The Omnissiah blessed us with the Patch 1.2.1.17! Our Tech-Priests are humbly presenting nearly one hundred fixes, changes, and improvements that are ready to explore.
Please be aware of the plot spoilers below!
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch Notes
System and stability
- Improved performance for the console platforms;
- [Xbox] On a 1+ hour play session, some users encountered various progress-blocking bugs: inability to save the game, hanging loading screens, and critical errors, referencing the fog of war. All these problems were fixed;
Narrative
- A female worker on Footfall spoke about herself using incorrect gender — fixed;
- Fixed the lines of warp ghosts, so they would act in character;
- Minor dialogue fixes;
- You will now have the correct reactivity to your choice during the prologue when meeting with the Death Cult;
- In Hunting Grounds quest, Ulfar's line was presented as if said by Calligos Winterscale — fixed;
- Fixed the logic in dialogue with Vizsier of the Bloodspun Web, if Kibellah was brought to Freight Line;
- Dreams and Stories quest will be now marked as failed if not completed until the end of Act II;
- During Kibellah's questline, the Journal lacked a reminder of a certain meeting on [spoiler]Dargonus[/spoiler] — fixed;
- Added new dialogue options during the first encounter with the Death Cult;
- Fixed dialogue interruption with Yrliet in the Rogue Trader's chamber;
- Improved some wording in dialogues;
- In some cases, when playing in co-op, Kibellah had missing text in some pop-up dialog lines — fixed;
- The text did not correspond to the success of a Medicine check on a sick person on the Freight Line location — fixed;
- Fixed the difficulty of the Lore (Warp) check in A Card Inverted quest, now it is easier to pass it;
- The dialogue in Voidship Shrine occurring after the battle has been made more structured and clearer to understand;
- Vladaym Tocara could mention Kibellah in dialogue, although she was not yet taken into the team — fixed;
- If the player already has a completed romance, it will be impossible to start a romance with Kibellah;
- The player couldn't talk to the administratum clerk in Jae’s personal quest — fixed;
- Now Kibellah will react to the happening events more frequently;
- In Zacchary Weisz's quest about his memories, there was an option to leave the Chapel, thereby blocking further progression of the quest — fixed;
Mechanics
- Steel of the Forge talent now correctly protects from the Prone buff;
- The Crossfire ability didn't work correctly for the hostile Genestealers — fixed;
- Praying in Voidship Shrine will now grant buffs to the characters;
- During the battle in the [spoiler]Crypt Main Hall location[/spoiler], the player couldn't place characters in certain tiles of the location – fixed;
- The Bladedancer used to end the Acrobatic Artistry ability in the next tile from the original one if their first movement during the turn was the Death Waltz jump — fixed;
- The Battle Trance ability now correctly removes Stunned effects;
- In the battle in the [spoiler]Crypt Main Hall location[/spoiler], [spoiler]Genestealers[/spoiler] ran out of covers during the preparatory phase — fixed;
- Enemy's extra turn could interrupt the Bladedancer's Death Waltz Heroic Act — fixed;
- Webber's Immobilised effect is now correctly taken into account when interacting with abilities and items;
- Fixed the bug with the Bladedancer allowing jumping over full covers. Now the jump requires the character to see the place where they jump;
- The Bladedancer is no longer able to jump on covers using the Death Waltz Heroic Act in the fight with Aurora in Star Port;
Items
- Pair Holster now works as intended, and provides one attack with a pistol that costs 0 AP;
- Ritual Knife no longer enables crits for abilities that use a weapon in the other hand;
- Unquenchable Fury's description has been corrected to match its actual behaviour;
- Heavy Emergency Cutter now correctly triggers only once per melee burst attack (not per each hit);
- Smiter now correctly ignores armour and deflection;
- Missionary Oath now correctly becomes unavailable when using targeted abilities;
- Metal Claw Gloves now modify armour directly, instead of increasing armour penetration of attackers;
- Fixed the incorrect name of the Death Cult armour;
- The loot gained after the [spoiler]Enforcer Officer's[/spoiler] death in [spoiler]Voidship Shrine[/spoiler] has been changed;
- Demolition Instructions had incorrect calculation in the description — fixed;
- Partner in Death now deals an attack of opportunity if an ally uses a ranged attack;
Locations
- Fixed the navigation path for the characters on the location of Jae's personal quest;
- Some NPCs on the Voidship Bridge were standing too close to each other — fixed;
- A marker for [spoiler]Nomos[/spoiler] has been added to the Voidship Bridge map;
- Some containers at the Gutted Voidship were unlootable — fixed;
