News Liste War Robots: Frontiers

Hotfix: Patch Notes — March 6, 2025
War Robots: Frontiers
Heute 15:01 Community Announcements
Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on March 6, 2025.

Improvements

Sound

  • Improved the overall sound in the game:[list]
  • Default music volume is now set to 80.[/*]
  • SFX plays when a player’s Robot despawns upon calling their Titan.[/*]
  • In the Hangar, Common Pilots' VO volume is now equal to Legendary Pilots.[/*]
  • Balanced the sound of various weapons.[/*]
  • Improved sound notification systems.[/*]
  • Improved the weapon reload SFX for most weapons.[/*]
  • Fixed impact SFX for Gozer, Lighter, and Incinerator Weapons.[/*]
  • Improved the sound clarity of the Combat Assistant. A small delay has been added when Gear is activated or another important action is triggered. Overlapping sounds of the Pilots’ VO and Gear activations should no longer occur.[/*]
  • Added voice lines for Pilots:[list]
  • Legendary Pilots received 3–5 additional voice lines when spawning in and 2 additional voice lines when eliminating enemies.[/*]
  • Common pilots received 2–3 additional voice lines when spawning in.[/*]
[/*][/list][/*][/list]

Gameplay

  • Changes have been made to Matchmaking:[list]
  • Crews consisting of a low-level leader and high-level players would previously result in matches against low-level players. If a high-level player is now part of the Crew, the Crew is matched against higher-level players.[/*]
[/*][*]When crafting or upgrading an item, the item now stays selected in the Warehouse and Workshop after exiting the crafting menu.[/*][*]The Gear Power Level parameter from the Details screen has been removed and replaced with the following parameters:
  • Cooldown for the Core Gear.[/*]
  • Cooldown and number of uses for Cycle Gear.[/*]
  • Required Charge to activate Supply Gear.[/*]
[/*][*]Removed the Countdown timer from the last tab in the Post Combat statistics. The screen will no longer automatically close.[/*][*]The following bindings have been set for gamepads for pop-up notifications:
  • Xbox: B for Cancel/Close, A for Apply/OK/Proceed[/*]
  • PS: O for Cancel/Close, X for Apply/Ok/Proceed[/*]
[/*][*]Robot Spawn VFX has been adjusted.[/*][*]The button “Weight and Energy” has been removed from the Workshop.[/*][*]Added a Robot Class Filter when going through the Workshop Tutorial.[/*][*]Item stacks in the Workshop are now sorted from highest to lowest level.[/*][/list]

