News Liste Warhammer 40,000: Rogue Trader

Warhammer 40000: Rogue Trader Patch 1.0.1
Warhammer 40,000: Rogue Trader
14.12.23 12:55 Community Announcements
Lord Captains, our first large patch is live! We’ve done our best to address some of the most annoying issues, and intend to release a couple more patches in December.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


Highlights

  • The host now shares their DLCs with the clients automatically - you no longer need an exactly matching set of DLCs to play;
  • Fixed the black screen after the cutscene in Chapter V;
  • Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
  • Fixed camera rotation and camera movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;
  • Subtitles in interchapter videos are now shown correctly;
  • As per your requests, the bug report icon will no longer be visible on the screen all the time;
  • Major update to Chinese localization;
  • Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;
  • Fixed Cassia’s face mutations;

If you are playing with mods, don’t forget to update them before loading your saves!

Please be aware of plot spoilers in the description below!


System and stability

  • Saves now include DLC information and will warn about missing DLCs when attempting to load them from a game without the DLCs;
  • The camera could get stuck on a unit during the enemy turn, preventing the player from moving it elsewhere - fixed;
  • Fixed lag when overlapping multiple stratagem areas;
  • Fixed multiple cases of error log spam, which could lead to performance drops;
  • Optimized charge calculations to avoid lag when selecting charge route;
  • The game no longer returns to the main menu when a gamepad is connected;
  • When loading a save the game could crash to the main menu occasionally - fixed;
  • Fixed disappearance of companions in peaceful locations under certain circumstances;
  • The game will no longer create a corrupted save if something prevents it from creating a save normally - it will display a flashing error message instead;
  • Fixed possible game freeze when exploring some planets;
  • Fixed the black screen after the cutscene in Chapter V;
  • Fixed camera rotation and movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;


Co-op

  • The host now shares their DLCs with the clients automatically;
  • The list of player's DLCs is now displayed in the lobby;
  • Fixed a desync case when switching to the global map;
  • Fixed desyncs when players had different auto-save settings;
  • Fixed desyncs when using Medical Mechadendrites;
  • Fixed duplicating "Lobby not found" error message after multiple attempts to connect;
  • Fixed issues with movement during simultaneous control of the voidship in space combat in co-op;
  • Fixed the possibility to switch weapons of another player after changing the player’s character during a battle;
  • Health bars no longer cover the character names in co-op;
  • Deleting a save was not synchronized - fixed;
  • If one player used the bug report function, and the second started a cut scene, the first player's bug report could close and not open again - fixed;
  • Names of disconnected players are no longer displayed above the characters;
  • You can now also ping friendly units and neutral NPCs in co-op using the ALT button, not just enemies;
  • You can now ping the ground using ALT during the combat preparation phase;


