New Content
All new content can be found as rewards in the new Battle Pass Season.
- Legendary Pilots with voiceovers. Pilots now have unique voices and reactions to in-game events.[list]
- Kate "Sparrow" Sinclair[/*]
- Marcus Shedd[/*]
- Ever[/*]
- Scorpion (Flanker)[/*]
- Pursuer (Flanker)[/*]
- Tusk[/*]
- Noricum[/*]
- Repulsor[/*]
Game Adjustments
Game Mechanics
- Damage stats for shotguns have been updated: Weapon stats now show the full damage per shot.[/*]
- The weapon tags “Burst”, “Single Shot”, and “Sustain” have been removed.[/*]
- Changed the logic of “Damage over Time” effects: Damage is now applied once every 0.5 seconds. The effect stats display damage per second, not per shot or half second.[/*]
- The Pilot talent “Support Repairs” has been removed.[/*]
Robots
- New Robots have been added. Scorpion Pursuer [/*]
- New built-in ability for Orochi: Echo Burst.[list]
- Echo Burst fires projectiles that fall from the sky, damaging Shields of enemy Robots and highlighting them for allies.[/*]
Pilots
- New Legendary Pilots have been added. Markus Shedd Ever [/*]
- The Legendary Pilot “Kate Sinclair” has been redesigned. [/*]
- The details of the Pilot “Veil Silva” have been updated.[/*]
- Various Pilot talents have been fixed.[list]
- The talents “Shoot and Loot”, “Deadeye”, “Shields Expect”, “Shield Hack”, “Rush Protocol”, “Vanguard”, and “Red Alert” did not work at all. These issues have been fixed and those Talents now work as expected.[/*]
- The talents “Scrapper”, “Airborne”, “Parasite Protocol”, “Weapon Network”, and “Winning Spirit” did not provide correct stats in their descriptions. This has been fixed.[/*]
Weapons
- A new weapon has been added. Noricum[/*]
- he weapon “Tusk” has returned and has been improved.[/*]
- The effective range for “Incinerator” has been increased.[/*]
- The effective range for “Lighter” has been decreased.[/*]
- The aiming behavior for “Rampant” has been changed. The projectiles now fly more accurately to the target in focus.[/*]
Gear
- A new ability has been added. Repulsor [/*]
- Increased the radius, speed bonus, and duration of “Spotlight”. The required charge for the ability has been increased.[/*]
- The attack range of “Ghost Turret” now has a limit.[/*]
Technical Improvements
Battle Maps
- Battle Maps have been optimized. Materials and foliage are now less demanding on video memory.[/*]
- Improved object materials.[/*]
- Improved lighting.[/*]
- Fixed and added destruction to environmental objects such as the crystals on the map “Catalyst”.[/*]
Garage
- Improved cameras.[/*]
- Improved lighting.[/*]
- The visual component of the store section for purchasing Pilots as well as Premium has been completely redesigned.[/*]
- The Garage environment has been improved.[/*]
VFX
- Improved visuals and optimization of Robot effects.[/*]
- Improved visuals and optimization of Weapon effects.[/*]
- Fixed effects for “Dragoon”, “Smoke Screen”, “Siphon”, and the volcanic smoke on the map “Catalyst”.[/*]
- Improved visual effects for Purifier’s ability “Zealot”.[/*]
SFX
- Improved sound effects of Robot movement.[/*]
- Multiple improvements to the sounds of hits.[/*]
- Updated the sound effects of Gears.[/*]
- Optimized the sound effects of missile projectiles.[/*]
- Improved multiple Garage and UI sound effects.[/*]
- Updated the weapon reload sound effects.[/*]
Other Improvements
- Added gamepad vibration. Players can enable vibrations in the controller settings.[/*]
- Localization has been improved.[/*]
- The tutorial cutscene can now be skipped.[/*]
- Customization icons were reworked into new 3D Mini-Robot icons.[/*]
