We're pushing another quick fix, probably the last for this year, to address some of the problems that remained or popped up after the last big update. The hotfix will be available on Mac and consoles within ~24 hours as usual (consoles will not be updated twice - they will receive the big update with this hotfix already included).
Patchnotes (beware of possible spoilers below!):
- You can now properly talk to companions on the bridge and in other encounters;
- Allied companions that are not in the party will no longer become stuck during their turn in combat in Act III;
- Fixed a case of saves not loading with an error message on Mac;
- Fixed some UI responsibility issues with cargo interface;
- The High Factotum will no longer summon the Lord Captain for a talk about Jae for those who never recruited her. This could prevent other cutscenes from playing;
- Fixed a few more cases of the Lord Captain riding an invisible throne, which prevented some cutscenes from starting. For some saves it may be required to make a warp jump to relaunch the cutscene sequence;
- The Psy-Stiffler item no longer stacks one more negative Psy-rating every time the game is loaded;
- Psy-ratings have had their icons and descriptions back;
- [spoiler] At Eufrates II, if a Heretical player decided to fight the Edge of Daybreak after defeating the Space Wolves[/spoiler], the quest would not complete - fixed, but you will need to load a save before the encounter in order to progress. Later on, we'll repair saves retroactively;
- Marazhai's Soulless quest had an issue with it that was rather dangerous to repair in a hotfix. For now we are temporarily turning off the dialogue option that could cause the game to get stuck. This option, along with all necessary fixes, will come back a bit later in one of the nearest updates.