- In the Death Has Whispered Your Name quest, officers and aristocrats were standing in the heretical palace decoration texture if the player had the heretical Conviction — fixed;
Visual
- Enhanced the visuals of several NPCs, improving their outfits and making them more suitable for their roles;
- Fixed a bug on Eurac V which caused Cassia's animation to stutter, when she rises from her knees; Improved the crowd’s animations;
- The Acid in Haemonculus's Laboratory now looks better;
- Added the cutscene of the Rogue Trader sitting on the throne after a boss fight;
- Added character animations to the dialogues from the Void Shadows DLC;
- Improved the environment textures in the Temple of the Bloodspun Web location;
- Improved animations of characters and crowds in the Freight Line location;
- Enemies in the Freight Line location have become more diverse in appearance;
- One of the death cultists was standing inside the NPC on the bridge — fixed;
- Improved crowds and character animations in the Freight Line location;
- Two servitors were standing inside each other on the bridge — fixed;
- The Rogue Trader model could disappear during the romance quest with Yrliet — fixed;
- When loading a game in co-op, the characters' capes were abnormally stretched — fixed;
- Added a cutscene demonstrating how the Freight Line location changes after the player's decisions;
- Kibellah's face was slightly fixed;
User Interface
- When playing on a console or with a controller, each portrait in the character generator has its own appearance settings, such as hairstyle, tattoos, etc. While progressing through character creation, these settings would revert to default when entering the corresponding UI section. Now, these settings will remain consistent with the portrait until you change them;
- If a character is immobilised, they will no longer have Movement Points;
- When playing on a console or with a controller, entering the DLC/mods tab during a cutscene could lead to an error — fixed;
- The Enfeeble ability description had the incorrectly calculated value for damage bonus — fixed. This was only a text mismatch actual mechanics were working correctly;
- Added missing formula in Shield of the Emperor ability description;
- Added missing formula in Syphon Life (Desperate and Heroic Acts) ability description;
- Fixed some features/talents not getting new icons;
- Fixed some features/talents not using the formula calculator;
- If the character wears an item that cannot be taken off and the slot in the inventory is locked, you may double-click on the item you want to wear to place it in another available slot;
- On consoles, an empty dialog window could block the view — fixed;
- Changed the question-mark rumour icons on the global map;
Audio
- The sound of shots was absent in the cutscene of the [spoiler]Genestealers ambush[/spoiler] — fixed;
- The Valiant Commissar's Skull now has his very own voiceover line;
- Added sounds to some effects in the Freight Line location;
- Added the sound of the coming train in the cutscene in the Freight Line location;
- Lacerax on the bridge was snoring too loud, we had to make it quieter, as it disturbed the whole crew;
Space
- Added several new names to planets that had duplicated names;
- The Barrage-Type Flak Shot ability obtained from the Flak Ammo Arsenal could fail to work in space battles — fixed;
- When playing on a console or with a controller, the player could lose the ability to move the voidship in space battles — fixed;
Co-op
- Fixed several issues that could cause desyncs when playing in co-op;
- It was not possible to continue the game in some situations in co-op because the game required the DLC, although it was disabled in this save — fixed;
Localization
- When switching the language, not all options were translated into the selected language without restarting the game — fixed;
- The word "user's" has been removed from several formulas related to consumable items in Russian;
- Fixed the attributes translation while inspecting the voidship;
- Fixed a typo in the Russian description of Fighters Deck (Fury Interceptors);
- Some Spanish dialogues were missing translations, text was displayed in English — fixed;
- Some abilities and phenomena present in space battles were not translated into Chinese, Spanish, and Japanese — fixed;
Miscellaneous
- Kibellah was absent during the Rykad Minoris triumph — we kindly asked her to be there;
- Barks said by the warp ghost disappeared too fast so it was impossible to read them — fixed;
- During the cutscene [spoiler]of the beginning of the battle with ghosts in Astropathic Chapel[/spoiler] the camera flipped back to the player's party — fixed;
- We asked Yrliet to step away from Kibellah on the bridge — these two didn't get along very well;
- The Limited Outfit DLC was removed from the list of DLCs available for purchase;
- [Xbox] On Xbox you could delete Voidfarer's pack, Deluxe pack, and Limited Outfit via DLC manager window, which could lead to strange game states. The delete option now is no longer available;