Bug Fixes
- Fixed a bug where homing weapons did not trigger the “Incoming Missile” warning.[/*]
- Fixed a bug where Fenrir’s built-in ability. It will now only begin replenishing Shields once all modules’ HP is full.[/*]
- Fixed a bug where Lancelot’s built-in ability “Knight’s Watch” did not heal when the Shield was damaged.[/*]
- Fixed a bug where Loki’s built-in ability “Trickster” would not grant invisibility to the player.[/*]
- Fixed a bug where the weapon stats of “Fowler” did not increase when increasing its level.[/*]
- Fixed a bug where missiles fired from the weapon “Vortex” did not reach the target over long distances.[/*]
- Fixed a bug where the visual effects of “Siphon Link” would remain after the enemy has been defeated.[/*]
- Fixed a bug where enemies could walk through “Energy Wall”.[/*]
- Fixed various bugs where Robots could get stuck or pass through walls in certain places.[/*]
- Fixed a bug where the Pilot talent “Power to Shields” would completely remove a Robot’s shield occasionally.[/*]
- Fixed a bug where the Tyr’s ability effect for “Repair Drone” was visible for teammates.[/*]
- Fixed a bug where the projectiles of the weapon “Halo” were only visible on the left or right side.[/*]
- Fixed a bug where bots were not shown in the post-combat details screen.[/*]
- Fixed a bug where targeting abilities like “Jammer” and “Flashbang” would not reach their targets.[/*]
- Fixed a bug where the extra weapons from Ares’ ability “Retribution” would stop firing after 1 or 2 shots.[/*]
- Fixed a bug where the barrier from the ability “Umbrella” would collapse after the first hit.[/*]
- Fixed a bug where players could encounter an infinitely loading “Retrieving Information” notification on player profiles.[/*]
- Fixed a bug where players would receive a full-screen pop-up about purchasing the Battle Pass.[/*]
- Fixed a bug where the ability “Smoke Screen” could not be placed on walls or inclined surfaces.[/*]
- Fixed a bug where players could encounter an endless tutorial loop when loading a Build into the Workshop after exiting the game once the tutorial starts.[/*]
- Fixed a bug where Ruin’s Talent “Stand Your Ground” would activate after 5 seconds of not moving instead of the intended 0.2 seconds.[/*]
- Fixed a bug where Purifier’s ability “Zealot” remained visible on weapons after it expired.[/*]
- Fixed a bug where the duration of the Talent “Momentum” did not expire on the Firing Range.[/*]
- Fixed a bug where the list of Jobs did not update after the timer ran out and would only update after restarting the client.[/*]
- Fixed a bug in the Constructor where the icons for abilities would not change to “Empty Slot” after removing them from builds.[/*]
- Fixed a bug where the Mayflower emblem would be displayed on all Jobs in the post-combat screen.[/*]
- Fixed a bug where Gozer could shoot longer than intended by quickly tapping the firing button instead of keeping the button pressed.[/*]
- Fixed a bug where the weapons “Trebuchet”, “Scourge” and “Jigsaw” occasionally dealt 0 damage.[/*]
- Fixed various collision-related issues on the map “Catalyst”.[/*]
- Fixed localization issues with the Pilot talent “Fuel Thief”.[/*]
Weapons
Callisto
- Magazine size increased from 45 to 54[/*]
- Rate of Fire increased from 0.17 to 0.165[/*]
Fowler
- Level 1: ATK increased from 696 to 697[/*]
- Level 1: Armor Damage increased from 591 to 2,956[/*]
- Level 1: Shield Damage increased from 447 to 2,236[/*]
- Level 2: ATK increased from 706 to 707[/*]
- Level 2: Armor Damage increased from 606 to 3,032[/*]
- Level 2: Shield Damage increased from 447 to 2,236[/*]