Narrative

  • Adjusted Convictions requirements in Act III;
  • Added a few new reaction dialogue lines for Heinrix in his companion quest;
  • Added a few new reaction dialogue lines for Marazhai;
  • Added additional banter on the bridge and Footfall Atrium related to your Convictions;
  • Added multiple conditions and reactions, improving the final cutscene in Act IV;
  • Added reactivity for your arrival to guards in Ryzza's room in Act 4;
  • Dialogue with surrendering enemies at Eufrates II was updated to make it more clear why they surrendered;
  • Epilogue slide with Aeldari now shows correctly for Iconoclast conviction;
  • [spoiler]Fixed a bug in Jae's quest, where Jae wasn't removed from the party after the Rogue Trader gave her to the pirate captain;[/spoiler]
  • Fixed a problem in dialogue with the cogitator on the bridge;
  • Fixed a broken dialogue option in Argenta's dialogue on the bridge;
  • Fixed cases of incorrect epilogue being displayed for Heinrix;
  • Fixed conditions and reactions in a dialogue with Chorda in Act IV;
  • Fixed conflicting epilogues about Eufrates II;
  • Fixed some instances of incorrect commoner banter on Footfall;
  • Improved cutscenes and added additional conditions and reactions to dialogues in the "Judgement Of Footfall" quest;
  • In the final Marazhai romance scene, the player now better remembers the kiss attempt;
  • New dialogue with Heinrix interrupting the conversation in Outer Spire Halls;
  • One of Cassia’s romance dialogue lines could pop up again in Act IV, potentially fully breaking the dialogue - fixed;
  • The description of the Kasballica Mission faction has been updated;
  • [spoiler]Janus governor arrest no longer triggers Heinrix romance dialogue;[/spoiler]
  • Companions now properly disappear after leaving the Rogue Trader who has fallen into heresy;
  • After the Rat Hunting quest was completed, Jae could disappear from the party after leaving Footfall - fixed;
  • Argenta's first quest now properly describes a second objective;
  • Clarified where to find Achilleas in the "Spiders in a Jar" quest objective description;
  • Fixed the error when the player could skip Jae's event in Chapter 4 after breaking up with her;
  • Fixed the situation, where you could finish the game with Ulfar in the party, but without completing his companion quest - Ulfar will now ask you to help him finish his quest, and part ways with you if you disagree;
  • One of the romance episodes with Jae appeared much later than intended - fixed;
  • To complete Jae's Mercatum Tabula Officiale quest, one signet is now enough;
  • [spoiler]Added missing reaction when the player wears the amulet gifted by Cassia;[/spoiler]
  • [spoiler]Fixed a bug when the player could get stuck in the Martyr's Endurance after leaving the party with Jae;[/spoiler]
  • [spoiler]If you lured Ryzza to your side during the big battle and she died, the main quest could break - fixed;[/spoiler]
  • [spoiler]If Jae died during her quest in the Footfall sewers, all of her equipped items would disappear - fixed;[/spoiler]
  • [spoiler]Updated dialogue with Calligos Winterscale on Quetza Temer in Act IV - more explanations added, and it is now possible to propose a peaceful solution without Yrliet in the party;[/spoiler]
  • [spoiler]Combat with Mandrakes in Heinrix' quest could fail to complete, continuing infinitely - fixed;[/spoiler]
  • [spoiler]Marazhai no longer speaks in dialogue during space exploration if he was killed previously;[/spoiler]


Mechanics

  • "Bleeding" was dealing damage at the start of the turn of the unit that applied bleed, instead of the turn of the bleeding unit - fixed;
  • The quest in the Warrant Chamber for equipping weapon now triggers the objective correctly when equipping a two-handed weapon in the offhand slot;
  • A description of the Erratic Injections Wych ability has been added;
  • Alpha Retaliates talent now works correctly;
  • An enemy who died while moving no longer blocks a cell with their body;
  • Arch-Militant's Versatility feature now correctly counts burst fire as a separate type of attack;
  • Astra Militarum Commander talent Timely Rescue now works correctly;
  • Astra Militarum Commander talent Unflinching Heroism now works correctly;
  • Burst attacks could only be made when the weapon had enough ammo for the full rate of fire -fixed.
  • Now Burst attacks can be made as long as the weapon has at least 2 ammo - if the amount of ammo in the weapon is lower than Rate of Fire, the attack will shoot fewer projectiles;
  • [spoiler]Calligos Winterscale could skip turns when using his special ability if the enemy was in an adjacent cell - fixed;[/spoiler]
  • Characters could get stuck when sidestepping from the cover for shooting - fixed;
  • Fresh Wound timer no longer ticks out of combat;
  • Interactable objects in unexplored areas could become visible on the map as loot when caught on the camera in cutscenes - fixed;
  • It could become impossible to interact with some objects (such as doors) that became visible for the first time in a cutscene - fixed;
  • It's no longer possible to push the Chaos Space Marine into a tile with another unit;
  • [spoiler]Helbrute can no longer enter a tile with another unit when retreating after taking a lot of damage;[/spoiler]
  • Machine Spirit Banishment was reducing only ranged damage - fixed;
  • [spoiler]Necron Lokhust Heavy Destroyers now correctly use burst attacks instead of single shots;[/spoiler]
  • Officer's Finest Hour! desperate measure was removing the attack limit on the next interrupted round, not on the one given by the ability - fixed;
  • Operative's Inflict Despair talent now correctly applies the penalty;
  • Operative's Tide of Excellence talent now grants additional damage correctly;
  • Press the Advantage effect was not removed by using Navigator Powers or Psychic Powers that caused damage - fixed;
  • Sanctic psyker's Shield of the Emperor now correctly applies its effect until the start of the psyker's turn, instead of the ally's turn.
  • Bonuses added to Overpenetration damage were calculated not once on the first hit, but on each hit on the target - fixed;
  • Soldier's Alacrity talent now correctly calculates the amount of Agility it grants;
  • Soldier's Firearm Mastery desperate measure didn't give additional attacks - fixed;
  • Some dead enemies regained 1 HP after saving and loading in combat - fixed;
  • The critical Hit Chance of melee attacks is now increased by 1% for every point of Weapon Skill the attacker has above the target's Weapon Skill (and decreased in the same way if the target has more Weapon Skill than the attacker);
  • The death of an enemy squad could cause the battle to freeze - fixed;
  • The second combat encounter in Rykad Minoris spaceport could break and continue forever - fixed;
  • Vanguard talent "Beacon of Might" now correctly adds Strength bonus;
  • Warrior lacked Field Medic talent - fixed;
  • Warrior's Break Through ability now correctly allows to use Slash several times, instead of once;
  • Weapons of some Drukhari enemies in Chapter 2 were changed;
  • Late-game companions could take Psychic Awakening talent of the Exemplar - fixed;
  • [spoiler]C'tan Shard and its copies don't freeze in combat in some cases anymore;[/spoiler]
  • Critters could become stuck on corners - fixed;
  • Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;


