Zitat:
Hunters,
Thank you for your patience and understanding in the leadup to this patch. Update 0.31 not only brings exciting enhancements to ZERO Sievert, but it also lays the groundwork for more thrilling updates in the future. In this patch we are excited to bring you deeper connections to the in-game factions. Choose your allegiance wisely - will it be the formidable Green Army or the lucrative Crimson Corporation? Discover new quests, daily challenges and more!
As previously discussed in our dev blogs, this patch comes with a save wipe. To go alongside the save wipe, we've introduced a new save file system and numerous quality of life (QoL) improvements. We understand some players may wish to continue their journeys on their old saves, for those players, we're launching the Legacy branch today, which you can easily access from your library.
We hope you enjoy this patch, and as always, let us know all your feedback on our Discord channel (or here!).
Happy hunting!
Thank you for your patience and understanding in the leadup to this patch. Update 0.31 not only brings exciting enhancements to ZERO Sievert, but it also lays the groundwork for more thrilling updates in the future. In this patch we are excited to bring you deeper connections to the in-game factions. Choose your allegiance wisely - will it be the formidable Green Army or the lucrative Crimson Corporation? Discover new quests, daily challenges and more!
As previously discussed in our dev blogs, this patch comes with a save wipe. To go alongside the save wipe, we've introduced a new save file system and numerous quality of life (QoL) improvements. We understand some players may wish to continue their journeys on their old saves, for those players, we're launching the Legacy branch today, which you can easily access from your library.
We hope you enjoy this patch, and as always, let us know all your feedback on our Discord channel (or here!).
Happy hunting!
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Major Update 0.31 Patchnotes
Save Wipe
A new game is required for this build. The content of old save files will *not* be migrated to the new save file format.
However, if you wish to continue your current life in Zakov, you can select the legacy build (0.30) from the Beta tab. Here are the detailed steps to do so:
- Right Click on ZERO Sievert in your Steam library.
- Choose "Properties".
- Select "Betas" tab.
- Choose "Legacy - Build 0.30" from the dropdown menu.
- Your game should auto update to previous version for you to continue your old save.
Modding
- The Mod.ini file is no longer supported due to changes in the way weapons and items are stored in the backend, and that we have implemented a more powerful replacement.Zitat:Dev notes to modders: Changing Existing Data Mod.ini is no longer supported in ZERO Sievert. Instead, we've implemented a powerful replacement! Most of ZS's game data is now stored in external JSON files, instead of being concealed within the game's code. This gives you the opportunity to adjust many different variables and values that were previously inaccessible. Not only can you alter weapon names, but you can also adjust their damage, bullet speed, magazine capacity, and almost everything else. JSON files are essentially text files that store data in a specific format, which can be edited with any text editor. However, you may need to tell your OS to open the .json file extension with a suitable program. JSON can be a bit fussy, so make sure you validate your JSON after editing, using an online tool, and always save in UTF-8 encoding. You can find the new database files in the game's install directory (via Steam, right-click on ZERO Sievert in your library, then select "Manage" then "Browse Local Files"). The game's base data can be found in the /ZS_vanilla/gamedata directory. There, you'll find many JSON files, covering everything from ammunition to weapon mods, to chest loot tables, to NPCs. Feel free to modify these files as you wish. For example, if we wanted to rename the Nozin Makant to the solemn and respectful "Igor4eva," we would simply open up weapon.json, search for "Nozin Makant," change the name, and save the text editor. Upon running the game, the new game data is loaded, and the Nozin's name will be different. If you wish to truly honor Igor's memory, you might want to boost the Nozin's damage - though tread carefully because this change will also affect enemies. Unfortunately, you can't change game data while the game is running, so make sure to check your work before launching the game! Creating Something New If you're looking to add something entirely new to the game, inserting it into the existing JSON files might be a bit challenging. You might have noticed a JSON file called gamedata_order.json in the install directory (and in the "ZS_vanilla" directory too). This file controls the location of JSON files and the order they are loaded into the game. Usually, gamedata_order.json uses relative paths. If you wish to add a new model of the BB 19 MOOSE, let's say a .45 ACP variant, you can create a new JSON file with only that item and then point to that JSON by adding a new file path to gamedata_order.json in the install directory. Extra notes and limitations Please be aware that if you modify files inside the Steam directory, they will fail Steam's file integrity check, and your modifications may be lost upon reinstalling. To avoid this, we've made it possible to store mod files elsewhere on your computer to prevent them from being overwritten. As mentioned, gamedata_order.json usually uses a relative path to find JSON files, but it can also accept an absolute path. We highly recommend storing your mod files in a static location on your hard drive to prevent accidental loss. There are a few limitations currently, however. NPC behavior and quest logic are not exposed, and many internal strings in the game are not available for editing either. At the moment, it's also not possible to change item or bullet graphics, which we know is a feature many of you are eagerly waiting for. Implementing dynamic graphics, audio, and logic into our engine in an efficient manner is a complex task that we don't want to rush. That's all from us for now. Over to you! We hope you enjoy experimenting with the core mechanics of ZERO Sievert!