- Level 3: ATK increased from 706 to 707[/*]
- Level 3: Armor Damage increased from 606 to 3,032[/*]
- Level 3: Shield Damage increased from 447 to 2,236[/*]
- Level 4: Armor Damage increased from 622 to 3,110[/*]
- Level 4: Shield Damage increased from 447 to 2,236[/*]
- Level 5: Armor Damage increased from 622 to 3,110[/*]
- Level 5: Shield Damage increased from 466 to 2,329[/*]
- Level 6: Armor Damage increased from 631 to 3,157[/*]
- Level 6: Shield Damage increased from 466 to 2,329[/*]
- Level 7: Armor Damage increased from 631 to 3,157[/*]
- Level 7: Shield Damage increased from 466 to 2,329[/*]
- Level 8: ATK decreased from 743 to 742[/*]
- Level 8: Armor Damage increased from 641 to 3,205[/*]
- Level 8: Shield Damage increased from 466 to 2,329[/*]
- Level 9: Armor Damage increased from 641 to 3,205[/*]
- Level 9: Shield Damage increased from 483 to 2,413[/*]
- Level 10: Armor Damage increased from 647 to 3,237[/*]
- Level 10: Shield Damage increased from 483 to 2,413[/*]
- Level 11: Armor Damage increased from 647 to 3,237[/*]
- Level 11: Shield Damage increased from 483 to 2,413[/*]
- Level 12: ATK decreased from 763 to 762[/*]
- Level 12: Armor Damage increased from 654 to 3,270[/*]
- Level 12: Shield Damage increased from 483 to 2,413[/*]
- Level 13: Shield Damage increased from 495 to 2,475[/*]
Hive
- Bullet spread reduced by 30%[/*]
- Damage to armor reduced from 25,000 to 23,000[/*]
- Damage to shields reduced from 25,000 to 23,000[/*]
- Reload time decreased from 7s to 6.2s[/*]
Jigsaw
- Effective range has been equalized with maximum range.[/*]
- Effective range increased from 20,000 to 25,000[/*]
Katzbalger
- Magazine size increased from 16 to 20[/*]
- Damage to armor reduced from 12,000 to 10,000[/*]
- Damage to shields increased from 8,000 to 10.000[/*]
Punisher
- Damage to armor reduced from 366 to 320[/*]
- Damage to shields reduced from 218 to 210[/*]
- Effective range reduced from 40,000 to 38,000[/*]
Rampant
- ampant reload has been reworked. It now provides a partial reload.[/*]
Scatter
- Damage to armor reduced from 9,000 to 8,500[/*]
- Damage to shields reduced from 9,000 to 8,500[/*]
Scourge
- Damage to armor reduced from 800 to 660[/*]
- Damage to shields reduced from 595 to 500[/*]
- Time to reload increased from 6.3s to 7s[/*]
Scrubber
- Effective range reduced from 35,000 to 30,000[/*]
- Maximum range reduced from 50,000 to 45,000[/*]
- Effects of projectile gravity increased by 20%[/*]
- Damage to armor reduced from 1,200 to 900[/*]
- Damage to shields reduced from 990 to 650[/*]
Thunder
- Level 1: Armor Damage increased from 1,245 to 12,453[/*]
- Level 1: Shield Damage increased from 574 to 5,737[/*]
- Level 2: Armor Damage increased from 1,277 to 12,772[/*]
- Level 2: Shield Damage increased from 574 to 5,737[/*]
- Level 3: Armor Damage increased from 1,277 to 12,772[/*]
- Level 3: Shield Damage increased from 604 to 6,039[/*]
- Level 4: Armor Damage increased from 1,310 to 13,099[/*]
- Level 4: Shield Damage increased from 604 to 6,039[/*]
- Level 5: Armor Damage increased from 1,310 to 13,099[/*]
- Level 5: Shield Damage increased from 604 to 6,039[/*]
- Level 6: Armor Damage increased from 1,330 to 13,298[/*]
- Level 6: Shield Damage increased from 604 to 6,039[/*]
- Level 7: Armor Damage increased from 1,330 to 13,298[/*]
- Level 7: Shield Damage increased from 623 to 6,226[/*]
- Level 8: Armor Damage increased from 1,350 to 13,501[/*]
- Level 8: Shield Damage increased from 623 to 6,226[/*]
- Level 9: Armor Damage increased from 1,350 to 13,501[/*]
- Level 9: Shield Damage increased from 623 to 6,226[/*]
