Hunters,
We're rolling out a new patch, 0.41.20, to tackle several bugs reported by our community. We're aware some known issues still need addressing - please bear with us. Further details on localisation, the difficulty slider for weapon effective range, and more will be shared as soon as we can. Dive into the new build, and as always, your feedback is invaluable in helping us refine and perfect ZERO Sievert. Stay tuned for more updates, and happy hunting!
Bug Fixes
- Fixed a bug where there was no continuous cursor movement in menus when using a thumbstick on a controller.
- Fixed a bug where held items always highlight inventory quick slots.
- Fixed a bug where items dragged to the area around the quick slots are displayed incorrectly.
- Fixed a crash with the call stack "Item 'ak_74u_3' not recognised."
- Fixed a bug where inventory capacity does not update until the panel is reopened.
- Fixed a bug where only the ESC key can be used to close the PDA menu.
- Fixed a bug where weapons and armours can be equipped in inventory quick slots.
- Fixed a crash occurring when quick selecting an item from stash to inventory.
Known Issues
- Players are unable to place map markers in the centre of quest circles.
- Equipped armour becomes misaligned after using Alt+Tab.
- The right stick of a gamepad does not jump between panels when an item is selected.
- Players are unable to scroll through Quest text within the PDA.
- Please note that DirectInput devices have been temporarily disabled, meaning PS4/PS5 gamepads can't be used at the moment, due to them being incompatible with the GameMaker engine version we are currently using.
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