This is a purely technical update with the focus mainly on video memory management improvements, but also including various bug fixes to enhance overall stability and performance. There are no new gameplay features in this update - our main goal with 7.60 is to refine and optimize your playing experience.
If you'd like to participate and help us test 7.60, you can find instructions on how to join the Public Beta in our official forums.
As always, we appreciate your feedback! If you encounter any issues, please report them in our Public Beta Feedback Forum. Thanks for your support, and happy testing!
Zitat:
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
In case you missed it...
- A little over a month ago, we released the massive "Flight Model Update" (aka 7.50) along with the X4: Hyperion Pack (DLC). If you missed it, be sure to check out our news on it, as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8
- If you'd like to support us further on our X4 adventure, please consider purchasing the X4: Hyperion Pack:
https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
- A recent video interview with Egosoft founder and Managing Director Bernd Lehahn:
https://www.youtube.com/watch?v=ZJ0tGf9GEQc
- A recent GameStar (Germany) feature on X4 in 2025 - featuring X4 content creator Captain Collins (video in German):
https://www.youtube.com/watch?v=esSala6IgTM
7.60 Public Beta 1 Changelog
- Added shortage handling for station-based miners.
- Removed ambiguous term Cruising Speed from menus.
- Improved video memory management.
- Improved AI usage of weapons with charging.
- Improved resupplier selection for members of fleets.
- Improved initial combat approach of capital ship fleets.
- Improved capital ship to capital ship combat.
- Improved combat subordinate responsiveness to objects marked hostile while already under their observation.
- Improved station-based traders handling wares that are in shortage and currently unavailable while station has products to sell.
- Fixed Long Range Scan hint appearing while in spacesuit in Terran Cadet gamestart.
- Fixed capital ship at end of Weapons and Turrets tutorial not firing if player has turned ship.
- Fixed Hyperion not arriving in target sector in Return of the Hyperion mission in Hyperion story.
- Fixed mines in Malware of Unknown Origin mission sometimes being spread too far out.
- Fixed special Xenon H in point of interest not dropping loot.
- Fixed ships sometimes ending up at invalid positions after going through gate.
- Fixed rare case of destroyer not shooting at station while in firing range.
- Fixed capital ships not firing main charging weapons when player arrives nearby.
- Fixed capital ships attempting to continue firing main guns from non-viable firing position.
- Fixed capital ships approaching closer than necessary when attacking very large targets.
- Fixed capital ships turning inside Fabrication bays when undocking.
- Fixed carrier-based interceptors and bombardiers not detecting hostile targets in radar range.
- Fixed position defence subordinates reinforcing different subordinate group's area when subordinates manually given attack order.
- Fixed subordinates sometimes being sent ahead too early when fleets cross gates, superhighways, or orbital accelerators.
- Fixed subordinates not obeying formation after another ship docks at them.
- Fixed ships not moving to formation leader after loading savegame.
- Fixed wingmen not following leader.
- Fixed fleeing ship stopping to recall subordinates.
- Fixed several cases of ships flying into stations.
- Fixed ships in sectors with multiple police ships being scanned repeatedly in quick succession.
- Fixed clipping through wall after entering spacesuit via airlock.
- Fixed collision issues when entering spacesuit at very high speed.
- Fixed position jump when colliding in relative movement at very high speed.
- Fixed ships teleporting short distance when entering vicinity of stations.
- Fixed ships avoiding crates they're trying to pick up.
- Fixed trades failing if all necessary cargo drones are temporarily busy.
- Fixed traders filling shortages of only one ware sometimes being too selective with suppliers.
- Fixed Hyperion refusing to execute Get Supplies order.
- Fixed asteroid chunks getting stuck to mining ships.
- Fixed exploring ships leaving undiscovered gaps.
- Fixed attack alert lights appearing on wrecked station modules.
- Fixed Crowded Habitat modifier reducing workforce growth rate too much when not filling whole habitat.
- Fixed Build Storage sometimes being indestructible despite not having any visible cargo pods and no associated station.
- Fixed Scrap Processors not being affected when production modules are hacked from control panel.
- Fixed station construction immediately returning all money transferred to it.
- Fixed transactions from personally delivering scrap to recycler not being logged.
- Fixed color of order sync points on Map.
- Fixed maps in Mission Briefing menu being interactive.
- Fixed Manage Plots tab in Map menu not working under certain circumstances.
- Fixed inconsistencies between minimum required plot size and actual plot size in Plot Management menu.
- Fixed module filter text in Station Build menu appearing on Options menu slider widgets.
- Fixed ability to take control posts while game is paused.
- Fixed dialog menu shortcuts not working while Map is displayed.
- Fixed errors being shown for wrong save game under certain circumstances.
- Fixed several causes of crashes.