- Level 10: Armor Damage increased from 1,364 to 13,637[/*]
- Level 10: Shield Damage increased from 623 to 6,226[/*]
- Level 11: Armor Damage increased from 1,364 to 13,637[/*]
- Level 11: Shield Damage increased from 642 to 6,419[/*]
- Level 12: Armor Damage increased from 1,378 to 13,775[/*]
- Level 12: Shield Damage increased from 642 to 6,419[/*]
- Level 13: Armor Damage increased from 1,378 to 13,775[/*]
- Level 13: Shield Damage increased from 642 to 6,419[/*]
Trident
- Time to reload reduced from 4.25s to 2.8s[/*]
- Level 1: ATK decreased from 644 to 606[/*]
- Level 1: Shield Damage decreased from 5,068 to 4,345[/*]
- Level 2: ATK decreased from 649 to 612[/*]
- Level 2: Shield Damage decreased from 5,068 to 4,345[/*]
- Level 3: Shield Damage decreased from 5,068 to 4,345[/*]
- Level 4: Shield Damage decreased from 5,068 to 4,345[/*]
- Level 5: Shield Damage decreased from 5,279 to 4,526[/*]
- Level 6: Shield Damage decreased from 5,279 to 4,526[/*]
- Level 7: Shield Damage decreased from 5,279 to 4,526[/*]
- Level 8: Shield Damage decreased from 5,279 to 4,526[/*]
- Level 9: Shield Damage decreased from 5,470 to 4,690[/*]
- Level 10: Shield Damage decreased from 5,470 to 4,690[/*]
- Level 11: Shield Damage decreased from 5,470 to 4,690[/*]
- Level 12: Shield Damage decreased from 5,470 to 4,690[/*]
- Level 13: Shield Damage decreased from 5,610 to 4,810[/*]
Zeus
- Time to reload decreased from 3.9s to 3.6s[/*]
- Effective range increased from 60,000 to 80,000[/*]
- Level 1: ATK decreased from 933 to 644[/*]
- Level 1: Shield Damage increased from 8,852 to 10,116[/*]
- Level 1: Effective Range increased from 400m to 600m[/*]
- Level 2: Shield Damage increased from 8,852 to 10,116[/*]
- Level 2: Effective Range increased from 400m to 600m[/*]
- Level 3: Shield Damage increased from 8,852 to 10,116[/*]
- Level 3: Effective Range increased from 400m to 600m[/*]
- Level 4: Shield Damage increased from 8,852 to 10,116[/*]
- Level 4: Effective Range increased from 400m to 600m[/*]
- Level 5: Shield Damage increased from 9,221 to 10,538[/*]
- Level 5: Effective Range increased from 400m to 600m[/*]
- Level 6: Shield Damage increased from 9,221 to 10,538[/*]
- Level 6: Effective Range increased from 400m to 600m[/*]
- Level 7: Shield Damage increased from 9,221 to 10,538[/*]
- Level 7: Effective Range increased from 400m to 600m[/*]
- Level 8: Shield Damage increased from 9,221 to 10,538[/*]
- Level 8: Effective Range increased from 400m to 600m[/*]
- Level 9: Shield Damage increased from 9,555 to 10,920[/*]
- Level 9: Effective Range increased from 400m to 600m[/*]
- Level 10: Shield Damage increased from 9,555 to 10,920[/*]
- Level 10: Effective Range increased from 400m to 600m[/*]
- Level 11: Shield Damage increased from 9,555 to 10,920[/*]
- Level 11: Effective Range increased from 400m to 600m[/*]
- Level 12: Shield Damage increased from 9,555 to 10,920[/*]
- Level 12: Effective Range increased from 400m to 600m[/*]
- Level 13: Shield Damage increased from 9,800 to 11,200[/*]
- Level 13: Effective Range increased from 400m to 600m[/*]
Gear
Blink
- Level 1: SPD increased from 79 to 85[/*]
- Level 1: Gear Power Level increased from 1,582 to 1,709[/*]
- Level 1: Range increased from 49m to 53m[/*]
- Level 2: Gear Power Level increased from 1,621 to 1,752[/*]
- Level 2: Range increased from 50m to 54m[/*]
- Level 3: Gear Power Level increased from 1,630 to 1,761[/*]
- Level 3: Range increased from 50m to 54m[/*]
- Level 4: Gear Power Level increased from 1,678 to 1,813[/*]
- Level 4: Range increased from 51m to 56m[/*]
