News Liste War Robots: Frontiers

Summer Update (0.150): Patch Notes (July 9, 2024)
War Robots: Frontiers
05.07.24 12:01 Community Announcements
Eyes up, Pilots! Check out these patch notes for the new War Robots: Frontiers build ahead of time, which will be available following a period of maintenance on July 9, 2024.

NEW CONTENT

  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game where you can easily manage all your preset Builds and move them directly to your Garage.[/*]
  • Workshop: The Workshop is an additional Constructor section. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use.[/*]
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.[/*]
  • Redesigned Robots:[list]
  • Ares[/*]
  • Phantom[/*]
[/*][*]New Ability:
  • Tension Link[/*]
[/*][*]New Weapons:
  • Trident[/*]
  • Fowler[/*]
[/*][*]Added new customizations to Offers and Progression.[/*][/list]

TUTORIAL CHANGES

  • Expanded matchmaking for beginners up to Level 7 (was Level 6), when Titans now unlock.[/*]
  • The starting Robot Drop Team has been changed.[/*]
  • New Tutorial Contracts for beginners designed for the new starting Robot Drop Team.[/*]
  • Added three new tutorials - Robodex, Workshop, and Mixed Classes.[/*]
  • Added a cutscene at the start of the Tutorial map.[/*]

ECONOMY CHANGES

  • The rates of obtaining Credits and Salvage have been adjusted.[/*]
  • Prices for Daily Deals adjusted.[list]
  • All Torso prices have been increased based on the new rates at which Credits can be obtained.[/*]
  • All other Daily Deal items require roughly the same amount of games to obtain as they did previously.[/*]
[/*][*]The cost of Upgrades has been reduced.[/*][*]Pilots can now be sold for Credits.[/*][/list]

BALANCE CHANGES

  • Siren’s Ability (Glacial): Added AOE damage to the Ability when the projectile hits.[/*]
  • Grim’s Ability (Scythe): The Ability's debuff to slow down the enemy upon impact has been removed.[/*]
  • Player progression rewards have been updated:[list]
  • Players will retain any previously unlocked older rewards.[/*]
  • Players will be sent any new Blueprints or Cosmetics already unlocked. [/*]
[/*][*]The rarities of some Weapons and cosmetics have been adjusted.[/*][*]Spotlight is now an Ability that can be installed on any Robot.[/*][*]Umbrella is now an Ability that can be installed on any Robot.[/*][/list]
Note: All Garages will be reset. Due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds will be transferred to the new Robodex.

SOUND IMPROVEMENTS

  • Added new music to the Garage.[/*]
  • Added unique music for each Map at the start and end of the battle.[/*]
  • Added new voice lines and subtitles for Pilots.[/*]
  • Added new APP-M3TER voice lines during the Tutorial.[/*]
  • Improved audio notifications when Robots are taking damage.[/*]
  • Made various improvements to the sound effects of firing and reloads, as well as hits from energy weapons for the following weapons:[list]
  • Pulsar[/*]
  • Zeus[/*]
  • Shredder[/*]
  • Punisher[/*]
  • Buckshot[/*]
  • Dragoon[/*]
  • Thunder[/*]
[/*][*]Improved the sound effects related to Robot movements.[/*][*]Improved the UI sounds in the Constructor/Workshop menus.[/*][/list]

AI BOT IMPROVEMENTS

  • Bots have learned to use pings and respond to pings from allies.[/*]
  • The Bots have learned to pick up Power-Ups.[/*]
  • Bots will avoid dangerous conditions, such as lava.[/*]
  • Bots can now choose between aggressively pursuing the enemy or completing battle objectives.[/*]
  • Improved navigation of Bots on Maps.[/*]

MAP CHANGES

  • Updated visuals of all Maps:[list]
  • Added additional light scenarios and improved lighting.[/*]
[/*][*]Updated spawn positions on all Maps.[/*][*]The positions of spawns in the Team Deathmatch mode of the Spectrum Map have been changed.[/*][*]Updated a list of Robot Classes at the Firing range.[/*][*]Small destructible items are now destroyed correctly when crushed or fired at.[/*][/list]

VFX IMPROVEMENTS

  • New take-off, flight, and landing animations.[/*]
  • Numerous minor improvements and improvements to old animations.[/*]
  • Improved quality of various visual effects.[/*]
  • Reworked the visual effect of the jet exhausts.[/*]
  • Added a new Robot landing effect.[/*]
  • Added new visual effects for projectiles impacting stone.[/*]
  • Variations of kinetic impacts have been created for all surfaces.[/*]
  • The Deadlight effect has been reworked to make it clear that the beam pierces the entire Map.[/*]
  • Added an effect to the Fuel Reserve Ability.[/*]
  • Minefield VFX is now blue for allies and red for enemies.[/*]
  • Healing Drone VFX appears green for allies and redder for enemies.[/*]
  • Spotlight VFX appears blue for allies and red for enemies.[/*]
  • Optimized various visual effects.[/*]

INTERFACE UX/UI IMPROVEMENTS

  • Offers improvements:[list]
  • Improved navigation in the Shop.[/*]
  • Detailed info on each offer in the Shop.[/*]
  • Post-purchase menu.[/*]
  • UI Notifications: Newly acquired content.[/*]
[/*][*]The button for entering the Firing Range was made more visible.[/*][*]Updated art and effects for Pilot Talents.[/*][*]Improved Pre-Combat Spawn Map.[/*][*]Updated currency icons.[/*][*]A countdown of time between shots has been added to the gun display; it is displayed on guns with a pause between shots, for example, Dragoon and Halo.[/*][*]The fuel indicator strip has been replaced with a three-segment progress bar. The color shows how much fuel is available.
  • Gray: No fuel[/*]
  • Orange: Enough fuel for a jump[/*]
  • Green - Enough fuel for everything.[/*]
  • Red: The requested action is impossible.[/*]
[/*][*]All sight reticles have been updated visually.[/*][*]Various Contract descriptions have been updated.[/*][*]Updated visuals and animations in the Garage.[/*][/list]

MISCELLANEOUS FIXES

  • Leagues have been disabled to focus on matchmaking and interface improvements. They will return in a future update.[/*]
  • Added platform icons for player nicknames - this is a preparation for future crossplay[/*]
  • The mouse sensitivity has been recalculated. The default sensitivity is set to 35%, which should be comfortable for most players.[/*]
  • A targeting reticle with confirmation of activation has been added to all targeting abilities.[/*]
  • Improved work of the friends and squad systems.[/*]
  • Added parameters for Pilot Talent descriptions.[/*]
  • Added gamepad support for most features. Some new UI features will have limited support.[/*]

BUG FIXES

  • Fixed a bug where the enemy could not deal damage when inside the sphere of the Shield Barrier ability.[/*]
  • Fixed a bug where at low FPS, projectiles were drawn only at a great distance from the player.[/*]
  • Fixed a bug where the camera could block sight if the Robot's back was approaching an obstacle.[/*]
  • Fixed a bug where targeting Abilities, when activated near mountains/high structures, could spawn in the air and have no effect.[/*]
  • Fixed a bug where the welcome match counter could show an incorrect number.[/*]
  • Fixed a bug where the player might not receive tutorial tips for changing Titan weapons in the Garage.[/*]
  • Fixed a bug with Loki's Ability (Trickster), that could cause reduced healing and Impact gains.[/*]
Logo for War Robots: Frontiers
Release:24.11.2022 Genre: Third Person Shooter Entwickler: Pixonic Vertrieb: My.Com Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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