Cloud Save
Cloud save is now enabled for ZERO Sievert, which means you can now sync your save data across multiple platforms. However, please note that if you are in the middle of a raid on one platform and start another session on a second platform, your raid progress won't be saved, as there are no saves or checkpoints mid-raid.
- Cloud Save feature now added to the game.
- An option to DELETE CLOUD SAVES is now available in the settings. Please use this function with caution, as it will permanently delete all your save files, as indicated by its title.
Faction Relations & New Questline
- You can now join the Green Army or the Crimson Corporation once you grow your reputation among the factions.
- Completing main quests and daily quests will increase the reputation with that faction.
- Daily quests given by the Networker NPC are now separated based on the different factions.
- Added new quests and tweaks to existing quest.
- Items sold by the trader of a faction now require a minimum amount of reputation with that faction to be bought.
- Members of either the Green Army or Crimson Corporation will have access to exclusive quests as part of the chosen faction.
- Each faction will have their own daily quest, including Loner and Scientist factions.
- You will lose reputation with a faction in two ways: - When you shoot the first bullet to an NPC of a faction - When you actually kills an NPC
- The game will now pause automatically when the window loses focus.
Performance Improvement
- Improved loading times in game.
- Multiple memory leaks sealed up.
- Total memory usage significantly reduced.
- Fixed an issue where weapons flickered upon loading.
- Fixed an issue where the main menu could be interacted with during the boot screen.
- Fixed a bug where the "EC74 Iron Sight" attachment would disappear after being removed from some weapons.
- Fixed an issue where the "Suppressor 9x19" was not compatible with the BB 19 Moose 9x19 weapon.
- Fixed a crash that would occur when accessing the crafting station while the scope was active and an attempt was made to remove it.
- Fixed a crash that could occur when the space bar was spammed in the loading screen menu during numerous map runs.
- Fixed an issue causing FPS drop when passing through gas on Low-Spec Machine.
- Fixed a crash that could occur after hitting the Go button to the Industrial Area in the Travel Menu.
- Fixed a crash that could occur while attempting to divide a stack in inventory.
- Fixed an issue where the teleport menu would become non-functional for several seconds after being spammed.
- Fixed a problem with hit registration that could sometimes become corrupted while attempting to shoot against enemies.
- Fixed an issue causing corrupted behavior when the game window was being dragged using a laptop trackpad.
- Fixed a crash that could occur after placing a scrap weapon/material in the weapon slot and attempting to travel on any map.
- Fixed a bug where creating a new save using “Equipment 5” wouldn't give 0 Roubles.
- Fixed a crash that could occur after pressing "O" in the Bunker.
- Fixed a crash that could occur while standing in a high radiation level zone on the Makeshift Camp.
- Fixed an issue where only one Extraction Point was sometimes present on the Industrial Area Map.
- Fixed an issue where a "Task" menu placeholder was present on multiple NPCs when being interacted with.
- Fixed a bug where in-game days were not progressing after time passed 00:00.
- Fixed a crash that could occur when pressing the "Skip" button in the "Survived" screen after being extracted.
- Fixed an issue where traders' inventories did not refresh after 7:30AM.
- Fixed an issue causing random FPS drop in the Bunker.
- Fixed a problem with corrupted map generation near the Motel on the Makeshift Camp.
- Fixed a crash that could occur after closing Debug while the Free Camera was active.
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