- Level 5: Gear Power Level increased from 1,769 to 1,911[/*]
- Level 5: Range increased from 51m to 56m[/*]
- Level 6: Gear Power Level increased from 1,791 to 1,933[/*]
- Level 6: Range increased from 51m to 56m[/*]
- Level 7: Gear Power Level increased from 1,843 to 1,990[/*]
- Level 7: Range increased from 53m to 57m[/*]
- Level 8: Gear Power Level increased from 1,890 to 2,036[/*]
- Level 8: Range increased from 53m to 57m[/*]
- Level 9: Gear Power Level increased from 1,987 to 2,141[/*]
- Level 9: Range increased from 53m to 57m[/*]
- Level 10: Gear Power Level increased from 2,084 to 2,246[/*]
- Level 10: Range increased from 56m to 60m[/*]
- Level 11: Gear Power Level increased from 2,223 to 2,385[/*]
- Level 11: Range increased from 56m to 60m[/*]
- Level 12: Gear Power Level increased from 2,370 to 2,544[/*]
- Level 12: Range increased from 60m to 65m[/*]
- Level 13: Gear Power Level increased from 2,457 to 2,637[/*]
- Level 13: Range increased from 60m to 65m[/*]
Spotlight
- Required charge increased from 100 to 167[/*]
- Level 1: ATK increased from 83 to 124[/*]
- Level 1: DEF increased from 83 to 124[/*]
- Level 1: Gear Recharge, s decreased from 346 to 152[/*]
- Level 1: Gear Power Level increased from 1,670 to 2,490[/*]
- Level 1: Duration increased from 7s to 10s[/*]
- Level 1: Effect Radius increased from 159m to 183m[/*]
- Level 2: DEF increased from 83 to 124[/*]
- Level 2: Gear Recharge, s decreased from 346 to 152[/*]
- Level 2: Gear Power Level increased from 1,670 to 2,490[/*]
- Level 2: Duration increased from 8s to 11s[/*]
- Level 2: Effect Radius increased from 159m to 183m[/*]
- Level 3: DEF increased from 90 to 134[/*]
- Level 3: Gear Recharge, s decreased from 346 to 152[/*]
- Level 3: Gear Power Level increased from 1,795 to 2,677[/*]
- Level 3: Duration increased from 8s to 11s[/*]
- Level 3: Effect Radius increased from 171m to 197m[/*]
- Level 4: DEF increased from 90 to 134[/*]
- Level 4: Gear Recharge, s decreased from 346 to 152[/*]
- Level 4: Gear Power Level increased from 1,795 to 2,677[/*]
- Level 4: Duration increased from 9s to 12s[/*]
- Level 4: Effect Radius increased from 171m to 197m[/*]
- Level 5: DEF increased from 98 to 136[/*]
- Level 5: Gear Recharge, s decreased from 288 to 138[/*]
- Level 5: Gear Power Level increased from 1,955 to 2,721[/*]
- Level 5: Duration increased from 9s to 12s[/*]
- Level 5: Effect Radius increased from 171m to 197m[/*]
- Level 6: DEF increased from 103 to 143[/*]
- Level 6: Gear Recharge, s decreased from 288 to 138[/*]
- Level 6: Gear Power Level increased from 2,057 to 2,865[/*]
- Level 6: Duration increased from 9s to 12s[/*]
- Level 6: Effect Radius increased from 180m to 208m[/*]
- Level 7: DEF increased from 103 to 143[/*]
- Level 7: Gear Recharge, s decreased from 288 to 138[/*]
- Level 7: Gear Power Level increased from 2,057 to 2,865[/*]
- Level 7: Duration increased from 10s to 13s[/*]
- Level 7: Effect Radius increased from 180m to 208m[/*]
- Level 8: DEF increased from 108 to 151[/*]
- Level 8: Gear Recharge, s decreased from 288 to 138[/*]
- Level 8: Gear Power Level increased from 2,166 to 3,015[/*]
- Level 8: Duration increased from 10s to 13s[/*]
- Level 8: Effect Radius increased from 190m to 218m[/*]
- Level 9: DEF increased from 116 to 154[/*]
- Level 9: Gear Recharge, s decreased from 240 to 120[/*]
- Level 9: Gear Power Level increased from 2,312 to 3,078[/*]
- Level 9: Duration increased from 10s to 13s[/*]
- Level 9: Effect Radius increased from 190m to 218m[/*]
- Level 10: DEF increased from 116 to 154[/*]
- Level 10: Gear Recharge, s decreased from 240 to 120[/*]
