News Liste War Robots: Frontiers

0.17 Patch Notes (December 19, 2024)
War Robots: Frontiers
19.12.24 10:01 Community Announcements
Attention, Pilots! The following patch will be deployed for War Robots: Frontiers and available for playtest participants following a short period of maintenance on December 19, 2024. Find out how to join the Playtest here, then play until December 23!

New Content

  • The UI/UX has been reworked for the Hangar, Workshop, and Warehouse.[/*]
  • Added new despawn/warp VFX in the Hangar before a match starts.[/*]
  • Added new spawn/warp VFX when a match starts.[/*]
  • Added new features[list]
  • In-Game Voice Chat[/*]
  • Leagues[list]
  • As players participate in matches, players will receive league points depending on their performance and match results, allowing players to progress through various League ranks and receive subsequent rewards.[/*]
[/*][/list][/*][*]Added new Robot AI.[/*][*]Added 29 new Common Pilots and Pilot Bios.[/*][*]Added new Pilot reactions for various events in the game such as:
  • Talent activation[/*]
  • Pilot/Player interactions (taunting, etc.)[/*]
  • Match announcements (close to victory, etc.)[/*]
[/*][*]Added effects for Robots interacting with the environment such as:
  • Interactions with vertical and horizontal surfaces[/*]
  • Effects for direct collisions with surfaces (e.g. walking, landing after jumping)[/*]
  • Effects for indirect interactions with surfaces (flying)[/*]
  • Effects will destroy destroyable objects if applicable[/*]
[/*][*]Added Brazilian Portuguese localization.[/*][/list]

Technical Improvements

  • Improved the quality of the following maps:[list]
  • Catalyst[/*]
  • Fissure[/*]
  • Spectrum[/*]
[/*][*]Improved localization.[/*][*]Improved client stability.[/*][/list]

Game Adjustments

  • Adjusted the leveling progression. The highest Level is now 80.[/*]
  • Account level indications of other players’ accounts have been removed from the interfaces.[/*]
  • Team Deathmatch:[list]
  • The pickup “3x damage” has been changed to “2x damage” and has been visually adjusted.[/*]
[/*][*]Reworked the VFX for the following Gears:
  • Energy Dome (Varangian Torso)[/*]
  • Firestorm (Harpy Torso)[/*]
  • Umbrella[/*]
  • Reflector[/*]
  • Homing Salvo (Alpha)[/*]
  • Nanite Field (Matriarch)[/*]
  • Defense Fleet (Matriarch)[/*]
[/*][*]Reworked the VFX for the following weapons:
  • Scourge[/*]
  • Scrubber (Matriarch)[/*]
  • Jigsaw (Grim)[/*]
  • Orkan[/*]
[/*][*]The Gear “Flashbang” now has a two-step activation:
  • The first step scans for targets upon activation.[/*]
  • The second step confirms the target in focus and activates the Gear effect on the target.[/*]
[/*][/list]

