We're deploying a new routine update where we've fixed a number of mechanical and narrative issues, improved visuals for the Freight Line and adjusted a certain Act IV fight in the Void Shadows DLC to be a bit less frustrating.
The same update will be coming to consoles within ~24 hours.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Watch out for possible spoilers below!
Patch Notes
System and stability
- It's no longer possible to Quick Load in Grim Darkness mode;
Narrative
- After defeating the Aurora, instead of the usual cutscene on the voidship, the player could sometimes receive the bathing dialogue instead, causing the game to break in wild ways - fixed;
- Fixed a broken trigger in a dialogue with Nemesite which could lock the quest progress. Players who have already experienced this, will have the quest automatically switch to the next stage;
- Fixed an issue that caused one of the dialogues with Marazhai on the arena in Act III to break. Those who already had this happen will need to restart the event;
- Fixed an issue where after defeating the main enemy of the Void Shadows DLC, the Rogue Trader could be teleported outside the Voidship bridge, unable to come back;
- Fixed an issue where failing A Card Inverted quest could make it impossible to talk to Kibellah in Act IV;
- Fixed an issue where you could incorrectly add Marazhai to your party right after he accepted your offer to join your retinue. That caused a number of odd story issues and could make you lose some of the other companions. He will now wait in the Pit as intended;
- In the Ablution in Blood quest, Jocasta's investigation report could suddenly stop, locking the quest progress - fixed;
- Some uncompleted quests from Act III didn't fail after proceeding to Act IV and cluttered the journal - fixed, they will now fail correctly;
- Removed an empty Ulfar’s comment in Act IV;
- say something You could receive the Three Phalanges quest even if you denied the aid of the Death Cult - fixed;
Mechanics
- Dogmatic — Adherent "Absolution" ability now correctly counts the attacker as the character who applied Burning, instead of the player character;
- Fixed a few more cases with enemies becoming invincible with 1 wound remaining if the player had a certain set of values for Custom difficulty selected.
- The difficulty of the prone check in the fight with the [spoiler]Forceful Genestealer[/spoiler] in Act 4 has been reduced by 25 to reduce the necessity of building specifically for this encounter;
- Fixed an issue where a combination of talents (such as Heavy Gunner) that reduced AP costs didn’t interact correctly with Soldier’s Heroic Acts. Fixed, the costs will now calculate correctly;
Items
- Fixed an issue where the Well-Maintained Chainsaw could disappear from the player's inventory. Don't worry, Lord Captain, your belongings are back and Jocasta Sauerback is already working with those responsible for this outrageous theft;
- Kibellah's mask will no longer disappear from her inventory under mysterious circumstances;
- Noble Sword damage bonus no longer applies for hits with other weapons and abilities;
- Temporary Wounds from Camaraderie Badge are now capped correctly at described values;
UI
- Expose Weakness ability description was inconsistent with its effect - fixed, the description has been updated to reflect the ability behaviour correctly;
- Fixed an issue where you could close the party setup selection window without selecting the party members mandatory for the specific quest, which could cause some companion quests to lock;
Localisation
- Fixed a number of typos across the game;
- Fixed an issue with missing Japanese and Chinese localization for some strings in the DLC/mod manager window;
- Some text was missing in the character generation window for Japanese localization - fixed;
Visual
- Added some rats to the Freight Line to make it even more atmospheric;
- We have added the representatives of the Adeptus Mechanicus to the train cutscene when exploring the Freight Line. No sacred mechanisms should remain without the watchful eye of the Omnissiah!
- Kibellah's model now reflects the described scars;
Audio
- Fixed inconsistencies of Pasqal's voice lines with the dialogue text while talking with him on the Voidship Bridge.