New Content
- The UI/UX has been reworked for the Hangar, Workshop, and Warehouse.[/*]
- Added new despawn/warp VFX in the Hangar before a match starts.[/*]
- Added new spawn/warp VFX when a match starts.[/*]
- Added new features[list]
- In-Game Voice Chat[/*]
- Leagues[list]
- As players participate in matches, players will receive league points depending on their performance and match results, allowing players to progress through various League ranks and receive subsequent rewards.[/*]
- Talent activation[/*]
- Pilot/Player interactions (taunting, etc.)[/*]
- Match announcements (close to victory, etc.)[/*]
- Interactions with vertical and horizontal surfaces[/*]
- Effects for direct collisions with surfaces (e.g. walking, landing after jumping)[/*]
- Effects for indirect interactions with surfaces (flying)[/*]
- Effects will destroy destroyable objects if applicable[/*]
Technical Improvements
- Improved the quality of the following maps:[list]
- Catalyst[/*]
- Fissure[/*]
- Spectrum[/*]
Game Adjustments
- Adjusted the leveling progression. The highest Level is now 80.[/*]
- Account level indications of other players’ accounts have been removed from the interfaces.[/*]
- Team Deathmatch:[list]
- The pickup “3x damage” has been changed to “2x damage” and has been visually adjusted.[/*]
- Energy Dome (Varangian Torso)[/*]
- Firestorm (Harpy Torso)[/*]
- Umbrella[/*]
- Reflector[/*]
- Homing Salvo (Alpha)[/*]
- Nanite Field (Matriarch)[/*]
- Defense Fleet (Matriarch)[/*]
- Scourge[/*]
- Scrubber (Matriarch)[/*]
- Jigsaw (Grim)[/*]
- Orkan[/*]
- The first step scans for targets upon activation.[/*]
- The second step confirms the target in focus and activates the Gear effect on the target.[/*]
Balance Changes
- Quantum[list]
- The scattering pattern of the projectile fragments has been slightly changed. The divergence to the maximum became shorter.[/*]
- Damage to armor now applies evenly across the whole explosion area.[/*]
- Armor damage to each armor zone has been reduced by 50%. At the highest level, the damage has been reduced from 16,000 to 8,000.[/*]
- The reload behavior has been reworked. The weapon now features a magazine and no longer automatically partially reloads.[list]
- The reload speed is 2.5 seconds and remains unchanged across all levels.[/*]
- Armor damage increases with the weapon’s level. The value of armor damage at the highest Level has been increased from 322 to 350.[/*]
- Increased the initial projectile speed from 25,000 to 38,000.[/*]
- Increased the initial X-Axis spread from 3 to 5.[/*]
- Increased the initial Y-Axis spread from 5 to 8.[/*]
- Increased the effective range from 10,000 to 50,000.[/*]
- Reduced damage to armor from 15,362 to 14,200.[/*]
- Increased damage to shields from 11,200 to 15,800.[/*]
- Reduced the damage to armor. At the highest level, the damage has been reduced from 11,265 to 10,363.[/*]
- Increased the damage to armor. At the highest level, the damage has been increased from 4,163 to 4,614.[/*]
- Damage to armor has been reduced from 33,000 to 25,000.[/*]
- Damage to shields has been reduced from 33,000 to 25,000.[/*]
- Projectile speed has been reduced from 30,000 to 25,000.[/*]
- Area damage to armor has been increased from 1,580 to 2,000.[/*]
- Projectile speed has been reduced from 80,000 to 65,000.[/*]
- Time to reload has been reduced from 2.8 seconds to 2.3 seconds.[/*]
- Time between shots has been reduced from 2.18 seconds to 1.8 seconds.[list]
- Rate of Fire is now 33 rounds per minute (was 28).[/*]
- Projectile damage is reduced by 50% when passing through obstacles.[/*]
- Charge duration values from attacks have been increased from 288-167 to 293-220.[/*]
- Charge duration values from attacks have been increased from 259-150 to 293-220.[/*]
- Charge value obtained from defeating enemies has been decreased from 80 to 45.[/*]
- Charge duration values have been changed from 484-280 to 466-350.[/*]
- Charge duration values have been changed from 432-250 to 399-300.[/*]
- Charge duration values have been changed from 432-250 to 399-300.[/*]
- Charge duration values have been changed from 432-250 to 399-300.[/*]
- Charge duration values have been changed from 253-167 to 293-220.[/*]
- Charge duration values have been changed from 288-167 to 293-220.[/*]
- Charge duration values have been changed from 253-167 to 293-220.[/*]
Bug Fixes
- Fixed bugs with camera views in the Hangar.[/*]
- Fixed a bug that caused font issues with localization for Chinese (Simplified) and Turkish.[/*]
- Fixed a bug where the Pilot Talent “Aggressive Negotiations” did not activate after dealing 200,000 damage with Abilities.[/*]
- Fixed a bug where Robots were floating slightly above the platforms in the Hangar.[/*]
- Fixed the incorrect description of the Pilot Talent “Quick Reflexes”. It now correctly mentions that the Shield Regeneration Delay is affected.[/*]
- Fixed localization issues of the Pilot Talent “Confident Shot”.[/*]
- Fixed a bug where the weapon “Shocktrain” would always deal 2,000 damage across all charge levels. The damage now proportionally increases with its charge level.[/*]
- Fixed a bug where the shield regeneration value was too big between level 1 and level 2.[/*]
- Fixed a bug for Raven Shoulders where the shield regeneration value was too big between level 1 and level 2.[/*]
- Fixed a bug that sometimes made it impossible to close the Steam overlay.[/*]
- Fixed a bug on the map “Fissure” where players could get stuck on certain parts next to the Crusher.[/*]
- Fixed a bug where Fenrir’s Ability “Berserker” would cause significant performance degradation.[/*]
- Fixed a bug that allowed players to fly on top of the building in the center of the map “Fissure”.[/*]
Get more of the latest news like this by following the game on X (Twitter) and Facebook and joining the official Discord server.
You can also wishlist and follow War Robots: Frontiers on Steam to get the latest updates there.
Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.
[p]
[h5][p] - -< Follow MY.GAMES on Steam [/p][/h5] | [/tr]