Balance Changes

  • Quantum[list]
  • The scattering pattern of the projectile fragments has been slightly changed. The divergence to the maximum became shorter.[/*]
[/*][*] Echo Burst (Orochi Torso)
  • Damage to armor now applies evenly across the whole explosion area.[/*]
  • Armor damage to each armor zone has been reduced by 50%. At the highest level, the damage has been reduced from 16,000 to 8,000.[/*]
[/*][*]Gozer
  • The reload behavior has been reworked. The weapon now features a magazine and no longer automatically partially reloads.[list]
  • The reload speed is 2.5 seconds and remains unchanged across all levels.[/*]
  • Armor damage increases with the weapon’s level. The value of armor damage at the highest Level has been increased from 322 to 350.[/*]
[/*][/list][/*][*]Tusk
  • Increased the initial projectile speed from 25,000 to 38,000.[/*]
  • Increased the initial X-Axis spread from 3 to 5.[/*]
  • Increased the initial Y-Axis spread from 5 to 8.[/*]
  • Increased the effective range from 10,000 to 50,000.[/*]
[/*][*]Zeus
  • Reduced damage to armor from 15,362 to 14,200.[/*]
  • Increased damage to shields from 11,200 to 15,800.[/*]
[/*][*]Trebuchet
  • Reduced the damage to armor. At the highest level, the damage has been reduced from 11,265 to 10,363.[/*]
[/*][*]Railgun
  • Increased the damage to armor. At the highest level, the damage has been increased from 4,163 to 4,614.[/*]
[/*][*]Katzbalger
  • Damage to armor has been reduced from 33,000 to 25,000.[/*]
  • Damage to shields has been reduced from 33,000 to 25,000.[/*]
  • Projectile speed has been reduced from 30,000 to 25,000.[/*]
[/*][*]Trident
  • Area damage to armor has been increased from 1,580 to 2,000.[/*]
  • Projectile speed has been reduced from 80,000 to 65,000.[/*]
  • Time to reload has been reduced from 2.8 seconds to 2.3 seconds.[/*]
  • Time between shots has been reduced from 2.18 seconds to 1.8 seconds.[list]
  • Rate of Fire is now 33 rounds per minute (was 28).[/*]
[/*][/list][/*][*]Scatter
  • Projectile damage is reduced by 50% when passing through obstacles.[/*]
[/*][*]Reflector
  • Charge duration values from attacks have been increased from 288-167 to 293-220.[/*]
[/*][*]Flashbang
  • Charge duration values from attacks have been increased from 259-150 to 293-220.[/*]
  • Charge value obtained from defeating enemies has been decreased from 80 to 45.[/*]
[/*][*]Homing Missile
  • Charge duration values have been changed from 484-280 to 466-350.[/*]
[/*][*]Infinite Ammo
  • Charge duration values have been changed from 432-250 to 399-300.[/*]
[/*][*]Mine Field
  • Charge duration values have been changed from 432-250 to 399-300.[/*]
[/*][*]Nanite Repair
  • Charge duration values have been changed from 432-250 to 399-300.[/*]
[/*][*]Spotlight
  • Charge duration values have been changed from 253-167 to 293-220.[/*]
[/*][*]Gamma Beam
  • Charge duration values have been changed from 288-167 to 293-220.[/*]
[/*][*]Umbrella
  • Charge duration values have been changed from 253-167 to 293-220.[/*]
[/*][/list]

Bug Fixes

  • Fixed bugs with camera views in the Hangar.[/*]
  • Fixed a bug that caused font issues with localization for Chinese (Simplified) and Turkish.[/*]
  • Fixed a bug where the Pilot Talent “Aggressive Negotiations” did not activate after dealing 200,000 damage with Abilities.[/*]
  • Fixed a bug where Robots were floating slightly above the platforms in the Hangar.[/*]
  • Fixed the incorrect description of the Pilot Talent “Quick Reflexes”. It now correctly mentions that the Shield Regeneration Delay is affected.[/*]
  • Fixed localization issues of the Pilot Talent “Confident Shot”.[/*]
  • Fixed a bug where the weapon “Shocktrain” would always deal 2,000 damage across all charge levels. The damage now proportionally increases with its charge level.[/*]
  • Fixed a bug where the shield regeneration value was too big between level 1 and level 2.[/*]
  • Fixed a bug for Raven Shoulders where the shield regeneration value was too big between level 1 and level 2.[/*]
  • Fixed a bug that sometimes made it impossible to close the Steam overlay.[/*]
  • Fixed a bug on the map “Fissure” where players could get stuck on certain parts next to the Crusher.[/*]
  • Fixed a bug where Fenrir’s Ability “Berserker” would cause significant performance degradation.[/*]
  • Fixed a bug that allowed players to fly on top of the building in the center of the map “Fissure”.[/*]

                                                

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Release:24.11.2022 Genre: Third Person Shooter Entwickler: Pixonic Vertrieb: My.Com Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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