- Level 10: Gear Power Level increased from 2,312 to 3,078[/*]
- Level 10: Duration increased from 11s to 14s[/*]
- Level 10: Effect Radius increased from 190m to 218m[/*]
- Level 11: DEF increased from 122 to 162[/*]
- Level 11: Gear Recharge, s decreased from 240 to 120[/*]
- Level 11: Gear Power Level increased from 2,433 to 3,240[/*]
- Level 11: Duration increased from 11s to 14s[/*]
- Level 11: Effect Radius increased from 200m to 230m[/*]
- Level 12: DEF increased from 122 to 162[/*]
- Level 12: Gear Recharge, s decreased from 240 to 120[/*]
- Level 12: Gear Power Level increased from 2,433 to 3,241[/*]
- Level 12: Duration increased from 12s to 15s[/*]
- Level 12: Effect Radius increased from 200m to 230m[/*]
- Level 13: DEF increased from 128 to 166[/*]
- Level 13: Gear Recharge, s decreased from 200 to 100[/*]
- Level 13: Gear Power Level increased from 2,562 to 3,314[/*]
- Level 13: Duration increased from 12s to 15s[/*]
- Level 13: Effect Radius increased from 200m to 230m[/*]
Umbrella
- Active duration increased to 15s on max. level[/*]
- Effect radius increased to 12,500 on max. level[/*]
Robots
Alpha
Deadlight
- Damage increased from 1,000 to 2,100[/*]
- Effect radius increased from 7,500 to 9,740[/*]
Homing Salvo
- Damage to armor increased from 6,300 to 7,650[/*]
- Damage to shields increased from 1,700 to 2,100[/*]
Magnetic Sensor
- Effect radius increased from 22,000 to 24,300[/*]
- Cooldown reduced from 50s to 40s[/*]
Ares
Chassis
- Level 1: SPD decreased from 745 to 633[/*]
- Level 1: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 1: Mobility Rating decreased from 47 to 42[/*]
- Level 1: Fuel Capacity decreased from 13 to 12[/*]
- Level 2: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 2: Mobility Rating decreased from 47 to 42[/*]
- Level 2: Fuel Capacity decreased from 13 to 12[/*]
- Level 3: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 3: Mobility Rating decreased from 47 to 42[/*]
- Level 3: Fuel Capacity decreased from 14 to 13[/*]
- Level 4: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 4: Mobility Rating decreased from 47 to 42[/*]
- Level 4: Fuel Capacity decreased from 14 to 13[/*]
- Level 5: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 5: Mobility Rating decreased from 50 to 45[/*]
- Level 5: Fuel Capacity decreased from 14 to 13[/*]
- Level 6: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 6: Mobility Rating decreased from 50 to 45[/*]
- Level 6: Fuel Capacity decreased from 14 to 13[/*]
- Level 7: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 7: Mobility Rating decreased from 50 to 45[/*]
- Level 7: Fuel Capacity decreased from 15 to 14[/*]
- Level 8: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 8: Mobility Rating decreased from 50 to 45[/*]
- Level 8: Fuel Capacity decreased from 15 to 14[/*]
- Level 9: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 9: Mobility Rating decreased from 53 to 48[/*]
- Level 9: Fuel Capacity decreased from 15 to 14[/*]
- Level 10: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 10: Mobility Rating decreased from 53 to 48[/*]
- Level 10: Fuel Capacity decreased from 15 to 14[/*]
- Level 11: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 11: Mobility Rating decreased from 53 to 48[/*]
- Level 11: Fuel Capacity decreased from 16 to 15[/*]
- Level 12: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 12: Mobility Rating decreased from 53 to 48[/*]
- Level 12: Fuel Capacity decreased from 16 to 15[/*]
- Level 13: Max Speed decreased from 121km/h to 102km/h[/*]
- Level 13: Mobility Rating decreased from 55 to 50[/*]