Items

  • Wanderer's Portent Long Rifle had wrong prerequisites and was treated as a one-handed weapon - fixed;
  • Added a new quest item: Codes for traversing the minefields;
  • Added missing loot to some space exploration events;
  • Charm of Bonded Souls: the item description has been corrected. the amulet requires Iconoclast conviction, not Heretical;
  • Corrosive Grenade did not always work correctly - fixed;
  • Embroidered Cloak description was updated;
  • Empyrean Transceiver doesn't react to friendly fire anymore;
  • Equipment icons were updated;
  • Fencing boots now work correctly;
  • Fixed damage values of Battle-Scarred Mantle;
  • Fixed Incandescent Storm Plasma Gun using full Ballistic Skill characteristics instead of Ballistic Skill
  • Bonus for additional damage calculation;
  • Fixed Triumph of Faith hammer stunning permanently and not resetting attack cooldown;
  • Gloom's Disgrace now correctly reduces the dodge of enemies around;
  • Lightweight Boots item used to give 2xSTR Bonus to parry (instead of STR Bonus) - fixed, reduced parry bonus to STR bonus;
  • Mind Assemble Circlet now works correctly;
  • Mindkiller Staff effect was stacking from any kills, not just from Telepathy psychic powers - fixed;
  • Mindkiller Staff effect was stacking from attacks on allies - fixed;
  • Properties of Navigator staves (devastating, castigating, infusing) used to stack if the staves with the same property were equipped in both weapon slots - fixed, only the properties of the currently selected staff will be applied;
  • Provocateur's Helmet now works correctly;
  • Stimm incorrectly reduced the character's MP until the end of combat - fixed, the debuff now lasts 2 rounds as intended;
  • The Bladewings ability is now correctly removed when the wearer unequips the item;
  • The firing range of Well-Maintained Stub Revolver was adjusted to be the same as Stub Revolver's range;
  • The hit chances of Scrappy Lasgun, Lasgun, and Laspistol were corrected;
  • The lists for cargo distribution have been corrected;
  • The Von Valancius Cloak now can only be equipped by the main character;
  • Updated the description of Prey Scanner;
  • Using Medkit in the tutorial task will always remove Old Wounds effect now;
  • Vivisector's Visor no longer overrides the limit of Assassin's Opening bonus damage;
  • Vortex Pendant now works correctly;
  • Warp Reflex Ring now works correctly;
  • Wraithbone Staff never reduced the veil degradation caused by Divination psychic powers - fixed;
  • [spoiler] A certain heretical companion can no longer equip other characters’ items; [/spoiler]


Locations

  • "Dirt-Covered Vox" book was added to Quetza Temer;
  • Improved balance of the encounter at The Upperway;
  • Mutants from the "zoo" in Footfall Atrium no longer appear in Adeptus Amasecus after they were killed;
  • [spoiler]On the Space Hulk, companions will now properly react to Heretical options in the dialogue;[/spoiler]
  • Opticon-22 is now shown as an important NPC on the map of Footfall Void Dock Alpha-Rho;
  • Removed an inactive exit icon from the Epitaph Arena;
  • Some characters were not visible in Footfall slums - fixed;
  • Plague rats were added to Footfall slums;
  • Starting cutscene in Plasma Drive Chamber could trigger again after killing all enemies - fixed;
  • Tanakia is now easier to find on Epitaph;
  • [spoiler]The Black Ship now has the exit marked on the map;[/spoiler]
  • Fixed desync problems on the global map;
  • Fixed desync problems in the Shadow Quarters;


