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How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
6.20 Public Beta 2 Changelog:
- Improved mines by disabling explosion if hit by bullets before reaching safety distance from launching object.
- Improved fighter behavior while carrying mines (further improves improvement in 6.20).
- Improved gate traversal while attacking.
- Fixed Trade Obstruction mission sometimes losing briefing text and objectives if conversation is started.
- Fixed not being able to bring Axiom back to Arcadian Endeavour in M or L-sized ships in Blueprint Data Theft mission.
- Fixed Yu t'Knk sometimes being missing during End of Oppression mission of Split story.
- Fixed wrong mission guidance during Rebellious Thralls mission of Split story.
- Fixed player ships not being created if player is below docking relations during Seem Valuable and Zyarth's Coffin missions of Split story.
- Fixed Extending Storage Levels of HQ for Research mission completing wrongly in HQ story (problem introduced in 6.20).
- Fixed upkeep missions to extend storage auto-completing (problem introduced in 6.20).
- Fixed loading savegame after installing Tides of Avarice sometimes resulting in missing Avarice stations.
- Fixed escape pods appearing hostile when they shouldn't be.
- Fixed ships that were on ventures when Multiverse Team Seasons beta testing ended sometimes not returning properly.
- Fixed memory leak resulting in out of memory errors in very long play sessions.