To our dear founders: Unfortunately we had to delay the Shrine of Remembrance and credits name update this time to focus our effort on fixing and checking the game breaking issues. We sincerely apologize for the delay, and intend to add the missing names next patch.
This patch will become available on Mac and all consoles within ~24 hours.
Please be aware of plot spoilers in the description below!
Highlights
- Fixed a handful of broken quests and cutscenes, including those that blocked the Act IV from starting correctly;
- Fixed multiple issues with making and loading saves;
- Fixed some incorrectly balanced space combat encounters;
- You can now zoom out further on the global map;
System and stability
- [Mac only] Characters could get stuck near the Rogue Trader's desk in Rogue Trader quarters under certain circumstances - fixed;
- [PS5 only] Fixed some rare cases where saving the game could fail;
- [Xbox only] Fixed a few cases of freezing on Xbox;
- Skipping some cutscenes on Footfall could cause a 60-second black screen - fixed;
- [Xbox only] Fixed memory spikes on consoles when putting the game out and in to the focus;
Co-op
- Switching controls to another type (mouse and keyboard to controller or vice versa) in multiplayer lobby no longer causes the game to drop back to main menu;
Narrative
- [PS5 only] Fixed cases of Pasqal's dialogue appearing empty;
- [spoiler] Confronting Yrliet about her actions in Act III no longer teleports you from the bridge into the void, locking the game;[/spoiler]
- [spoiler] Fixed a case where you would still be prompted to find Winterscale in Quetza Temer after already doing it;[/spoiler]
- [spoiler] In Quetza Temer, dialogue could fail to start after the battle with Calligos Winterscale and Aeldari - fixed; [/spoiler]
- [spoiler] In Quetza Temer, fixed cases of dialogue and cutscene not starting after talking to Calligos Winterscale;[/spoiler]
- [spoiler]Clicking on the gate to Anatomical Opera will now trigger the dialogue with the wrack;[/spoiler]
- [spoiler]Dialogue and cutscene with the inquisitor in Epitaph could be suddenly interrupted by a certain third party, causing the cutscene to break [/spoiler]
- Argenta's "Driven" quest may be now properly completed;
- Final romance event with Heinrix could fail to trigger if he was the only active romance - fixed, the interrogator no longer considers romances boring without having rivals;
- Fixed a bug in Abelard's personal quest in Act IV, which could cause a cascade of issues with locked cutscenes in other quests;
- Fixed a case of dialogue not starting after the battle in Jae's quest on Footfall;
- Fixed a loop in one of the dialogues with Heinrix in Act III;
- Fixed an issue which could lead the companions to confront the player twice about their [spoiler] heretical choices [/spoiler] and potentially break further progress after;
- Fixed incorrect cutscene playing when entering any area after the Mercantum Tabula Officiale quest;
- Fixed multiple cases of Act IV starting cutscenes not playing;
- Fixed some instances of incorrect and stuck dialogues on [spoiler] Santiel's Pride for Drukhari and Medusae; [/spoiler]
- One of the options in The Path of the Lost quest could allow the player to continue the quest without Yrliet in the party, which was not intended and blocked the elevator in [spoiler] the Reaving Tempest Spire [/spoiler]. It was fixed. Players who encountered this problem need to go back and pick up Yrliet for the quest to continue;
Mechanics
- Enemy units that step into traps during their movement now properly end their turn;
- Sometimes characters could start the turn with less AP than the maximum they had - fixed;
- The game could behave erratically after loading the save file if a character had Be Smart talent - fixed;
Items
- Battle-Scarred Cape now works correctly;
- Fixed incorrect prerequisites for some Drukhari and Aeldari weapons that could not be previously equipped by Marazhai or Yrliet;
- The Hand of Avolius now works correctly, giving a -20 penalty to the enemy Toughness test, not a +20 bonus;
Locations
- [spoiler] Fixed the bug in the puzzle in the Anatomical Opera which could make the characters stuck;[/spoiler]
- Some of the rebels at [spoiler] The Upperway [/spoiler] could get stuck when the combat was initiated - fixed;
- Characters no longer get stuck on the balcony when leaving [spoiler] the hideout on Footfall[/spoiler];
Visual
- [spoiler] Chaos Space Marine now carries a properly corrupted version of the Heavy Bolter;[/spoiler]
- Visible number of shots from the weapon could sometimes be 1-2 less than what was displayed by the tooltip and shown in the combat log - fixed;
User Interface
- It is now possible to preview the screenshot by hovering over it in the Load Game menu;
- [Mac only] Saves on Mac had gray screens instead of screenshots - fixed;
- Sometimes an incorrect screenshot could be shown for the quicksaves - fixed;
- There's now a warning before the irreversible transfer to Act V;
- Tooltip that shows the hit chance and the side of the shield to be hit in space combat, will no longer disappear;
- You can now zoom out further on the global map;
Localization
- Fixed Russian localization for Longlas;
- Fixed some typos, incorrect and missing tooltips for all languages;
Space
- A lategame Drukhari attack on one of your colonies could happen way earlier than expected, resulting in an impossible combat encounter with a whole fleet of Drukhari ships - fixed;
- Aligned projectiles of some enemy ships in voidship combat with their weapon mount placement. No more lances shooting 90 degrees to the side;
- Fixed damage of [spoiler] Necron ships [/spoiler] in space combat - it was about 4 times higher than expected;