Bug Fixes

  • Fixed a bug where Gear Modules would clip into the Robot Model in the Workshop.[/*]
  • Fixed a bug where Gear Modules were displayed for Titans in the Workshop.[/*]
  • Fixed a bug where Ares’ Core Gear “Wrath” in combination with “Infinite Ammo” could affect the rates of fire of certain weapons, allowing them to shoot much quicker than intended.[/*]
  • Fixed a bug where purchased Factory Builds could not be converted to Custom Builds.[/*]
  • Fixed a bug where the in-game tutorial may not progress beyond the Workshop when playing with a gamepad.[/*]
  • Fixed a bug where converting a Factory Build to a Custom Build would block further tutorials.[/*]
  • Fixed a bug where players may run into invisible walls on the map “Fissure”.[/*]
  • Fixed a bug where players may get stuck when walking close to walls on the map “Terminus”.[/*]
  • Fixed a bug where players may run into invisible walls on the map “Terminus”.[/*]
  • Fixed a bug where the effects of the Gear “Scrambler” would remain active after the duration expired.[/*]
  • Fixed a bug where pressing Spacebar and LMB in quick succession while in Spectator mode, players could become stuck in the Spectator mode and be unable to respawn.[/*]
  • Fixed a bug where kills and assists after dying did not add Honor.[/*]
  • Fixed a bug where Robot Preview cameras in the Workshop when editing Modules would behave abnormally when rotating the camera.[/*]
  • Fixed a bug where projectile VFX for the weapon “Scatter” would not be displayed when playing on low graphic settings.[/*]
  • Fixed a bug where AI opponents could use Modules and Weapons that are not yet available to players.[/*]
  • Fixed a bug where Cyclops’ Core Gear “Death Ray” was too bright on the map “Terminus”.[/*]
  • Fixed a bug where the Battle Pass banner did not disappear from the Store after purchasing it.[/*]
  • Fixed a bug where a loading icon would be displayed indefinitely when applying a global Decal, resetting changes, or saving a Wrap.[/*]
  • Fixed a bug where the button “Build a New Robot” was available when the Custom Build limit had been reached.[/*]
  • Fixed a bug where players were shown an empty error message when trying to create a new Custom Build after reaching the Custom Build limit. Players will now be warned that no further Custom Builds can be created.[/*]
  • Fixed a bug where the central Robot in the Hangar was not centered.[/*]
  • Fixed a bug where upgrade tips were displayed on Common Pilots. Common Pilots cannot be upgraded.[/*]
  • Fixed a bug where the Account Rank-Up animation in the Post Combat screen could be played multiple times when switching between the Battle Pass page to the Post Combat screen.[/*]
  • Fixed a bug where the UI would display an active Shield over the Robot Health Segments provided by the Pilot Talent “Backup Plan” even after it expired.[/*]
  • Fixed a bug where projectiles of the weapon “Noricum” would collide with invisible walls on the map “Terminus”.[/*]
  • Fixed a bug where some road signs on the map “Catalyst” were indestructible.[/*]
  • Fixed a bug where Pilots did not receive any lighting when displayed in Robot Builds in the Shop.[/*]
  • Fixed a bug where Faction and Class icons were not displayed for modules and weapons in the Store.[/*]
  • Fixed a bug where the Pre-Game camera may spawn below the ground.[/*]

Technical Fixes

Crashes

  • Fixed a crash that could occur during battles.[/*]
  • Fixed a crash that could occur when quickly switching from Low to Epic graphics settings.[/*]
  • Fixed a crash that could occur with certain Gear.[/*]
  • Fixed a crash that could occur when using the Gear “Blast Wave”[/*]

Balancing Changes

Robots


Siren
  • Reduced Armor of Shoulder Modules from 51,480 to 48,400.[/*]
  • Reduced Shield Cooldown Reduction value from 19% to 17%.[/*]

Cyclops
    ncreased Armor of Shoulder Modules from 51,700 to 75,900.[/*]

Raven
  • Reduced Shields of Shoulder Modules from 22,193 to 21,560.[/*]
  • Reduced Shield Regeneration from 3,773 to 2,695.[/*]
  • Reduced Shield Cooldown Reduction value from 27% to 25%.[/*]

Weapons


Trebuchet
    educed the Rate of Fire from 60 to 24 rpm.[/*]

Railgun
    educed the Rate of Fire from 60 to 24 rpm.[/*]

Zeus
    educed the Rate of Fire from 60 to 30 rpm.[/*]

Vortex
    ncreased the maximum speed of Vortex Missiles in their launch phase by 300%.[/*]

Gear


Sprint Reactor
    ow provides a flat amount for bonus Speed and Acceleration, instead of a percentage. At its highest level, it now increases Speed by 1750 (63 km/h) over 8 seconds.[/*]

Shield Regeneration
    ow repairs 3% of the max. Armor per second instead of a flat value of 3350 armor.[/*]

Quick Repair
    ow repairs 4% of the max. Armor per second instead of a flat value of 4320 armor.[/*]

Energy Wall
    ncreased Cooldown from 20 seconds to 24 seconds.[/*]

Repair Drone
    his Gear now snaps to Robots.[/*]

Iron Rain
    his Gear now snaps to Robots.[/*]

Blast Wave
    his Gear now snaps to Robots.[/*]

Snare
    his Gear now snaps to Robots.[/*]

                                                

Get more of the latest news like this by following the game on X and Facebook and joining the official Discord server

Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.

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