General Adjustments
General
- Changed the terminology for Pilots: Pilots will now be “assigned” to War Robots, not “installed”.[/*]
- Added a Player ID watermark to all of the main interfaces, making it easier for players to take screenshots with their Player ID and communicate with Customer Support. [/*]
Battle Pass
- Items in the Battle Pass now display how many copies of the corresponding item the player owns in their inventory.[/*]
- Reworked the description in the Battle Pass UI to further clarify the difference between Battle Pass and Battle Pass Gold progression.[/*]
Developer Note: We received player feedback that the Battle Pass was a bit confusing in regards to how players earn Battle Tokens. We will continue to monitor feedback and will have more details to share regarding future changes in the coming weeks.
Gameplay Adjustments
- Tutorial Jobs in the Job Board now grant 5 Intel per completion.[/*]
- Added a refresh timer for Daily and Weekly Jobs in the Job Board and Play tabs.[/*]
- Adjustments made to make team victory more important for players with a League Ranking of Platinum and above. [/*]
Matchmaking
- Players in Bronze will now only match with other Bronze players, and no longer match with Silver.[/*]
- Players in Silver will now only match with other Silver players, and no longer match with Bronze.[/*]
- Gold players and above will now match with each other.[/*]
- Adjustments made to make team victory more important for players with a League Ranking of Platinum and above.[/*]
Developer Notes:
- The above adjustment regarding team victory was not fully solved in the last patch, but has now been fully implemented.[/*]
- We are undoing a previous change where players from Gold to Platinum would only match together and Emerald to Noachium to ease bot-encounters during higher-ranked experiences.[/*]
Balancing Adjustments
Weapons
Noricum
- ncreased time to reload from 4s to 5s.[/*]
Rampant
- educed damage to Shields from 2,800 to 1,800.[/*]
General Improvements
- Adjusted the conversion rate for unspent Battle Tokens when a Battle Pass concludes from 10 Credits per Battle Token to 100 Credits per Battle Token.[/*]
Bug Fixes
- Fixed a bug where Crews of 4-6 players matched against bots could get stuck in the initial battle screen.[/*]
- Fixed a bug with the matchmaking algorithm where Crews would count as a singular player when entering into a battle. This would result in Crews of 2+ players matching with solo players, making the matchmaking experience unfair.[/*]
- Fixed a bug in the Workshop and Warehouse where textures were not applied to the 3D models of Supply and Core Gears.[/*]
- Fixed a bug with Alpha’s Deadlight (Core Gear) where it would deal damage beyond the visible VFX of the target area.[/*]
- Fixed a bug where the required XP to reach the next level in the Battle Pass was displayed incorrectly.[/*]
- Fixed multiple bugs on the Terminus where players could get stuck in various places throughout the map.[/*]
- Fixed a bug where new players were not provided their first War Robot, preventing them from going into Training and regular Battles.[/*]

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