Mac and both consoles are expected to receive the same patch within about ~24 hours.
This time we've addressed a few progression blocking bugs, including non-starting cutscenes, and fixed some incorrectly functioning abilities. We've also dealt with some desyncs in co-op, which should make your multiplayer games more comfortable.
Next update is expected roughly in a week and will focus on abilities and items, plus some QoL improvements.
Please be aware of possible plot spoilers in the description below!
System and stability
- Fixed a crash caused in some cases by Strange Vitality talent;
- [PS5 only] Fixed some reasons for excessive lag;
- Fixed a case of crashing during loading the game;
Co-op
- Fixed a bug that prevented co-op mode from launching and displayed an error upon trying to enter the lobby due to the specific properties of the user's avatar in the store;
- Fixed desyncs at level up screen;
Narrative
- In Act IV, during [spoiler]Marazhai event on the officer deck[/spoiler], the dialogue could begin before all the [spoiler]daemonettes[/spoiler] were dead - fixed;
- After winning the second fight on the arena in Act III, dialogue sometimes would not start, blocking further playthrough - fixed;
- Fixed a case of dialogue getting stuck in Marazhai's personal quest;
- It was possible to enter Jae's personal quest zone [spoiler]on Footfall[/spoiler] without her, causing the quest to get stuck. Fixed - it is now mandatory to bring Jae to her quest;
- Fixed a broken option in the Blood Ties quest;
- Fixed a bug potentially preventing the final romance event of Yrliet from starting;
- Fixed multiple cases of cutscenes and dialogues not starting in Act IV;
- In Jae romance, some scenes could play in wrong order under certain circumstances, breaking the narrative consistensy - fixed, they will now play in the right order;
- Fixed a problem with Jae romance which could get the player stuck in black void after the scene;
Mechanics
- Fixed cases when Characteristic Training didn't grant proper bonuses;
- [spoiler]During Marazhai's event on the officer deck, some traps were non-disarmable - fixed;[/spoiler]
- [spoiler]Aurora[/spoiler] in Act I final encounter wasn't shooting the second shuttle under certain circumstances - fixed;
- Plasma Explosion (effect of overheating Plasma weapon) was not affecting the wearer of the plasma weapon - fixed, IT BURNS NOW;
- Inscribed Soul Sanctioned Psyker talent did not work correctly - fixed;
- Usage of Grand Strategist stratagem abilities, navigator ability Spot of Apathy, psyker pyromantic powers Inflame and Orchestrate Flames, psyker divination powers Precognition and Prophetic Intervention and triggering Perils of the Warp in range of melee enemies provoked attacks of opportunity. It was not intended, fixed;
- Some AP cost decreasing talents could decrease AP below restrictions, making some abilities free - fixed;
- Fixed a minor case of invisible loot container at Rykad Minoris;
UI
- Fixed a case where exiting a new game menu and opening it again wouldn't refresh the choices;
- "Continue" button in the main menu will no longer grey out for no apparent reason;
Items
- Grenadier's cloak was causing grenades to do 0 damage - fixed, now works as intended;
- Added +10 crit chance to Astartes Chainsword;
- Gas Cloud Grenade now works as intended;
- Hand of Offense now works as intended;
Space
- Additional ship equipment was added to reputation level 0 for space vendors. Some existing items have had their reputation and PF requirements tweaked.
- Added additional space exploration loot to some locations;
Localization
- Fixed some typos;
- Removed unexpected russian text in the combat log for other languages;