If you missed it or want to revisit certain topics, we’ve transcribed the Q&A for your reading pleasure.
This Q&A features contributions from Jen-Nausicaä (Executive Producer), MUTE (Publishing Producer), Zukata (Creative Director), Baz (Lead Level Designer), Artemiy (Narrative Designer), Parisa (UI/UX Director), and Skoll and KT_Peridot (Community Team).
Questions and answers have been edited for brevity and clarity.
IN-GAME ECONOMY, CURRENCY, & BATTLE PASSES
How do you plan to address the perception of pay-to-win?
We understand that the community has strong concerns about the game feeling pay-to-win, especially with how new players immediately see the shop and the lack of Credit-based purchase options.
Since launch, we’ve been gathering feedback directly from players and are actively discussing how to improve the monetization approach with our design team. Our priority is to make the game feel fair and balanced for all players, including free-to-play users.
One of the first steps we've taken is increasing Battle rewards, particularly focusing on credit earnings during battles. We aim to continue acting on feedback and will share our plans by early April for players to provide their feedback and input.
If you have any suggestions or feedback, we’d love to hear from you on Discord.
Will WarpReals be added to the Battle Pass, similar to other games where completing a pass grants enough currency to purchase the next one?
We are open to exploring the idea of including WarpReals in the Battle Pass, but we must carefully consider the financial implications. While adding WarpReals could make the Battle Pass more appealing, it also needs to be balanced as a way to sustain the development team in the long run. We will continue to listen to feedback on this!
Will Battle Pass and League items be available after a Season ends?
After a Battle Pass ends, items introduced through it will move into Daily Deals or Offers, and later on move to being able to be obtained through account progression. This way, players who missed the Battle Pass still have opportunities to obtain the items later. The aim is to avoid creating a sense of permanent loss and ensure that content remains accessible.
League rewards are currently exclusive to their season, and will not be obtainable afterwards.
Will monetization become more aggressive to sustain the game financially?
We have no intention of increasing the intensity of monetization. Instead, we are focusing on diversifying the types of content available for purchase, such as cosmetic items, skins, and other customization options. Our priority is to make sure that monetization remains balanced and does not compromise competitive integrity.
Will new item rarities make older items obsolete?
No, our goal is to avoid making existing items irrelevant when introducing higher rarities. We want to maintain a balanced progression system that ensures older items remain viable and useful, even as new, more powerful options become available. We are carefully considering how new rarities impact the overall meta to maintain gameplay fairness.
DEVELOPMENT
What would you say is your biggest development accomplishment?
The biggest accomplishment so far has been the successful release of War Robots: Frontiers! It’s been a long journey, and seeing the game go live was a huge milestone.
Did you encounter any coding issues or compromises during development?
Yes, there were several instances where technical challenges led to compromises. For example, gravity and falling animations were tricky to balance due to the size and weight of the War Robots. Unreal Engine’s physics required us to artificially enhance the sense of gravity to make falling look natural.
Will Linux and Steam Deck support be added in the future?
We are aware of the growing interest in Linux support, especially with the rise of Steam Deck. Currently, our focus is on stability and compatibility with major platforms, but we are considering the potential for Linux support through Proton, so stay tuned!
Are there any plans for quadruped War Robots?
Yes, we are actively developing the concept of quadruped War Robots, including spider-like designs. These War Robots would offer unique movement mechanics and combat capabilities compared to traditional bipeds. We want to ensure that they feel distinct and balanced before introducing them to the roster and letting them onto the battlefield!
Will more War Robots from the mobile game be added?
Yes, we do plan to bring more classic War Robots designs to Frontiers, but they will be adapted to fit the unique gameplay mechanics of this game. We want to make sure that they feel fresh while paying homage to their original forms. If you have any particular favorites you’d love to see, please let us know!
GAMEPLAY & PROGRESSION
How frequently will balance updates be released?
We aim to deliver balance updates on a regular schedule, as well as new seasons or major content drops. However, if critical issues arise, we may implement hotfixes to address them ASAP. Our goal is to give players a stable and enjoyable experience.
We will also test specific balance adjustments such as weapon rebalancing in upcoming playtests before we move them into the live version of the game. This way, we can gather player feedback before releasing new content!
Would you ever add a destruction system where damaged parts don’t result in instant death?
We understand the appeal of a more detailed destruction system, where losing a limb or weapon doesn’t immediately mean death. However, the current system is designed to emphasize targeting weak points for faster kills—giving you fast-paced shooter gameplay rather than simulation. Changing this system would fundamentally alter the game’s core mechanics, so it’s not planned at this time.
Will tournaments be added?
We are interested in adding tournament modes or similar events in the future, but it requires robust backend support and tournament management tools. Right now, our primary focus is on enhancing core gameplay and addressing balance issues. Tournaments could become a priority later—never say never!
Will there be changes to League rewards beyond cosmetics?
We’re looking at ways to improve the League system and are continuing to discuss potential changes. For now, rewards will remain cosmetic. Our original process in designing this was that we didn't feel that players at top ranks need more parts, as skill is their main weapon. Giving those players more progression items at this stage can give them more avenues to grow compared to players in lower ranks, especially if we make those items exclusive. If it is something players wish to see, we will be continuing to monitor the feedback around Leagues.
As for the rewards, the way the current League system works is that players only receive rewards for their tier. For example, a player who reaches Platinum will only receive the rewards from that tier, and will not receive the rewards from the lower tiers, too. We are exploring tweaking the League system for the future based on your feedback!
When will Titan alternate weapons return?
Titan alternate weapons are being rebalanced and will be reintroduced once we are confident in their performance and fairness. Balancing these powerful weapons takes time, but they are on the way, don’t worry!
