It fixes an annoying loading bar bug that used to occur after Eurac-V for Mac, and addresses a number of issues with quests, abilities, items and more.
Please be aware of the plot spoilers below!
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch Notes
System and stability
- Loading bar will no longer get stuck after completing Eurac V on MacOS;
Narrative
- A Lucrative Opportunity quest will now correctly fail upon entering [spoiler]Commorragh[/spoiler];
- Fixed a problem with the Request and Response quest in Act 1, which could cause the quest to be locked;
- Sometimes during the Echo of the Past quest, Idira didn't regain her consciousness, causing the quest to be locked - fixed;
- The quest "Compiler out of Order" couldn't be completed if you interacted with the problem nodes before speaking with the Astropath - fixed;
Mechanics
- Bounty Hunter's Wild Hunt ability (and its Desperate Measures version) will now have a separate ability for the second weapon (similar to Operative's Dismantling Attack);
- Bounty Hunter's Withdraw talent no longer provides infinite dodge against all types of attacks;
- Daemons summoned by Perils of the Warp will no longer spawn in inaccessible areas, preventing random space encounters from ending;
- Fixed an issue where Kibellah could participate in combat with Chtonos from her cage in the [spoiler]Haemonculus Lab[/spoiler];
- Fixed some malfunctioning traps across the game that didn't deal damage even when triggered;
- Some Heroic Acts didn't work if certain types of Heroic Acts or Desperate Measures were used before them - fixed;
- [spoiler]Uralon[/spoiler] in some cases could enter an infinite cycle of attacks - fixed;
Items
- Many items had descriptions for damage over time effects missing or displaying incorrect numbers - fixed;
- A couple of items from the Void Shadows DLC were incorrectly awarded to the players without the DLC in colony projects - fixed;
- Ancient Force Sword damage reduction was applying to all damage types instead of the specific types only - fixed;
- The Bead of Concentration worked incorrectly. The additional AP was not properly lost or gained in some situations - fixed;
- Bonuses from Prey Scanner are now correctly calculated when used by Bounty Hunters;
- Damage bonus of The Distortion and Awakened Nightmare is now correctly only applied to area attacks;
- Dark Providence and Incinerator no longer require purchasing the DLC to become available from vendors;
- Familial Power Armour can now be received from the "Call to Arms" level 4 project at Dargonus;
- Renunciation of Weakness now correctly triggers only on critical hits;
- Veilrender's damage bonus now correctly applies only to the attacks made with the weapon;
Locations
- Fixed some camera issues at [spoiler]Commorragh Arena[/spoiler];
- It was sometimes possible to get stuck without the button to leave the location at Vheabos-6 - fixed;
- It's no longer possible to enter a version of the Temple of the Bloodspun Web fully devoid of people, making it impossible to complete the quests inside. If you experienced this before the update, leave the location and come back to refresh its state;
- The cutscene at the Wasteland Wayfarer no longer sometimes plays twice;
Visual
- After breaking up with Cassia, the visual effects of her mood remained on the screen - while somewhat expected from a sad and angry Navigator, it was a bug and was fixed;
- Fixed minor texture issues with the Leman Russ tanks;
- Khorne Bloodletters sometimes had missing textures - fixed;
- The veil now restores correctly after the battle in the Astropathic Chapel;
UI
- Torpedo overtips now have less overlap with the torpedoes themselves;
- Added images to the weapon equipping tutorial;
- Continue Game button in the main menu didn't work for Grim Darkness saves - fixed;
- Weapon sets will now switch correctly when on the Voidship Bridge;
- When playing with a controller or on console, scrolling between torpedoes and fighters caused their cooldown to refresh - fixed, no more endless torpedoes;
Audio
- Made flute sound louder at the Freight Line;
- One of the Idira's lines during her recruitment in the prologue that was voiced before 1.3, stopped playing after the 1.3 patch - fixed;
Space
- Minor UI and rewards fixes for some colony events;
- Torpedoes now have mini-portraits in the initiative tracker;
Co-op
- A player can no longer edit the other player's ability bar during their turn in co-op, which could cause desyncs;
Localization
- Fixed inconsistent Russian translation of force and power weapons - each type now correctly uses its own separate term;
- Fixed incorrect formatting for Turkish localization;
- Fixed some untranslated lines for Turkish localization;
- Message of the Day has received a Turkish translation;
- Russian translation of Scorpion Chainsword was corrected;
- Immolate The Soul had incorrect description in Chinese - fixed;