Visual

  • Cassia’s face no longer makes you scream in horror when she equips a two-handed weapon;
  • Added navigator powers VFX during various scenes and dialogues with Cassia;
  • Added new VFX to Screamer Slam ability;
  • Added proper burst animations for Necron Lokhust Heavy Destroyers;
  • Added VFX to teleportation effects on various creatures;
  • Argenta's left leg no longer clips through her robe;
  • Color correction for interchapter videos;
  • Covers will no longer dissolve on camera rotation or display purple textures under them;
  • Expanded the variety and diversity of NPC looks;
  • Female nobles no longer have their right leg clipping through their dress;
  • Fixed a bug when a character could not use the ladder if there was an enemy on the other side;
  • Fixed a number of visual errors in Prologue(NPC positions, T-poses, camera positioning, etc.);
  • Fixed lighting and subtitles in the cutscene with Jae's introduction;
  • Fixed missing objects in multiple cutscenes;
  • Fixed visual changes of Footfall in Chapter 4.
  • Fixed frame-switching animation in the opening cutscene;
  • Herald of Corruption model was not visible - fixed;
  • If screen or accessibility settings were changed, the screen could blink when loading the game - fixed;
  • Improved smoke effect in one of Prologue scenes;
  • Made some visual improvements to the cutscene in Adeptus Amasecus in Act IV;
  • [spoiler]Marazhai used an old model in the cutscene at Dargonus - fixed;[/spoiler]
  • Pre-order throne now has Purity seals on it;
  • [spoiler]The screen is now properly fading to black in the cutscene with the balcony in Commorragh;[/spoiler]
  • Servitors with multi-melta had their shots coming out of their legs - fixed, the shots' VFX are now properly attached to the weapon's barrel;
  • Subtitles in the interchapter videos are now displayed correctly;
  • The combat servitors with multi-meltas had an incorrect model with a heavy bolter - fixed;
  • Throne-sitting animation no longer makes the characters hover over the throne;
  • [spoiler]Improved Xavier's death animation on the arena;[/spoiler]
  • [spoiler]Lord of Change's Burst of Fate ability triggered too many projectiles - fixed; [/spoiler]


