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How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
--> Find out more about the "Flight Mode Update" and the current Public Beta.
7.50 Public Beta 4 Changelog
(visit our forum for the full 7.50 changelog overview)
- Added requirement for Wide Area Sensor Array to future Build Defence Station generic missions (new feature in 7.50).
- Added more new gravidar modes (new feature in 7.50).
- Added stardust intensity setting for accessibility.
- Added support for -nomods command line parameter.
- Improved behaviour of complex fleets moving between sectors.
- Improved travel mode usage of wingmen in player-led formations.
- Improved coasting after boost with Flight Assist off.
- Improved braking with Flight Assist off (problem introduced in 7.50).
- Improved several issues with small ships undocking from carriers with interior dock areas (problem introduced in 7.50).
- Improved several cases of small and medium ships colliding with attack targets (problem introduced in 7.50).
- Improved ship handling by reducing maximum acceleration impact of full cargo hold.
- Improved readability of Initialising message when starting or loading game.
- Improved rendering of checkbox, dropdown and flowchart UI elements.
- Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed.
- Fixed Trading Lessons mission of Avarice story not completing.
- Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story.
- Fixed case of missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story.
- Fixed case of missing Fau t'Nnt during End of Terrorism mission of Split story.
- Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story.
- Fixed player being unable to assign NPCs to Yaki story ships with cover ability (problem introduced in 7.50).
- Fixed inaccurate beam turrets and improved general weapon accuracy.
- Fixed incorrect dock position when docking at certain launch tube docks in reverse.
- Fixed various problems with ships undocking from launch tubes.
- Fixed fleet auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely.
- Fixed police belonging to player faction chasing troublemakers to other sectors.
- Fixed stations becoming hostile when collecting cargo dropped by docked player ships.
- Fixed Teuta ships sometimes not finding salvage in scrap fields.
- Fixed player-owned crew sometimes bailing into escape pods.
- Fixed subordinates of replacements not updating their default order (new feature in 7.50).
- Fixed ships rotating indefinitely after losing all engines (problem introduced in 7.50).
- Fixed station construction resetting blacklist and fight rule settings (problem introduced in 7.50).
- Fixed game start description texts being cut-off under certain circumstances.
- Fixed position of signal leak indicators when UI Scale is not 1.0.
- Fixed cases of a wrong save being loaded on quickload (problem introduced in 7.50).
- Fixed several causes of crashes.