https://www.youtube.com/watch?v=9dumQL9dK-c
Zitat:
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
7.00 Public Beta 3 Changelog
(visit our forum for the full 7.00 changelog overview)
- [Beta 3] Added dialog option to postpone Existential Crisis (new feature in 7.00).
- [Beta 3] Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
- [Beta 3] Added flickering of lights in rooms when ship or station is taking heavy damage.
- [Beta 3] Removed chance for fighters to deploy mines in dogfights.
- [Beta 3] Improved station selection for Gride's delivery station in Paranid story.
- [Beta 3] Improved scanning mission to verify that opposing faction matches that given in briefing.
- [Beta 3] Improved mission to track ship to abort if target was destroyed before accepting mission offer.
- [Beta 3] Improved stellar output to some systems based on community feedback (improves changes in 7.00).
- [Beta 3] Improved Rescue by allowing player to call for help again if rescue attempt is cancelled (new feature in 7.00).
- [Beta 3] Improved drone launching and recovery at ships with launch tubes.
- [Beta 3] Improved capital ship combat movement against large targets.
- [Beta 3] Improved colours of exclusion zones and building lot bounds in station design menu.
- [Beta 3] Improved colours on Behemoth E and Colossus E to bring them more in line with non-E variants (new feature in 7.00).
- [Beta 3] Improved differentiation between radial menus (new feature in 7.00).
- [Beta 3] Improved elevator on Xenon B (new feature in 7.00).
- [Beta 3] Improved visuals on bridge of Xenon H (new feature in 7.00).
- [Beta 3] Improved visuals of Xenon Plasma Cutter Beam (new feature in 7.00).
- [Beta 3] Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
- [Beta 3] Improved detail on wall of Terran 4M10S Luxury Dock Area.
- [Beta 3] Fixed incorrect office in gamestarts/stories resulting in problems with locations of NPCs, terminals, etc. (problem introduced in 7.00).
- [Beta 3] Fixed E model Paranid capital ships not being used in Paranid story.
- [Beta 3] Fixed progress blockers in various tutorials (new feature in 7.00).
- [Beta 3] Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
- [Beta 3] Fixed HQ-related achievements not being unlocked in some storylines.
- [Beta 3] Fixed speech being cut short in Rescue Ship generic mission.
- [Beta 3] Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
- [Beta 3] Fixed cipher ship vulnerability in Paranid story.
- [Beta 3] Fixed Xenon Research not unlocking Xenon L Shield Mk2 (problem introduced in 7.00).
- [Beta 3] Fixed damage fields in Torus Aeternal.
- [Beta 3] Fixed certain sectors reporting negative resource values (problem introduced in 7.00).
- [Beta 3] Fixed pilots failing to bail out of player-owned ships (new feature in 7.00).
- [Beta 3] Fixed docking request with rescuing ship sometimes getting cancelled if player asked to be rescued (problem introduced in 7.00).
- [Beta 3] Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
- [Beta 3] Fixed small/medium ships sometimes teleporting short distance after being hit.
- [Beta 3] Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
- [Beta 3] Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
- [Beta 3] Fixed ships and turrets refusing to attack or shoot at stations that are under construction (problem introduced in 7.00).
- [Beta 3] Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
- [Beta 3] Fixed weapons aiming at target sometimes moving erratically when target is lost.
- [Beta 3] Fixed ships fleeing towards station stopping to recall subordinates.
- [Beta 3] Fixed being able to purchase mining drones for installation onto ships that can't use them.
- [Beta 3] Fixed xenon pilots not abandoning ship properly again (problem introduced in 7.00).
- [Beta 3] Fixed build storages with cargo sometimes not having any visible cargo pods, preventing their destruction.
- [Beta 3] Fixed excessive deconstruction times for station modules.
- [Beta 3] Fixed not being able to call elevator up again when standing in cockpit of PE and SE (new feature in 7.00).
- [Beta 3] Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
- [Beta 3] Fixed inability to drag order icon of Rescue people in range order on map (new feature in 7.00).
- [Beta 3] Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
- [Beta 3] Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
- [Beta 3] Fixed ship doors remaining open when they become visible while ship is undocking.
- [Beta 3] Fixed incorrect engine position on Xenon F (new feature in 7.00).
- [Beta 3] Fixed incorrect shield orientation and surface element positions on Crane E (new feature in 7.00).
- [Beta 3] Fixed incorrect surface elements orientation on Heron E (new feature in 7.00).
- [Beta 3] Fixed force field in Paranid interior not preventing player from entering area..
- [Beta 3] Fixed several cases of weapons not being aligned properly.
- [Beta 3] Fixed logo being cut off on Kyd.
- [Beta 3] Fixed graphical glitch on Eclipse hull.
- [Beta 3] Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
- [Beta 3] Fixed incorrect surface appearance of wreck of Paranid S Dome.
- [Beta 3] Fixed incorrectly positioned wreck of Paranid L Dome.
- [Beta 3] Fixed free-floating debris pieces in wreck of Maja Snail production module.
- [Beta 3] Fixed missing detail on Boron M container storage causing turrets to appear floating.
- [Beta 3] Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
- [Beta 3] Fixed transporter room door clipping through wall in Argon corridor.
- [Beta 3] Fixed transporter room door fading out too quickly.
- [Beta 3] Fixed being able to walk through dock area walls on Behemoth.
- [Beta 3] Fixed bridge on Behemoth E being too far forwards (new feature in 7.00).
- [Beta 3] Fixed missing holo trackballs on newly introduced small/medium ships (new feature in 7.00).
- [Beta 3] Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
- [Beta 3] Fixed bridge lights remaining off after ship has been constructed (problem introduced in 7.00).
- [Beta 3] Fixed headlights of Xenon F not turning off when docked (new feature in 7.00).
- [Beta 3] Fixed boost effect on Xenon F starting too far behind ship (new feature in 7.00).
- [Beta 3] Fixed doors of Xenon F vibrating erratically (new feature in 7.00).
- [Beta 3] Fixed glow on Boron dock area appearing cut off.
- [Beta 3] Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
- [Beta 3] Fixed sun shining through large ships in external target view.
- [Beta 3] Fixed lens-flare blocking view from Xenon B and Xenon PE cockpits (new feature in 7.00).
- [Beta 3] Fixed engine flames of Kha'ak ships not being animated.
- [Beta 3] Fixed brightness of some map elements being too high (problem introduced in 7.00).