Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.
Please be aware of plot spoilers in the description below!
System and stability
- Fixed a case where the user would receive a crash message upon exiting the game;
- Fixed a memory leak caused by damage-over-time effects from traps;
- Fixed a potentially infinite turn interruption loop when attacking out of combat. In particular, a party with both Seize the Initiative and Savour the Kill talents will no longer experience a huge freeze or crash when attacking and destroying an object or an enemy before the start of combat;
Narrative
- Fixed another case of inverted conditions in [spoiler]Marazhai romance, where Marazhai would choose a wrong greeting[/spoiler];
- After the last patch, the Price of Humanity quest could be incorrectly retroactively removed from some players who had all the correct prerequisites - oops, fixed, these players will receive the quest back. The Imperial bureaucracy isn't very reliable, you know...
- During the Price of Humanity quest, after the dialogue with [spoiler]Emelina, fight with Mandrakes did not start under certain circumstances - fixed;[/spoiler]
- Fixed a case of incorrect speaker (Marazhai instead of Heinrix) in one of the dialogues at Kiava Gamma;
- Fixed a case where one of the dialogues with [spoiler]Nomos[/spoiler] would only have the "end dialogue" option;
- Fixed a case where the [spoiler]Aeldari in Distress quest would not fail when moving to Act III;[/spoiler]
- Fixed a case where the dialogue with [spoiler]Jae in the Commorragh Arena could break after the question about the lungs - fixed;[/spoiler]
- Fixed a case where Yrliet's dialogue could get stuck after she breaks into your chambers - fixed;
- Fixed a missing condition in Idira's The Door quest, which caused the dialogue to break;
- Fixed a problem which prevented Act II from completion due to Jae's romance event failing to start correctly;
- Fixed an issue causing Marazhai's event in Act III to never start if [spoiler]the player tried to trade with the Comissar during the Suspicious Absence scene;[/spoiler]
- Gave a name to the “Empty name” star;
- It was possible to receive Jae's quest in Act II without Jae in Lord Captain's retinue - fixed;
- It's no longer possible to give Yrliet away to [spoiler]the Inquisition[/spoiler] during the beginning of Act III;
- Jae's quest from Act II is now considered failed if the player has completed Act II but didn't complete the quest;
- Now, at the beginning of Act IV, [spoiler]after the events on the bridge, the player will be recommended to talk to Vigdis and the High Factotum about the events in Koronus Expanse. [/spoiler] They will give the player rumours;
- Selecting a line [spoiler] "Careful - I might tire of you after eternity" in a dialogue with Marazhai caused the dialogue to break and the player would find themselves in a room filled with corpses with no exit in sight[/spoiler] - fixed;
- The Call of the Edge quest will no longer fail automatically under some circumstances;
- The dialogue about the [spoiler]Ruinous Powers being disappointed with the player will now only appear for Heretical players who have failed to reach the Level 4 in Heretical Conviction[/spoiler]. It will no longer appear for Dogmatic and Iconoclast players;
- The High Factotum will no longer start an event related to Jae's romance, if the romance has been interrupted or completed;
- When Yrliet wanted to [spoiler] talk to you privately in Act III, she sometimes didn't show up for the talk - fixed, she will no longer be so mean to the Lord Captain[/spoiler];
Mechanics
- Adaptive Antidot - fixed damage caused by toxin;
- Assassin's "Killing Spree" talent now correctly applies to openings created by "Aim for the Opening" active ability, and has correct text in combat log;
- By the Emperor's Will, [spoiler]Aeldari[/spoiler] of Janus have had their Dodge reduced;
- Exemplar's "Attention!" talent could in some cases affect enemies - fixed;
- Fiend of Vheabos VI no longer deals damage during preparation round;
- Fire Within pyromancy talent now works according to description;
- Fixed a bug causing debuffs on Abelard and Idira to remain after returning from [spoiler] Commorragh [/spoiler];
- Fixed a case where "Go for the Throat" Space Marine ability would send the Space Marine in a random direction;
- Fixed a set of circumstances where Jae could be added as a 7th member of the party during her quest, which caused various mechanical and UI issues - fixed;
- Fixed rare cases where the ranged only enemies would be looking for a place to go for too long when cornered by the player;
- If the player agreed to help Marazhai with [spoiler]killing Yremeryss, she could become immortal, making defeating her impossible [/spoiler] - fixed;
- Improved Tactics now has correct damage percent in the description.
- Know-It-All exemplar talent did not show the results of the formula in the tooltip, instead showing +Bonus% - fixed;
- The game will no longer freeze when an immobilized unit attempts to dodge;
- Units from enemy squads do not get stuck doing nothing after using a melee attack anymore;
- Fixed a case where the enemies in Act V would stop and think for extensive amount of time;
- Wildfire will now correctly work according to description;
Items
- Marazhai has received improved starting equipment;
- Items: Pyromaniac Boots will now correctly work according to description;
Locations
- [spoiler]Chaos Space Marine[/spoiler] on Rykad Minoris starport could get stuck on the way to the last shuttle - fixed;
- Custom companions won't break your encounter with [spoiler]Commissar in Prison Pit anymore;[/spoiler]
- Entrance to the Electrodynamic Cenobium could fail to appear [spoiler]when Pasqal interacted with the cogitator - fixed[/spoiler];
- Fixed a few cases of enemies not ending their turn on Footfall, making the combat stuck;
- If you broke a certain construct in the [spoiler]Spire of Reaving Tempest[/spoiler], companions could got stuck in its ruins - fixed;
- It is now possible to properly loot [spoiler] Cassia in her second quest[/spoiler];
- Some locations received minor tweaks to prevent Ulfar and [spoiler]Uralon[/spoiler] from being stuck;
- Sometimes when you went from [spoiler]Arena to Outer Spire Halls [/spoiler]Marazhai could exit your party and cause issues in a fight as an NPC - fixed;
- When walking into a building on Rykad Minoris starport, characters could fall off the map - fixed;
Visual
- Improved [spoiler]Defiler[/spoiler] animation;
- New visual effects for [spoiler]C'tan[/spoiler];
User Interface
- Character biographies and decision log will no longer disappear from the character sheet;
- Fixed a case where summoning multiple information windows on the global map screen could cause one of them to get stuck on the screen;
- Fixed some problems with cursor on the global map when playing on console or with controller;
- Fixed unexpected cursor jumping during navigation on the global map when playing on console or with controller;
- It's no longer possible to repair the ship during combat by going to the ship management interface and clicking on the hull integrity button;
Sound and Music
- Added combat voicelines for all the secret companions;
Space
- Fixed a problem with one of the Lance cannons not firing;
- The space battle near the [spoiler]Webway portal[/spoiler] did not take into account the results of a preceding book event - fixed. Now successfully launching a torpedoe reduces the number of enemies in the battle;
Miscellaneous
- Added another batch of names to the credits and Shrine of Remembrance (from people who have filled them in late);
- Changed the method of loading of mod DLL files. Now loading is done by Assembly.LoadFrom method, which will automatically load DLL dependencies;
- Fixed a critical error with loading DLLs from mods;