This update brings some highly requested improvements to the game, as well as some new features. Lots of new items have also been added to the Merchant Pool.
WHAT'S NEW
- NEW Curse Mode setup. When defeating the end boss of any level you now have the option to begin curse mode for greater rewards, or end the run and keep your current rewards. Seek out a new NPC named Hitch. She resides at a bonfire once the final stage boss is defeated.
- NEW Merchant Rerolls. Now you have 1 free re-roll per merchant instance. Any purchased item slot is not eligible for a reroll.
- NEW Merchant Item (Uncommon): Shadow Essence Vial - Critical strikes have a 10% chance to summon a shadow minion that temporarily fights alongside you.
- NEW Merchant Item (Common): Thunderstruck Gauntlets - Critical strikes have a 10% chance to burst lightning, chain attacking nearby enemies.
- NEW Merchant Item (Common): Ring of Serpents - Any attack has a 1% chance to spawn an AOE poison cloud
- NEW Merchant Item (Common): Celerity Veil - Receive a temporary 30% movement speed boost when collecting a healing shard or using a healing flask
- NEW Merchant Item (Common): Dreadroot Tonic - poison abilities inflict 20% more damage and last 20% longer
- NEW Merchant Item (Common): Voidshroud Scroll - Renders character immune to slow and stun. Boosts slow and stun ability duration by 30%
- Merchant menu will now be opened manually by pressing the action input when the player is in close vicinity to the merchant. This helps avoid unwanted activation of the menu. Input will be shown to the player when the merchant can be activated.
- Adjusted text descriptions for character classes on the character select menu. Descriptions have been simplified to help clarify the style/attributes of each class
- Ghosts of Behelit can no longer be feared or slowed and their materials will not change based on status effects
- Necromancer: Skeletons now target Soulus
- Necromancer: Auto Flail spawn in visual has been improved to account for proper rotation
- Bogatyr: Shieldwarden - shield will no longer be lost when accepting a blood sacrifice
- Bogatyr: Stunning Blow: added a slight delay to the stun/KB to match the animation frames
- Ranger: Fixed some collision issues with Burst Shot being affected by colliders it should not have been affected by
- Nightmare Cloak is now exempt from mystique vial rewarded items
- Sporelord Rotwood: healing shrooms will now be disabled on death
- Soulus: if Soulus is left alive for longer than 3 minutes, it will now enrage and seek to destroy the player
- Bug Fix: Fixed some disabling of environment assets on spawn checks
- Bug Fix: Toast notifications should now properly disable at all times. Modified the class structure to prevent unwanted disabling of logic during a notification
- Bug Fix: healing animation should not play while dead. added additional checks to prevent animation from playing
- Bug Fix: Shadow monk can no longer teleport to the left of Chancellor Autlaic's hand position in the boss fight
- Bug Fix: Shadow monk teleport will no longer get stuck if time scale changes during the sequence
- Bug Fix: ghosts of behelit were not disabling properly due to incorrect animation reference. fixed
- Bug Fix: Usvit Castle props/destructible collision issues with some props such as tables/chairs not properly destroying
- Bug Fix: Rain Particle Droplet FX is now properly disabled when loading back to Castle Usvit halls from the Ebon King's arena
- Bug Fix: Sporelord Rotwood will no longer get stuck in his summon animation
- Nibbler: the rat's deactivation timer will no longer count down while he's stunned, and he will only disable when running off screen
- Disabled treasure chest icon when loading into a boss arena if the treasure hunt is active
- Mystique Vial no longer rewarded from Challenge Event. It's now only available to purchase via the shop
- Level End Screen: Bonus Gold only displayed if a bonus has been earned from entering Curse Mode
- Boosted gold rewards for surviving curses
- Updated Game HUD and menus for displaying gold count
- Updated Game Engine
COMING SOON
We are working on a new event for Linden Forest, as well as some secrets. These will likely be going live in the next update.
Our primary focus is building the Pyromancer class. We are planning to launch him in the game next month, which will transition KT to version 0.8.
As always, we welcome and appreciate feedback. If anyone has any suggestions for improvements, additions, or bug fixes, please don't hesitate to share with us.
Thank you for your support and following along as we continue development. Lots more to come!
Stingbot Games