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Operation Overhaul Hotfix 1
Agents, as discussed in our messaging last week, we are pushing a hotpatch for a myriad of issues we have spotted in the wild since the launch of Operation Overhaul Phase 1. Our focus with these tweaks is mostly to get the game in a better state before looking at more gameplay tweaks in the future. Let’s dive in!
General Changes
Vault Printers Audio
Vault printers will now make use of audio occlusion for the printing sound, reducing instances where you can hear a print while being out of the UI indicator range. This should make printing more easily defendable from third parties that are out of sight.
Tap Input Tweak
We have extended the window of time of what is considered a “Tap input” to make it register more consistently. This was a bigger problem with vials being a tap by default input, making it so that sometimes a tap that was too long would not heal you.
Bugfixes
Maps
- Added a missing vial dispenser in the Diamond Spire 4TH floor staff room.
- Fixed a collision on top of a glass dome in Silver Reef that could allow players to leave the map.
- Fixed a spawn point underneath a staircase in Silver Reef.
- Moved the “Royal Orca” mimic in Silver Reef to clear the way a bit more and prevent players bumping in it while leaving the shortcut.
- Fixed an issue that caused the “Change Agent” prompt to no longer show in the training range.
Characters
- Fixed an issue where Yu-Mi’s EMP flock visual effect would stay stuck after the pre-game lobby.
- Fixed an issue where Yu-Mi’S EMP flock sound would stack.
- Fixed an issue with Marquis Larcin’s skin breaking some 1P animations.
- Fixed an issue that caused Yu-Mi’s EMP flock to inflict a small slow effect.
- Madame Xiu’s “decoy NPC” left behind after an expert can no longer open the doors to the objective room, allowing a printer skip.
Controls
- Fixed an issue where aim-assist would apply to bodies on the ground, throwing off your aim.
Misc
- Can no longer use a healing vial while charging a weapon (Yumi’s Slingshot for instance).
- Vault Printers, Vault doors and terminals UI widget will no longer be visible during the result screen.
In addition to the hotfix, we are currently sifting through the top balance concerns to put together the first live balance update of this patch cycle which we hope to release next week. Stay tuned for more news on its content and when in the near future!