Eyes up, Pilots! The Summer Update has launched, and while we're thrilled to bring you a new slate of content, we’ve also noticed some issues we want to address.
- Robot Building: We’re aware that some players had problems rebuilding their Garages. We’ve also received feedback that the current UI setup feels confusing. We take your comments regarding UI changes very seriously. The goal was to make Robot management easier for new players and encourage them to experiment with their own Builds. We know that players are used to clicking on a Robot Module to go into edit mode. Now, when you click on a Module, the Module Overview mode opens. We will add a transition to editing there in a hotfix coming in the near future. [/*]
- Balancing: We’ve received feedback that the balancing changes feel restrictive when it comes to Build options due to the changes to Weight and Energy limits. This was not our intention and we are monitoring feedback and will provide further communications regarding this in the near future.[/*]
- Client Crashes: We’re aware of the client crashes some players are facing and are working hard to resolve this. If you’ve experienced a client crash, please contact our Support team to help us pinpoint the problem.[/*]
On Friday July 12, we are hosting a Q&A session on Discord with members of the dev team including Zukata and Nausicaä to address your concerns at 19:00 CEST. Please join us to have your voice heard and burning questions answered.
Hotfix Patch Notes
A hotfix has now been launched (Thursday, July 11), which includes the following bug fixes and improvements:
Client Crash Fixes
- Fixed game crashes that were triggered when quickly spawning any Robot in the Firing Range and immediately returning to the main menu.[/*]
- Fixed game crashes that were triggered after eliminating Robot decoys created by the “Trick” ability with the weapon “Lighter”.[/*]
- Fixed game crashes that were triggered when trying to open the Friend actions menu from Steam.[/*]
Bug Fixes & Improvements
- Fixed a bug where players were shown the "The squad with this ID does not exist" error message when entering a squad.[/*]
- Fixed a bug where players that have been added to the Block list disappeared from the list after restarting the game.[/*]
- Fixed a bug where after crafting any item, when creating a new Robot in the Workshop, all categories except Chassis and Pilots disappeared from the Workshop tab menu if the Build was not saved.[/*]
- Fixed a bug where armor debris was not displayed correctly at long distances when playing with low graphics settings.[/*]
- Fixed a bug where Grim’s ability “Magnetic Snare” could not be correctly activated when pointing at a wall.[/*]
- Fixed a bug where when adjusting the game brightness, the Robot icon is visible even at the minimum brightness value. [/*]
- Fixed a bug where the tag “New” does not disappear hovering the mouse cursor over the cards.[/*]
- Fixed a bug where animations for the weapons “Shocktrain” and “Fowler” were triggered when the Robot spawned.[/*]
- Fixed a bug where Factions and Classes were not shown on the Pilot’s upgrade screen.[/*]
- Fixed a bug where the decal placement on the Torso during Robot customization was incorrect.[/*]
- Fixed a bug where the ability effects of “Siphon Link” do not disappear immediately from the Robot that used the ability after the enemy Robot has been defeated.[/*]
- Fixed various collision related bugs for obstacles on the Maps “Spectrum” and “Catalysts”. It should now be easier to pass through the terrain.[/*]
- Fixed a bug where characters played jerky animations in the background of the Garage.[/*]
- Fixed a bug where icons for Battle Tokens and Credits were stretched out in the currency conversion screen of the Battle Pass.[/*]
- Fixed a bug where the “Decrease level” button when upgrading Robot parts was grayed out.[/*]
- Sounds for shots with the weapon “Thunder” have been improved.[/*]
- Fixed a bug where shooting the Crusher trigger button counts the damage towards Contracts. [/*]
- Fixed various localization issues.[/*]
We apologize for the inconvenience, and thank you for your patience as we work to fix these issues.