Zitat:
Hunters,
Your consistent feedback has been instrumental in identifying issues, refining gameplay mechanics, and enhancing the overall experience. This patch, in particular, has been shaped significantly by your insights. We truly appreciate each and every one of you for your dedication and for being an integral part of Zakov!
As always, we're committed to acting on your feedback. Please keep sharing your thoughts; we're truly grateful for every perspective you bring to the table!
Your consistent feedback has been instrumental in identifying issues, refining gameplay mechanics, and enhancing the overall experience. This patch, in particular, has been shaped significantly by your insights. We truly appreciate each and every one of you for your dedication and for being an integral part of Zakov!
As always, we're committed to acting on your feedback. Please keep sharing your thoughts; we're truly grateful for every perspective you bring to the table!
Balance
- Increased reputation gains for daily quests.
- Increased reputation gains for main quests.
Gameplay
- The item transmitter, required for a quest, is now available for purchase from the Crimson Corp trader.
- Expanded ammo types in the barman's inventory.
- Adjusted the weapon repair items available from the doctor.
Bug Fixes
- Fixed an issue where faction quests wouldn't appear immediately after joining that faction.
- Fixed an issue where a single piece of equipment was erroneously applied to all sub-tasks in the 'Crimson work' quests.
- Fixed an issue where Crimson Corp and Green Army soldiers had non-randomised armour.
- Fixed an issue where difficulty settings (sliders) for quest money and reputation rewards weren't functioning correctly.
- Fixed an issue where skills would reset themselves upon pausing the game.
- Fixed an issue where difficulty settings would reset when tabbing out of the game in the main menu.
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