User Interfaces

  • [spoiler]In the Aviorus system, the planet was obscured by the interface - fixed;[/spoiler]
  • A message about an additional move has been added to the combat log;
  • Added more clarifications for Burst Shot mechanics to the tooltips and the combat log;
  • Added the notification in psychic power description that allows players to differentiate between major and minor psychic powers;
  • Changed the red color of some text in the settings menu to be darker and more comfortable for reading;
  • Charge ability now shows the expected damage;
  • The Colony Management window could fail to open after the completion of certain subsequent projects - fixed;
  • Combat log now always scrolls correctly to the bottom without having to reopen it when playing with a controller or on a console;
  • Fixed a bug that caused talents and abilities that use formulas to show incorrect values in tooltips during level-up;
  • Fixed a bug where switching to Tier 2 and Tier 3 Archetype descriptions in the character generation interface made it impossible to scroll and navigation in the whole interface would break;
  • Fixed a problem with switching between quests, rumours, and contracts;
  • Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
  • Fixed display of character biography;
  • Fixed focus shifting and incorrect navigation when changing characters on the Reputation screen;
  • Fixed font size for resources on planets;
  • Fixed icon in Trauma description;
  • Fixed incorrect description of 5th level of Iconoclast Conviction;
  • Fixed incorrect display of what will be gained or lost in dialogues;
  • Fixed incorrect tooltips for Chain Lightning and Psychic Scream and added additional Sanctioned Psyker description for clarity;
  • For smaller locations, the map was looking very small on the screen - fixed, it is now zoomed in so that it is much larger by default;
  • If a tutorial window appeared while the settings window was open, the settings window was blocked - fixed;
  • Improved speed and responsibility of loot, cargo, and vendor UI;
  • Improved the interaction with elements when playing with a gamepad or on a console.
  • Screens now show only one element in focus, making it easier to identify the active interface;
  • In interchapter videos, the subtitles are now better split, only showing one line at once;
  • Minor color updates for level-up interface elements;
  • Momentum tooltip has had its formatting fixed;
  • Perils of the Warp are now correctly shown in the combat log;
  • The planet selection frame remained on the screen on top of the colony management window - fixed;
  • Removed display of system saves in the game save/load interface;
  • Rogue Trader portrait could be replaced by Cassia portrait under some circumstances in the Biography interface - fixed;
  • Screen and accessibility settings changes were not applied after restarting the game - fixed;
  • Some dialogue options could become cut if the font size was bigger than the default - fixed;
  • Subtitles in interchapter videos are now shown correctly;
  • Switching weapon sets is now more responsible to clicks;
  • Taken "Point-Blank" talent is now correctly shown in the talents list;
  • The "?" button on the local map UI now works correctly when playing with the controller or on a console;
  • The bug report icon will no longer be visible on the screen all the time;
  • The chance of success was not displayed for Logic skill checks - fixed;
  • The damage displayed in the weapon description and in inventory was reset to a base one;
  • The description of the "Deadly Aim" talent has been updated to show correct values;
  • The description of Ulfar's Swift Hunter feature was updated;
  • The display of Keystone Features for Warrior and Operative was fixed;
  • The display of the "due to" icon is removed from the interface if the icon is missing;
  • The initiative tracker could remain on the screen after the battle when playing with a gamepad or on a console - fixed;
  • The mini-map icon could remain on the screen after closing the map - fixed;
  • The name of the central Defiler Cannon was corrected;
  • The resource requirement value was displayed incorrectly in some contracts such as Shadowy Dealings - fixed;
  • There is now a notification when the turn ends automatically, to avoid skipping the next turn by mistake;
  • Updated the text on the reminder from the beta about collecting trophies from colonies in the journal - trophies can now be collected remotely;
  • When playing with a gamepad or on a console, the interface displayed a familiar that could not be interacted with - fixed;
  • When playing with the controller or on a console, tooltips are now enabled by default and appear on the right side of the screen;
  • You can now see the voidship Officer Post ability upgrade descriptions before selecting them;
  • Fixed a Conviction related item tutorial triggering at the wrong time;
  • Fixed a desync problem when selecting the Archimilitant option in the Level-up window;
  • Fixed a possible problem with the disappearance of the exit from the Lord Captain's quarters;
  • Fixed zooming of the global map;


Localisation

  • Major updates to Chinese localisation;
  • For Japanese and Chinese localisations, text on the buttons in the settings menu is now better visible;
  • Numerous fixes for typos, localisation errors, and missing text for all languages;
  • Fixed a bug where ship customization had incorrect localisation;
  • Replaced some of the [draft] strings with proper localisation in all languages;


Sound and Music

  • Daemonic teleportation now has a sound effect;
  • NPCs in Prologue will now speak louder;
  • Removed the annoying loud banging sound from the voidship's bridge;


Space

  • Fixed a bug where navigation could behave unpredictably in the Officer Post assignment window when playing with a gamepad or on a console;
  • Fixed a bug where scrolling in the Officer Post assignment window did not work;
  • Fixed problems with turn order when the player's voidship didn't act first when it should have;
  • Incorrect sides for weapon batteries were displayed in tooltips - fixed;
  • Ram attack now displays the range correctly when checking the move through the hologram;
  • The description of ship abilities for the upgrade was updated;
  • The Interstellar Sextant is now taking more turns before escaping in the Warp;
  • The Results of some colonization events were not reflected in the colony stats - fixed;
  • It could become impossible to open a warp route to Imperator's Palm system if the player spent all their Navigator's Insight before visiting it. A route will be now created automatically if the quest related to this system begins and the player has no routes there;
  • Ice Planet in the Hundred Dreams Crossroads could be scanned in dialogue using basic augur component - fixed;
  • Fixed a bug when the player couldn't cast main ship weapon abilities after player's torpedoes detonated on previous turn;
  • Fixed the problem with opening the Officer Post assignment window;


