Community Announcements