- Level 13: Fuel Capacity decreased from 16 to 15[/*]
Bulwark
Chassis
- Level 1: DEF decreased from 1,417 to 1,389[/*]
- Level 1: Pelvic Armor decreased from 94,470 to 92,581[/*]
- Level 1: Leg Armor increased from 94,470 to 101,839[/*]
- Level 2: Pelvic Armor decreased from 98,202 to 96,238[/*]
- Level 2: Leg Armor increased from 98,202 to 105,862[/*]
- Level 3: Pelvic Armor decreased from 98,202 to 96,238[/*]
- Level 3: Leg Armor increased from 98,202 to 105,862[/*]
- Level 4: Pelvic Armor decreased from 102,081 to 100,039[/*]
- Level 4: Leg Armor increased from 102,081 to 110,043[/*]
- Level 5: Pelvic Armor decreased from 102,081 to 100,039[/*]
- Level 5: Leg Armor increased from 102,081 to 110,043[/*]
- Level 6: Pelvic Armor decreased from 104,377 to 102,289[/*]
- Level 6: Leg Armor increased from 104,377 to 112,518[/*]
- Level 7: Pelvic Armor decreased from 104,377 to 102,289[/*]
- Level 7: Leg Armor increased from 104,377 to 112,518[/*]
- Level 8: Pelvic Armor decreased from 106,725 to 104,590[/*]
- Level 8: Leg Armor increased from 106,725 to 115,049[/*]
- Level 9: Pelvic Armor decreased from 106,725 to 104,590[/*]
- Level 9: Leg Armor increased from 106,725 to 115,049[/*]
- Level 10: Pelvic Armor decreased from 108,350 to 106,183[/*]
- Level 10: Leg Armor increased from 108,350 to 116,801[/*]
- Level 11: Pelvic Armor decreased from 108,350 to 106,183[/*]
- Level 11: Leg Armor increased from 108,350 to 116,801[/*]
- Level 12: Pelvic Armor decreased from 110,000 to 107,800[/*]
- Level 12: Leg Armor increased from 110,000 to 118,580[/*]
- Level 13: Pelvic Armor decreased from 110,000 to 107,800[/*]
- Level 13: Leg Armor increased from 110,000 to 118,580[/*]
Fenrir
Unchained
- ecreased the amount of inflicted self damage upon activation by 5% on max. level. Remaining HP after activation increased from 80% to 85%.[/*]
Fury
Torso
- Level 1: Gear Power Level decreased from 2,892 to 2,524[/*]
- Level 1: Cast Duration increased from 4.35s to 0.8s[/*]
- Level 1: Ammo Percentage increased from 36% to 50%[/*]
- Level 2: Cast Duration increased from 4.35s to 0.8s[/*]
- Level 2: Ammo Percentage increased from 36% to 50%[/*]
- Level 3: Cast Duration increased from 3.57s to 0.8s[/*]
- Level 3: Ammo Percentage increased from 36% to 60%[/*]
- Level 4: Cast Duration increased from 3.57s to 0.8s[/*]
- Level 4: Ammo Percentage increased from 36% to 60%[/*]
- Level 5: Cast Duration increased from 3.57s to 0.8s[/*]
- Level 5: Ammo Percentage increased from 36% to 60%[/*]
- Level 6: Cast Duration increased from 3.57s to 0.8s[/*]
- Level 6: Ammo Percentage increased from 36% to 60%[/*]
- Level 7: Cast Duration increased from 3.57s to 0.2s[/*]
- Level 7: Ammo Percentage increased from 40% to 60%[/*]
- Level 8: Cast Duration increased from 3.57s to 0.2s[/*]
- Level 8: Ammo Percentage increased from 40% to 60%[/*]
- Level 9: Cast Duration increased from 3.57s to 0.2s[/*]
- Level 9: Ammo Percentage increased from 40% to 60%[/*]
- Level 10: Cast Duration increased from 3.57s to 0.2s[/*]
- Level 10: Ammo Percentage increased from 40% to 60%[/*]
- Level 11: Ammo Percentage increased from 40% to 70%[/*]
- Level 12: Ammo Percentage increased from 40% to 70%[/*]
- Level 13: Ammo Percentage increased from 40% to 70%[/*]
Warp Reload
- Level 1: ATK decreased from 286 to 252[/*]
- Level 1: Gear Power Level decreased from 2,858 to 2,524[/*]
- Level 1: Cast Duration decreased from 0.38s to 0.8s[/*]
- Level 1: Ammo Percentage decreased from 54% to 50%[/*]
- Level 2: Gear Power Level decreased from 2,858 to 2,524[/*]
- Level 2: Cast Duration decreased from 0.38s to 0.8s[/*]
