A new build is live! We've added a new Merchant Item, Knowledge Skills, and a lot of QoL improvements, among other things.
Patch Notes (0.8.2)
- NEW Uncommon Merchant Item: Ring of Infernal Embers - Fire based attack dmg is increased by 7% and any attack has a 1% chance to inflict burn on an enemy
- NEW Knowledge Skill: Fortune. Begin a round with a random reward, whether it be a merchant item or a random ability at rank 1
- NEW Knowledge Skill: Crit Bonus. Bonus Damage is added to critical attacks (+3% per knowledge point spent)
- NEW Knowledge Skill: Invigorate. Stamina regeneration speed is boosted by 10% per knowledge point spent
- NEW Tome of Knowledge: Defeat the Armored Snail in Linden Forest
- NEW Achievement: Max all Pyromancer Talents
- Tomes of Knowledge menu has been expanded to allow for the addition of tomes in future updates
- UI: Pause Menu and Level Up menus: Player Abilities now show the cooldown timers below the ability description
- When a boss is defeated, all active souls nearby will now be sucked in and consumed
- Armor Snail Event: reduced spinning snail damage by 50%, reduced move speed by 15%, reduced HP by 15% and also stopped movement when colliding with the player and applied a slight force to reverse move direction, allowing for the player to move out of the way much easier, thus preventing multiple hits back to back. Also, armored snail will only deactivate if off screen.
- Armored Snail now has a variable spawn chance after the first time it's been defeated
- Increased the XP earned from each curse survived during Curse Mode (Endless Mode)
- Traps in Usvit Depths will now only trigger once. They will not reset and allow continuous activations
- Improved targeting and ground detection for Bogatyr's Iron Smash and Pyromancer's meteor attacks
- Pyromancer: Annihilation: Giant fireball orbits closer around the player for a longer duration before disappearing off screen
- Pyromancer Talent: Cauterize Wounds - Reduced damage threshold from 35 to 25 needed to replenish health. Updated the text description as well
- Fixed some logic related to calculating cooldowns and haste
- Shrunk the hitboxes for the Jester and the Alchemist projectiles in Castle Usvit
- Updated the text description for Pyromancer's skill's: Spontaneous Combustion and Self Immolate
- Hit Detection: Boosted the opacity of the character sprite when hit, so the red is more prominent. Also extended duration slightly and refactored the code improving visibility from multiple hits. Also increased the brightness/visibility of the flashing screen border.
- Secrets
We are actively working on version 0.9 of Keeper's Toll, and our primary focus right now is developing the Blood Maiden Class. She's going to be very unique and we can't wait to share more details about her, and we're planning to launch her next month as we transition to version 0.9.
We will have one more content update while we remain in version 0.8 of KT. Expect this update closer to the end of the month. We're planning something fun! Stay posted for details!
If anyone has any feedback, bugs to report or anything else, feel free to get in touch with us. We read everything and will do our best to respond as soon as possible. Thank you, and stay posted for more content. Still lots to come!
Stingbot Games