The scrap code resists, yet our tech brothers’ faith is stronger! With the help of the Holy Machine God, we present you with Patch 1.0.97!
Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.
Highlights
- Fixed the issue that could prevent the player character from starting Act V if they allied with the [spoiler]Inquisition[/spoiler];
- Some companions lost their convictions in new games - fixed;
- Another part of missing names was added to the Credits and Shrine of Remembrance;
- Added cargo sorting in the vendor interface;
- Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;
Please be aware of plot spoilers in the description below!
System and stability
- Fixed the possible crashes in Act V;
Narrative
- Now [spoiler]Lord Inquisitor[/spoiler] will remember if player demonstrate their loyalty using the Dogmatic option during the dialog;
- During his first quest, [spoiler]Marazhai[/spoiler] could start [spoiler]killing guards[/spoiler], even if he was told not to do so - fixed;
- Fixed a bug due to which Heinrix was required to be taken when landing on [spoiler]Kiava Gamma[/spoiler] even if his mission there had already been completed [spoiler](or failed)[/spoiler];
- During the [spoiler]Aeldari in Distress[/spoiler] quest, when passing an event in the [spoiler]Tenebris Aquae[/spoiler] system through a space battle with a squadron of [spoiler]Chorda[/spoiler], the task could not be completed - fixed. If you have it unfinished, you need to return to that system;
- In the [spoiler]Haemonculus's Laboratory[/spoiler] players were not able to trigger the final script and couldn't finish the quest objective - fixed;
- If all the guards died in the battle of the first [spoiler]Marazhai[/spoiler] quest, the quest did not end - fixed;
- During the [spoiler]Price of Power[/spoiler] quest, an answer in the dialogue could cause the dialogue to glitch - fixed;
- In [spoiler]Act IV[/spoiler], it was possible to land on [spoiler]Phton IV[/spoiler] without Heinrix during his personal quest - fixed;
- With a small chance, [spoiler]Kunrad[/spoiler] could transform into [spoiler]Chaos Spawn[/spoiler] because of [spoiler]Dark Prayer[/spoiler] of his ally, preventing the quest from progressing - fixed;
- [spoiler]Player characters who romanced Heinrix but ignored him during Act III could get stuck at the beginning of Act IV - fixed;[/spoiler]
- [spoiler]Sometimes on Epitaph the Inquisitor didn't die after C’tan attack in the cutscene - fixed;[/spoiler]
- Fixed the issue that could prevent the player character from starting Act V if they allied with the [spoiler]Inquisition[/spoiler];
- Fixed the bug when the plot flow stopped during the [spoiler]Blades in the Dark[/spoiler] quest. Players, who've encountered this problem, will have to return to the [spoiler]Last Chance of Cyrene[/spoiler] system.
- Fixed a rare bug that could prevent the player character from receiving an objective to land on [spoiler]Dargonus[/spoiler]. Such players will be given the quest when they load after installing the patch or the next time they visit the [spoiler]Mundus Valancius[/spoiler] system;
- The game could freeze during the first conversation with the [spoiler]Inquisitor[/spoiler] on Footfall - fixed;
Mechanics
- It is no longer possible to take items from the cargo while being in [spoiler]Commorragh[/spoiler];
- The display of an attack preview when being in a full cover was corrected. Now the previews are shown from the exit position point and not from the position behind the cover;
- An explanatory conversation was held with the allies, now they will stop shooting you in the back with burst attacks;
- Now every companion has their own cost for respecialisation. Also, each of them will get three first respecialisations for free;
- Continuous Analysis talent now correctly applies stacks only on the Operative's turn;
- Assassin's Killing Edge ability now correctly increases the damage by Lethality% if hitting an opening;
- Warrior's Clenched Teeth talent now correctly gives Deflection against the attack of each enemy;
- Talent-like features granted by colony projects often did not work correctly - fixed;
- Emperor's Voice ability now always applies to companions;
- Flame weapon expert talent was reducing the firing cost of some abilities to zero - fixed;
- Using the Sword of Faith psychic power and then saving the game in the middle of combat, caused an error leading to a loss of equipped weapon - fixed;
- Steady Superiority (Upgrade III) now correctly provides one stack for each attack (previously applied for each bullet);
- Machine Spirit Scan Protocols no longer apply stacks of Exploit on allies;
- Blessing of the Data-Angels increased enemy armor instead of increasing armor penetration - fixed;
- Balance adjustments were made in the battle with [spoiler]Iremeryss[/spoiler] for the Story and Normal difficulties;
- Balance adjustments were made in the battle with [spoiler]Uralon and Kunrad[/spoiler] for the Story and Normal difficulties;
- Some adjustments were made to the Story difficulty to make it easier;
- Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;
Items
- Phantom Cloak did not reduce warp damage - fixed;
- Thunder Hammer and Mace animations were changed;
- Devastating Navigator staves allowed to use any navigator power twice, not just attacking powers - fixed;
- Expeditionary Footwear increased dodge until the end of combat instead of until the wearer's next turn - fixed;
- Laughing God's Pendant had technical id's in the description instead of the formulas - fixed;
- The Halo Device could not be unequipped even if the player didn't want to wear it or it was taken by [spoiler]the Inquisition[/spoiler];
- Vendors and Space Marines quest rewards were updated;
- Psyker's Breastplate now gains an additional +1 Psy Rating in case of any Perils of Warp or Psychic Phenomena;
Locations
- Units on the stairs now will move correctly between areas;
Visual
- When [spoiler]kissing Cassia's hand[/spoiler], the camera could glitch and go to black - fixed;
- Fixed the size of the Aeldari models;
- Fixed the background animations for epilogue slides;
User Interface
- Fixed display of discounts in the vendor interface;
- The visual effect could not disappear after using the Point of Curiosity ability - fixed;
- [spoiler]Malediction of Rykad Minoris[/spoiler] debuff is now displayed only on character sheet;
- Added cargo sorting in the vendor interface;
- Improved experience of interacting with the group interface on PC. Scrolling through a group and constantly jumping to the first member of the group - fixed;
Space
- Rewards of the Dark Sages and the Capella Biologis projects were swapped - fixed;
- The Capella Biologis project now requires Explorators' reputation instead of Kasballica's;
- The Dark Sages project now requires Kasballica's reputation instead of Explorators';
Miscellaneous
- Another part of missing names was added to the Credits and Shrine of Remembrance;
- Interchapter could fail to play when processing to Act V - fixed;
- Some companions lost their convictions in new games - fixed;