Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on April 8, 2025.
Gameplay Adjustments
Progression
Last week's Hotfix included an unlisted backend adjustment to expand the range of actions players could perform during Battle to earn Impact Points. While the average number of Impact Points per Battle was expected to remain unchanged, Credits earned during Battle were unintentionally reduced.
To address this issue, this week’s update increases the amount of Credits awarded for certain actions to restore balance and ensure a fair gameplay experience.
Balancing Adjustments
Gear
Core Gear: Blackout (Typhon)
We wanted to give players greater control over deciding the optimal moment to fire during combat encounters. As a result, we are adjusting how the lock-on and firing mechanics work for this Core Gear:
- Homing missiles will no longer automatically fire upon target lock-on. [/*]
- New Mechanic: When pressing the Gear button, “Blackout” will lock-on to a target. Players need to press the “Fire” button to shoot the homing missiles towards their targeted enemy.[/*]
General Improvements
- The drop-down menu for muting or reporting a player in the Teams Interface now requires only a single click (previously required 2 clicks).[/*]
- Players are now shown a “Press T to Toggle Zoom” hint when switching aiming modes when aiming down right. The hint is displayed below the crosshair.[/*]
- Added a timer in the player HUD (bottom left next to Robot Health) that displays the remaining time of the 2X Damage Power-Up during Team Deathmatch.[/*]
- Improved overall performance and stability of the game.[/*]
Technical Improvements
- Improved overall performance and stability of the game.[/*]
Bug Fixes
- Fixed a bug where double the amount of acquired Experience was shown in the Battle Pass section of the Post Combat interface.[/*]
- Fixed a bug where names were occasionally not displayed in the Leaderboard.[/*]
- Fixed a bug in the Leaderboard where the name was not updated when a player changed their name.[/*]
- Fixed a bug where “Ghost Turret” would not be deployed where the player intended.[/*]
- Fixed a bug where “Ghost Turret” would occasionally not shoot at enemies.[/*]
- Fixed a bug where a debug sphere could become visible to the player when using Core Gear: Napalm Shell (Harpy).[/*]
- Fixed a bug where all projectiles would launch to the same place when using the Core Gear: Steel Feathers (Raven). The projectiles will now correctly fly to the location the player is actively aiming towards.[/*]
- Fixed a bug where the timers for Stickers and Paints in the Store did not display the correct end time.[/*]
Follow the game on X and Facebook and join the official Discord server to get all the latest hotfix info.
Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.
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