Miscellaneous

  • Cutscene before Webway Gate could fail to start - fixed;
  • Greatest Exploration achievement conditions were fixed;
  • Achievements were granted when loading a save - fixed, now they are given immediately;
  • Interchapter cutscenes and some tutorials were not displayed on Steam Deck - fixed;
  • Interchapter cutscenes could be played more than once - fixed;
  • No Stone Unturned achievement was fixed;
  • Removed camera twitching when switching to gameplay after playing cutscenes at the end of the game;




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Release:07.12.2023 Genre: Action-Rollenspiel Entwickler: Owlcat Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise: Warhammer 40,000
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25.04.24 16:08 Community Announcements
Post-release Grand Survey - Warhammer 40,000: Rogue Trader
Warhammer 40,000: Rogue Trader
19.04.24 14:57 Community Announcements
The Thaumaturge and Warhammer 40,000: Rogue Trader Bundle
Warhammer 40,000: Rogue Trader
18.04.24 16:51 Community Announcements
Patch 1.1.58 is live!
Warhammer 40,000: Rogue Trader
18.04.24 09:17 Community Announcements
Collector's Editions shipment has begun
Warhammer 40,000: Rogue Trader
04.04.24 15:46 Community Announcements
Patch 1.1.52 is live!
Warhammer 40,000: Rogue Trader
04.04.24 10:39 Community Announcements
Collector's Editions update 3.0
Warhammer 40,000: Rogue Trader
21.03.24 15:02 Community Announcements
Patch 1.1.46 is live!
Warhammer 40,000: Rogue Trader
21.03.24 09:44 Community Announcements
Patch 1.1.40 is live!
Warhammer 40,000: Rogue Trader
11.03.24 10:10 Community Announcements
Hotfix 1.1.31
Warhammer 40,000: Rogue Trader
22.02.24 10:33 Community Announcements
Abelard, introduce us to the gargantuan Update 1.1.28!
Warhammer 40,000: Rogue Trader
19.02.24 16:34 Community Announcements
Collector's Editions update 2.0
Warhammer 40,000: Rogue Trader
19.02.24 13:59 Community Announcements
The Big Community Portrait Survey
Warhammer 40,000: Rogue Trader
12.02.24 15:11 Community Announcements
Official OST is now streaming!
Warhammer 40,000: Rogue Trader
01.02.24 14:56 Community Announcements
Patch 1.0.102 is live!
Warhammer 40,000: Rogue Trader
26.01.24 10:02 Community Announcements
Collector's Editions update and popular questions explained
Warhammer 40,000: Rogue Trader
24.01.24 14:57 Community Announcements
Rogue Trader Community Survey!
Warhammer 40,000: Rogue Trader
22.01.24 15:02 Community Announcements
Hotfix 1.0.98 is live!
Warhammer 40,000: Rogue Trader
19.01.24 09:38 Community Announcements
Patch 1.0.97 is live!
Warhammer 40,000: Rogue Trader
18.01.24 09:30 Community Announcements
Update 1.0.93 is live!
Warhammer 40,000: Rogue Trader
12.01.24 10:20 Community Announcements
Hotfix 1.0.89 is live!
Warhammer 40,000: Rogue Trader
29.12.23 17:37 Community Announcements
Update 1.0.88 is live!
Warhammer 40,000: Rogue Trader
28.12.23 18:24 Community Announcements
Hotfix 1.0.81 is live!
Warhammer 40,000: Rogue Trader
24.12.23 18:18 Community Announcements
Hotfix 1.0.79 is live!
Warhammer 40,000: Rogue Trader
22.12.23 12:23 Community Announcements
Update 1.0.78 is live!
Warhammer 40,000: Rogue Trader
21.12.23 16:31 Community Announcements
Hotfix 1.0.73
Warhammer 40,000: Rogue Trader
19.12.23 19:42 Community Announcements
Hotfix 1.0.71 is out!
Warhammer 40,000: Rogue Trader
18.12.23 20:06 Community Announcements
Hotfix 1.0.70 is live!
Warhammer 40,000: Rogue Trader
17.12.23 16:58 Community Announcements
Warhammer 40000: Rogue Trader Patch 1.0.69
Warhammer 40,000: Rogue Trader
15.12.23 13:19 Community Announcements
Warhammer 40000: Rogue Trader Patch 1.0.1
Warhammer 40,000: Rogue Trader
14.12.23 12:55 Community Announcements