Could we have a Titan-free mode in the game?
We are open to the idea of introducing a Titan-free mode as a future game mode! However, we want to fully understand the reasons behind player requests for this. It may indicate an underlying balance issue with Titans themselves, so we encourage players to share detailed feedback on our Discord. If we can address the balance concerns directly, we may not need a separate Titan-free mode at all!
Are more healing-type weapons planned?
Not right now, but we are discussing potential new support weapons that might include healing or other utility functions. We want to ensure that any new support mechanics add strategic depth without negatively impacting the pace of gameplay.
Will support roles be given more Impact Points to better reflect their contributions?
Yes, we recognize that support roles are currently underrepresented when it comes to Impact Points, which mainly favor damage and beacon capturing. We plan to update the Impact Point system to include things like healing and providing tactical assistance. However, this requires more work than a hotfix, and will take more time to design, develop, and implement. The goal is to ensure that support players feel properly rewarded for their contributions to the team’s success!
How will you make Modules, Weapons, and Gear more accessible to new and existing players?
We know that some players feel the grind to unlock Gear is too long, particularly for new players. Initially, we balanced the progression speed based on Early Access where many matches involved bots rather than human players. Fighting bots typically led to faster progress, so real-world gameplay revealed that the grind was steeper than intended. We are actively working to reduce grind times. We’ve already increased XP earned by 50%, and we are looking into adding content that can be purchased for Credits (rather than just WarpReals). We hope to have more to tell you in early April.
Spawn camping has been a frustrating issue for players. How are you addressing this?
To address spawn camping, we’ve unified spawn protection buffs across all game modes. Now, when players respawn, they receive a 50% damage buff and a 90% damage resistance buff for 10 seconds. This change ensures consistency across modes and reduces frustration. Additionally, we have shortened the respawn timer from 270 seconds to 150 seconds, minimizing downtime and keeping gameplay more dynamic. We hope this helps!
Can we get more rewards from leveling up?
We acknowledge progression speed was too slow, making progress rewards longer to obtain than intended. To address this, we have increased Battle rewards including XP and Credits to make leveling up feel more satisfying and worthwhile, and will continue to check your feedback and make adjustments as needed.
Will there be map and mode selection in the future?
We would like to implement map and mode selection eventually, but it largely depends on the player base size. Allowing players to choose their preferred modes could significantly increase queue times, as we have players spread across Leagues, with many players in Bronze/Silver which can cause longer wait times for players in higher ranks.
As the community grows, we’ll reassess the situation and consider adding this feature to enhance player choice. There’s nothing worse than a long queue time–and we want to avoid that!
Are there plans for new maps and modes?
Absolutely! We are always planning new maps and game modes to keep the gameplay experience fresh and engaging. Typically, new maps and major game modes will be tied to new season releases, so keep an eye out for new map and mode announcements.
Will problematic maps be adjusted over time?
Yes, we regularly review maps based on player feedback and telemetry data to identify issues such as collision problems, exploit spots, or unfair map layouts. Our level design team actively works on addressing these issues to improve gameplay flow and fairness. Additionally, we aim to polish future maps more thoroughly before release to minimize problems from the start.
Are there plans to improve the UI/UX?
Yes, we are committed to continuously refining the UI and UX to make building, customization, and in-game navigation more intuitive. The current layout has undergone major overhauls since launch, but we recognize that there is still room for improvement. We are gathering feedback on pain points and looking to streamline key actions like War Robot Building and inventory management.
CUSTOMIZATION & COSMETICS
Can Titans be customized further?
Currently, Titan customization is limited to weapon loadouts, as we want Titans to feel like unique, powerful assets rather than highly modular units. We are considering adding more visual customization options, like skins and effects, but the core design philosophy is to maintain their iconic and formidable presence on the battlefield.
Will more paint options be added for customization?
Yes, we are actively working on expanding customization options, including new Paint jobs and Wraps for both War Robots and Titans. We know that players enjoy personalizing their units, and we want to provide a wide range of aesthetic choices to make your Hangar truly yours.
SOCIALS & PLATFORMS
Will there be a clan system added to the game?
Yes, we definitely want to add a clan system. However, before implementing it, we need to build the foundational social features that will support it, such as chat and player profile systems. As a result, clans likely won’t arrive before the end of the year.
Are there plans for smaller or larger team sizes?
Smaller team sizes are more feasible and may be experimented with in future game modes. Larger team sizes present technical and balance challenges, so they are less likely to be implemented. Our priority is to maintain a good balance between chaotic fun and manageable gameplay.
Will there be cross-progression between platforms?
Cross-progression is not on our current roadmap, but it’s something we’re open to exploring if player demand is high. Implementing this feature is technically complex, as it requires synchronizing data between platforms, which poses security and compatibility challenges. However, if we see enough interest from the community, we will investigate the possibilities.
Final Thoughts and Feedback
Thank you for participating in the Q&A, and look out for more opportunities to chat with the War Robots: Frontiers team in the future on our Discord!
We received some great ideas from this Q&A, including implementing an isolated League mode, an in-game vote to end matches early, and in-game currency descriptions. We will consider these in the future!
Players can always submit ideas via the dedicated feedback channel on Discord, we’d love to see them!
Download War Robots: Frontiers for free today:
PlayStation®5│PlayStation®4│ Xbox Series X|S™ │Xbox One™
-
Steam-< │ MY.GAMES Launcher
Stay tuned to our official Discord, X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit for all the latest news and updates.

[p]
[h5][p] - Follow-< MY.GAMES on Steam [/p][/h5] | [/tr]