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How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
7.10 Public Beta 2 Changelog
(visit our forum for the full 7.10 changelog overview)
- [Beta 2] Added dialog to Timelines mission selection menu when player returns from scenario.
- [Beta 2] Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
- [Beta 2] Added Terran production method to Frontier equipment.
- [Beta 2] Added several new exploration voice lines to Timelines Facility.
- [Beta 2] Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
- [Beta 2] Added further hint to end of Timelines story.
- [Beta 2] Added new anti-fighter missile for Sapporo.
- [Beta 2] Added new ring explosion effect to XL explosions.
- [Beta 2] Added French localisation for keyboard icons.
- [Beta 2] Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
- [Beta 2] Improved Xenon loadouts in Brennan's Trial Timelines scenario to use fewer laser towers.
- [Beta 2] Improved composition of allied fleet and pilots in Brennan's Trial Trial Timelines scenario.
- [Beta 2] Improved loadout consistency in Mine Your Own Business and Lord Prospector's Foray Timelines scenarios.
- [Beta 2] Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
- [Beta 2] Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
- [Beta 2] Improved hit precision of ships attacking piers.
- [Beta 2] Improved ships assigned to protect stations getting repairs in between fights.
- [Beta 2] Improved visibility of ship holograph dock guidance.
- [Beta 2] Improved available UI scale range to ensure readability at lower resolutions.
- [Beta 2] Improved UI scaling to include HUD monitor texts.
- [Beta 2] Improved alignment of icons embedded in text.
- [Beta 2] Improved impact effect of Xenon Seismic Charge Turret.
- [Beta 2] Improved trail resolution of Sapporo missiles.
- [Beta 2] Improved window facade of the Casino welfare module.
- [Beta 2] Improved collisions on Xenon Dock.
- [Beta 2] Fixed several missing hints in spacesuit tutorial.
- [Beta 2] Fixed trade tutorial not progressing if trade map filter is already on.
- [Beta 2] Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
- [Beta 2] Fixed being able to phase through geometry in Timelines scenarios involving space suits.
- [Beta 2] Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
- [Beta 2] Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
- [Beta 2] Fixed Mine Your Own Business and Lord Prospector's Foray Timelines scenarios miscounting wares lost on ship destruction.
- [Beta 2] Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
- [Beta 2] Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
- [Beta 2] Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
- [Beta 2] Fixed Xperimental Shuttle sometimes being spawned without engine in Timelines epilogue story (problem introduced in 7.10).
- [Beta 2] Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
- [Beta 2] Fixed Xenon ships in Nopileos' Memorial not dropping wares when killed.
- [Beta 2] Fixed player being catapulted away from Obliterator.
- [Beta 2] Fixed capital ships not being able to fly in formation with player.
- [Beta 2] Fixed fighters not doing any damage to stations or capital ships when player not present.
- [Beta 2] Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
- [Beta 2] Fixed guided missiles being launched from way outside intended fire range.
- [Beta 2] Fixed certain discounts potentially being applied to trade orders twice.
- [Beta 2] Fixed wares with very high price range calculating negative price at extreme discounts.
- [Beta 2] Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
- [Beta 2] Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
- [Beta 2] Fixed player ship continuing to move after pressing Full Stop while menu open.
- [Beta 2] Fixed not being able to hide cockpit when using non-pilot control position.
- [Beta 2] Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
- [Beta 2] Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
- [Beta 2] Fixed Sapporo's missiles destroying each other on impact.
- [Beta 2] Fixed Xenon SE falsely appearing to be able to mine gas resources.
- [Beta 2] Fixed characters sometimes walking through closed doors in Timelines Facility.
- [Beta 2] Fixed damage effect triggering when repairing ship or module.
- [Beta 2] Fixed beams sometimes appearing to pass through targets.
- [Beta 2] Fixed missing rank and licence information in Quettanaut promotion ceremony.
- [Beta 2] Fixed capital ships showing floating bridge in docking hologram.
- [Beta 2] Fixed invisible signal leak and long range scan indicators when cockpit hidden.
- [Beta 2] Fixed cockpit still obstructing sunlight when cockpit hidden.
- [Beta 2] Fixed turret hatches on certain ships closing before turrets have fully retracted.
- [Beta 2] Fixed loadout editor always showing Sapporo's main weapon slot as empty.
- [Beta 2] Fixed hint overlapping important menu items when buying or selling wares in tutorials.
- [Beta 2] Fixed hint overlapping important menu items when buying ship in tutorial.
- [Beta 2] Fixed partially missing Timelines scenario menus under certain circumstances.
- [Beta 2] Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
- [Beta 2] Fixed missing dock UI elements at lower UI scales.
- [Beta 2] Fixed incorrect tooltip font size under certain circumstances
- [Beta 2] Fixed repeated indicator sound when approaching capital ships.
- [Beta 2] Fixed lip movement continuing after character speech is interrupted.
- [Beta 2] Fixed pink surfaces on Odachi if Kingdom End disabled.
- [Beta 2] Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
- [Beta 2] Fixed incorrect colours on Xenon SE wreck.
- [Beta 2] Fixed floating turrets on Phoenix E.
- [Beta 2] Fixed invisible wall on Terran Dockarea near M docking bay.
- [Beta 2] Fixed several causes of crashes.