[Feedback] Boarding Times
In 7.00 Beta 7 the boarding times for the infiltration phase were adjusted to solve a reported issue where Experienced marines would take much longer then rookies. As such we would like to ask you for feedback on the new times (see forum thread).
Don't forget to add X4: Timelines, our upcoming new expansion for X4, to your Steam Wishlist. This way you will be notified as soon as it has been released. We will announce the release dates for the major 7.00 update to X4: Foundations as well as X4: Timelines soon™.
https://store.steampowered.com/app/2700340/X4_Timelines/
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How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
7.00 Public Beta 7 Changelog
(visit our forum for the full 7.00 changelog overview)
- [Beta 7] Added advice message for first-time players.
- [Beta 7] Added player character portraits to New Game menu.
- [Beta 7] Added wrecked equipment in Object Loadout menu.
- [Beta 7] Added confirmation dialog when deleting Construction Plans.
- [Beta 7] Added option to select order sector parameter by clicking on Map.
- [Beta 7] Added option to delete input profiles.
- [Beta 7] Added option to delete colour profiles (new feature in 7.00).
- [Beta 7] Added new default profiles for various joysticks.
- [Beta 7] Removed shield recharge sounds (new feature in 7.00).
- [Beta 7] Improved accuracy of weapon aim prediction.
- [Beta 7] Improved some cases where weapons fire with no chance of hitting target.
- [Beta 7] Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
- [Beta 7] Improved capital ship combat movement (further improvement to 7.00).
- [Beta 7] Improved docking of spacesuits on S and M sized ships (further improvement to 7.00).
- [Beta 7] Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
- [Beta 7] Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
- [Beta 7] Improved balancing of drop rate for spacefly eggs from ships (problem introduced in 7.00).
- [Beta 7] Improved behaviour of missiles targeting stations.
- [Beta 7] Improved clarity of icons representing obstructed enemies.
- [Beta 7] Fixed Hatikvah story getting stuck on Fly To objective (further fix for issue fixed in 7.00).
- [Beta 7] Fixed crisis research being selectable via custom gamestart menu (new feature in 7.00).
- [Beta 7] Fixed mass traffic sometimes not having collisions.
- [Beta 7] Fixed stations scheduled for dismantling sometimes still allowing ships to dock (problem introduced in 7.00).
- [Beta 7] Fixed player not being able to approach spacesuit to rescue it while spacesuit is trying to dock at player ship (new feature in 7.00).
- [Beta 7] Fixed loadout presets on player-owned shipyards not selecting optional software.
- [Beta 7] Fixed infiltration phase of boarding taking longer with higher-skilled marines.
- [Beta 7] Fixed factions not building certain factories needed to support ship building.
- [Beta 7] Fixed modules in station editor disappearing when selecting new module after resetting rotation.
- [Beta 7] Fixed container magnet not working correctly on certain ships.
- [Beta 7] Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
- [Beta 7] Fixed help text shortcuts not working (problem introduced in 7.00).
- [Beta 7] Fixed check engine light not showing when ship's engines are destroyed.
- [Beta 7] Fixed persistent smoke and fire effects on previously damaged objects (problem introduced in 7.00).
- [Beta 7] Fixed Casino not being entirely visible in station construction menu.
- [Beta 7] Fixed commander not being listed in ship destruction log entry (problem introduced in 7.00).
- [Beta 7] Fixed issues with notifications being queued while menus are open (problem introduced in 7.00).
- [Beta 7] Fixed pink logbook text (problem introduced in 7.00).
- [Beta 7] Fixed detail on Xenon large seismic charge turret becoming invisible (new feature in 7.00).
- [Beta 7] Fixed bridge of Xenon H clipping into ship hull (new feature in 7.00).
- [Beta 7] Fixed front landing gear of Xenon F not animating correctly (new feature in 7.00).
- [Beta 7] Fixed inverted player logo on Theseus.
- [Beta 7] Fixed incorrect orientation of right main weapon on Odysseus E.
- [Beta 7] Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
- [Beta 7] Fixed incorrect reflections on small ship hulls.
- [Beta 7] Fixed several causes of crashes.