Zitat:
Hunters,
We're thrilled to announce the release of Update 0.40 for ZERO Sievert. Before diving into the details (which you're probably already familiar with if you've read the devblog), we want to assure you that Controller Support is actively in development and will be released before our next major content patch, along with UI functionality changes. Additionally, we've undertaken a significant amount of behind-the-scenes work. This update isn't just about new content; it's also setting the stage for more exciting features and developments in the future.
As always, your feedback is essential to us. We thank you for your continued support and look forward to hearing your thoughts now 0.40 it is in your hands!
We're thrilled to announce the release of Update 0.40 for ZERO Sievert. Before diving into the details (which you're probably already familiar with if you've read the devblog), we want to assure you that Controller Support is actively in development and will be released before our next major content patch, along with UI functionality changes. Additionally, we've undertaken a significant amount of behind-the-scenes work. This update isn't just about new content; it's also setting the stage for more exciting features and developments in the future.
As always, your feedback is essential to us. We thank you for your continued support and look forward to hearing your thoughts now 0.40 it is in your hands!
New Features
- Grenades[list]
- T1 Grenades
- RDG-5 Grenades
- SGN Impact Grenades
- Flashbangs
- SVT-40
- AVT-40
- Groza-1
- Groza-4
- Ash-12
- SCAR-L
- 12.7x55mm with PS, HP, and AP cartridges.
- New hostile faction that will be appearing in Zakov after the completion of the quest “The Crystal”.
- New NPC Difficulty Levels: (Rookie, Intermediate, Skilled, Expert, veteran, Legend)
- New NPC Armour Tiers: Stat and visually distinctive
- Note: Tier 3 enemies will only show up after the quest “Clear the Way” is completed, tier 4 and Cyclops enemies will only show up after the mall map is unlocked. Enemy tier is also linked to player character level, the higher the player level the higher the chance for spawning high tier enemies.
Combat and Gameplay Overhaul
For more information, please check out our devblog here
Shooting System Overhaul
- Glancing system
- Weapon effective ranges rework
- Recoil system rework
- Crosshair placement rework
AI Enhancement
- Revised flanking system
- NPCs now react to players aiming at them.
- Enemies will now move into the effective range of their weapons before opening fire.
- Reduced enemy vertical view distance.
Gameplay
- Improved Path System for Dynamic NPCs: NPCs now follow paths inside the game view.
- Scoping Moving Delay: Now also depends on weapon accuracy.
- Changed default view distance.
- Scopes now increase the maximum view distance.
Performance
- Improved Map Generation Time
Quality of Life Improvements
- Emission Change: Introduces breaks between waves for free movement on the map.
- Trader money has been increased from 15,000 to 50,000.
- Decreased the chance for NPCs to have armour-penetrating bullets.
- Repair kits are now craftable from the beginning of the game.
- The Hunger/Thirst Decay Rate has been reduced by approximately 25%.
- Prices for healing and refilling needs have been significantly decreased.
- Weapon attachments now affect the weapon's stats by a flat amount, not by a percentage.
Balance
- Difficulty Presets have been adjusted to achieve parity between the Survivor and Hunter difficulties. The primary difference is that players will lose all equipment upon death on the Hunter difficulty. Please note that this adjustment is currently a work in progress, meaning that they are not fully aligned yet. Also, be aware that all changes made apply only to new game saves.
- Enemy now always drops armours on all difficulties.
- The number of wolves in each pack has been reduced, although the overall frequency of wolf pack spawns remains unchanged.
- HP of Wolves and Ghouls have been reduced for better close-range combat experience.
- All preset loadouts now come with a sidearm, as well as a bottle of vodka for tackling early game radiation. We also swapped out a loadout for a tactical operator loadout that comes with flashbangs. They are now revamped to align more closely with various playstyles.
Known Issues
- Grenades currently do not damage armour.
- Armours will now drop from NPCs regardless of the "NPC Drop Armour" difficulty setting. This change is intentional to ensure that existing game saves benefit from armour drops in line with new changes.
Additional Note on Gamepad Support and Steam Deck Compatibility
As we progress towards full gamepad support, we'd like to inform players using the Steam Deck of potential conflicts with existing custom inputs. This is due to the ongoing implementation of native gamepad support in the game.
To ensure an optimal experience, players with custom input configurations on the Steam Deck may need to experiment and adjust their settings to align with the new work-in-progress gamepad support system.
We understand these adjustments might require extra effort on your part and greatly appreciate your cooperation as we work towards achieving full controller support.
Stay sharp and happy hunting in Zakov!
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