- Level 2: Ammo Percentage decreased from 54% to 50%[/*]
- Level 3: Gear Power Level decreased from 2,913 to 2,573[/*]
- Level 3: Cast Duration decreased from 0.38s to 0.8s[/*]
- Level 3: Ammo Percentage decreased from 65% to 60%[/*]
- Level 4: Gear Power Level decreased from 2,913 to 2,573[/*]
- Level 4: Cast Duration decreased from 0.38s to 0.8s[/*]
- Level 4: Ammo Percentage decreased from 65% to 60%[/*]
- Level 5: Gear Power Level decreased from 3,252 to 2,873[/*]
- Level 5: Cast Duration decreased from 0.38s to 0.8s[/*]
- Level 5: Ammo Percentage decreased from 65% to 60%[/*]
- Level 6: Gear Power Level decreased from 3,252 to 2,873[/*]
- Level 6: Cast Duration decreased from 0.38s to 0.8s[/*]
- Level 6: Ammo Percentage decreased from 65% to 60%[/*]
- Level 7: Gear Power Level decreased from 3,326 to 3,300[/*]
- Level 7: Cast Duration increased from 0.3s to 0.2s[/*]
- Level 7: Ammo Percentage decreased from 65% to 60%[/*]
- Level 8: Gear Power Level decreased from 3,326 to 3,300[/*]
- Level 8: Cast Duration increased from 0.3s to 0.2s[/*]
- Level 8: Ammo Percentage decreased from 65% to 60%[/*]
- Level 9: Gear Power Level decreased from 3,574 to 3,546[/*]
- Level 9: Cast Duration increased from 0.3s to 0.2s[/*]
- Level 9: Ammo Percentage decreased from 65% to 60%[/*]
- Level 10: Gear Power Level decreased from 3,574 to 3,546[/*]
- Level 10: Cast Duration increased from 0.3s to 0.2s[/*]
- Level 10: Ammo Percentage decreased from 65% to 60%[/*]
Grim
Ripper
- Damage increased from 12,000 to 15,800[/*]
- Active duration increased from 7s to 8.6s[/*]
Scythe
- Damage increased from 15,000 to 21,000[/*]
- Range increased from 7,000 to 8,200[/*]
Magnetic Snare
- Active duration increased from 6s to 6.5s[/*]
- Effect radius decreased from 8,000 to 6,000[/*]
Torso
- Level 1: Gear Power Level decreased from 2,589 to 1,139[/*]
- Level 1: Duration decreased from 5s to 4s[/*]
- Level 1: Effect Radius decreased from 72m to 32m[/*]
- Level 2: Duration decreased from 5s to 4s[/*]
- Level 2: Effect Radius decreased from 72m to 32m[/*]
- Level 3: Duration decreased from 5s to 4s[/*]
- Level 3: Effect Radius decreased from 74m to 32m[/*]
- Level 4: Duration decreased from 5s to 4s[/*]
- Level 4: Effect Radius decreased from 74m to 32m[/*]
- Level 5: Duration decreased from 5s to 4s[/*]
- Level 5: Effect Radius decreased from 74m to 32m[/*]
- Level 6: Duration decreased from 5s to 4s[/*]
- Level 6: Effect Radius decreased from 76m to 33m[/*]
- Level 7: Duration decreased from 5s to 5s[/*]
- Level 7: Effect Radius decreased from 76m to 33m[/*]
- Level 8: Duration decreased from 5s to 5s[/*]
- Level 8: Effect Radius decreased from 78m to 34m[/*]
- Level 9: Duration decreased from 5s to 5s[/*]
- Level 9: Effect Radius decreased from 78m to 34m[/*]
- Level 10: Duration decreased from 6s to 5s[/*]
- Level 10: Effect Radius decreased from 78m to 34m[/*]
- Level 11: Duration decreased from 6s to 5s[/*]
- Level 11: Effect Radius decreased from 80m to 35m[/*]
- Level 12: Duration decreased from 6s to 5s[/*]
- Level 12: Effect Radius decreased from 80m to 35m[/*]
- Level 13: Duration decreased from 6s to 5s[/*]
- Level 13: Effect Radius decreased from 80m to 35m[/*]
Shoulders
Parts progression for Grim’s shoulders have changed. Grim’s shoulders previously provided a shield value of 40,000 across all levels. Shield value now starts at 36,936 at level 1 and increases up to 45,000 on level 13.
Matriarch
Drone Guard
- ffect radius reduced from 13,000 to 10,000[/*]
Nanite Field
- uration reduced from 12s to 10s[/*]
Orochi
Torso
[list][*]Level 1: Cooldown decreased from 46s to 40s[/*][*]Level 1: Gear Power Level